Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Luke L Flash Knuckle(Charged) ⇦ ✚ Hold LP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 26-29
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2250
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
26 25 D -8 List of startUp 8F or less.
Luke L Flash Knuckle(Perfect) ⇦ ✚ Hold LP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 26-29
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2250
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
26 25 D -8 List of startUp 8F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : L Flash Knuckle(Charged)
[02] Frame Start-up : 26
[03] Frame Active : 26-29
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2250
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frame 28 to frame 29.Combo scaling added to 2nd hit.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : L Flash Knuckle(Perfect)
[02] Frame Start-up : 26
[03] Frame Active : 26-29
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2250
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frame 28 to frame 29.Combo scaling added to 2nd hit.