Street Fighter 6
Frame Data Search
across all characters


X → x.com/Xiau0226Matsu
Target Street Fighter 6 version : Ver.1.1000.002
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Kimberly Bushin Prism Strikes(2) LP▸MP
motion
360 / 10,000
2,000 / 60,000
Frame Active : 6-8
Cancel : -
Damage : 360
Drive Gauge Increase Hit : 800
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 18 1 -6 List of startUp 6F or less.
Kimberly Arc Step (Automatically activates after getting close with Sprint)
motion
450 / 10,000
3,000 / 60,000
Frame Active : 6-7, 14-15
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... 3 -6 List of startUp 6F or less.
Kimberly OD Arc Step (Automatically activates after getting close with OD Sprint)
motion
270 / 10,000
3,000 / 60,000
Frame Active : 6-7, 14-15
Cancel : -
Damage : 270
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... 3 -6 List of startUp 6F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Bushin Prism Strikes(2)
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 18
[05] Recovery Hit : 1
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 360
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 800
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Arc Step
[02] Frame Start-up : 6
[03] Frame Active : 6-7, 14-15
[04] Frame Recovery : 26+4 frame(s) after landing
[05] Recovery Hit : 3
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 7 - 41Can transition into branching attacks from frame 33

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : OD Arc Step
[02] Frame Start-up : 6
[03] Frame Active : 6-7, 14-15
[04] Frame Recovery : 26+4 frame(s) after landing
[05] Recovery Hit : 3
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 270
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 7 - 41Can transition into branching attacks from frame 33