Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Marisa Crouching Heavy Punch(Charged) ⇩ ✚ Hold HP
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 21-26
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
21 21 D -3 List of startUp 3F or less.
Marisa Malleus Breaker(1)  ✚ HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 21-22
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
21 21 0 -3 List of startUp 3F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Crouching Heavy Punch(Charged)
[02] Frame Start-up : 21
[03] Frame Active : 21-26
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Malleus Breaker(1)
[02] Frame Start-up : 21
[03] Frame Active : 21-22
[04] Frame Recovery : 21
[05] Recovery Hit : 0
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Hold down the button for over 14 frames to change its propertiesProduces a floor bound when hitting a mid-air opponent