Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Kimberly Crouching Heavy Kick ⇩ ✚ HK
motion
810 / 10,000
5,000 / 60,000
Frame Active : 8-10
Cancel : -
Damage : 810
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
8 24 D -10 List of startUp 10F or less.
Kimberly OD Shadow Slide (During OD Sprint)MK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 8-15, 16-19
Cancel : SA2
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : LowLow
8 19 D -10 List of startUp 10F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 810
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : OD Shadow Slide
[02] Frame Start-up : 8
[03] Frame Active : 8-15, 16-19
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA2
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : LowLow
[15] Miscellaneous :