Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
M.Bison [when Psycho Mine is embedded]H Psycho Crusher Attack ⇨ ✚ HP
motion
2,100 / 10,000
1,1000 / 60,000
Frame Active : 24-49
Cancel : SA3
Damage : 2100
Drive Gauge Increase Hit : 7000
Drive Gauge Decrease Block : -11000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
24 24 D 5 -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]H Psycho Crusher Attack
[02] Frame Start-up : 24
[03] Frame Active : 24-49
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 5
[07] Cancel : SA3
[08] Damage : 2100
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : -11000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 25Considered airborne from frames 30 - 49Detonates a Psycho Mine on block or on hit