Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka [Lightning Beast] M Rolling Attack ⇨ ✚ MP
motion
1,300 / 10,000
7,500 / 60,000
Frame Active : 12-30
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 11 D -21 List of startUp 21F or less.
Blanka H Rolling Attack ⇨ ✚ HP
motion
1,300 / 10,000
1,0000 / 60,000
Frame Active : 22-41
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 26 D -15 List of startUp 15F or less.
Blanka [Lightning Beast] H Rolling Attack ⇨ ✚ HP
motion
1,400 / 10,000
1,0000 / 60,000
Frame Active : 22-41
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 26 D -21 List of startUp 21F or less.
Blanka OD Rolling Attack ⇨ ✚ P P
motion
800 / 10,000
1,0000 / 60,000
Frame Active : 18-39
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 D -7 List of startUp 7F or less.
Blanka [Lightning Beast] OD Rolling Attack ⇨ ✚ P P
motion
900 / 10,000
1,0000 / 60,000
Frame Active : 18-39
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 D -7 List of startUp 7F or less.
Blanka L Vertical Rolling Attack ⇧ ✚ LK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 List of startUp 27F or less.
Blanka [Lightning Beast] L Vertical Rolling Attack ⇧ ✚ LK
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 List of startUp 27F or less.
Blanka M Vertical Rolling Attack ⇧ ✚ MK
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 List of startUp 27F or less.
Blanka [Lightning Beast] M Vertical Rolling Attack ⇧ ✚ MK
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 List of startUp 27F or less.
Blanka H Vertical Rolling Attack ⇧ ✚ HK
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 List of startUp 27F or less.
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Moving the mouse cursor on the video to control the sequence.
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[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 6

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 41Can cancel into Level 3 Super Art until active frame 2

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 40Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : L Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : M Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26