Street Fighter 6
Frame Data Search
across all characters


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Street Fighter 6 version : Ver.1.1000.010  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
Ken Kazekama Shin Kick (During Jinrai Kick)⇨ ✚ LK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 6-9
Cancel : SA3
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : Low
6 19 3 -5 List of startUp 5F or less.
Ken OD Kazekama Shin Kick (During OD Jinrai Kick)⇨ ✚ LK
motion
500 / 10,000
3,000 / 60,000
Frame Active : 6-8
Cancel : SA2
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : Low
6 20 3 -5 List of startUp 5F or less.
Ken SA2 Shippu Jinrai-kyaku ⇨⇩⇨ ✚ K
motion
2,800 / 10,000
5,000 / 60,000
Frame Active : 6-7,18-20,31-33,46-48,60-61
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
6 28 D -5 List of startUp 5F or less.




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[00] Character : Ken
[01] Move Name : Kazekama Shin Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -5
[07] Cancel : SA3
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%Combo scaling 15%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 400
[14] Properties : Low
[15] Miscellaneous :
Knockdown on Counter or Punish CounterAlways in Punish Counter state during execution

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : OD Kazekama Shin Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -5
[07] Cancel : SA2
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 400
[14] Properties : Low
[15] Miscellaneous :
Can transition to Kasai Thrust Kick from frame 11Always in Punish Counter state during execution

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : SA2 Shippu Jinrai-kyaku
[02] Frame Start-up : 6
[03] Frame Active : 6-7,18-20,31-33,46-48,60-61
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Transitions to the full attack after the 6th attackValues do not change on counter or Punish CounterMinimum guaranteed damage is set to 40%