Street Fighter 6 version : Ver.2.0401.010
Update History|
Version DiffCSV Export

Import

Import mode

Share Saved Data

       
        
Move Name / Damage / D-Gauge Reduction (Guard)
Click to view gif player
Start-up Recovery Hit Block Stats
En Haut(1)
⇦ ✚ MK
motion
600 / 10,000
4,000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10
19
-1
-3
Move Name : En Haut(1)
Frame Start-up : 10
Frame Active : 10-13
Frame Recovery : 19
Recovery Hit : -1
Recovery Block : -3
Cancel : -
Damage : 600
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 700
Properties : High
Miscellaneous :
Forces a juggle state when hitting a mid-air opponent
En Haut(2)
⇦ ✚ MK▸MK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 14-18
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
14
21
-3
-11
Move Name : En Haut(2)
Frame Start-up : 14
Frame Active : 14-18
Frame Recovery : 21
Recovery Hit : -3
Recovery Block : -11
Cancel : C
Damage : 500
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 700
Properties : Mid
Miscellaneous :
Produces a ground bound during a mid-air hit
Temps Lié
HP▸HP
motion
600 / 10,000
5,000 / 60,000
Frame Active : 5-9
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
5
...
3
-8
Move Name : Temps Lié
Frame Start-up : 5
Frame Active : 5-9
Frame Recovery : *17
Recovery Hit : 3
Recovery Block : -8
Cancel : -
Damage : 600
Combo Scaling : Combo scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Forces a juggle state when standing heavy punch lands as a Punish Counter.* 2 frame of recovery added when blocked
Allongé
⇩✚HP▸HP
motion
500 / 10,000
5,000 / 60,000
Frame Active : 4-7
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
4
26
1
-10
Move Name : Allongé
Frame Start-up : 4
Frame Active : 4-7
Frame Recovery : 26
Recovery Hit : 1
Recovery Block : -10
Cancel : -
Damage : 500
Combo Scaling :
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
ManonUPD
L Manège Doré(Attack changes according to Medal level)
(When near opponent)⇨⇦ ✚ LP
motion
*2000 / 10,000
0 / 60,000
Frame Active : 10-12
Cancel : -
Damage : *2000
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
10
48
D
-
Move Name : L Manège Doré(Attack changes according to Medal level)
Frame Start-up : 10
Frame Active : 10-12
Frame Recovery : 48
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : *2000
Combo Scaling :
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : ※3000
Properties : Throw
Miscellaneous :
Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000
ManonUPD
M Manège Doré(Attack changes according to Medal level)
(When near opponent)⇨⇦ ✚ MP
motion
*2000 / 10,000
0 / 60,000
Frame Active : 8-10
Cancel : -
Damage : *2000
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
8
50
D
-
Move Name : M Manège Doré(Attack changes according to Medal level)
Frame Start-up : 8
Frame Active : 8-10
Frame Recovery : 50
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : *2000
Combo Scaling :
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : ※3000
Properties : Throw
Miscellaneous :
Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000
ManonUPD
H Manège Doré(Attack changes according to Medal level)
(When near opponent)⇨⇦ ✚ HP
motion
*2000 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : *2000
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5
53
D
-
Move Name : H Manège Doré(Attack changes according to Medal level)
Frame Start-up : 5
Frame Active : 5-7
Frame Recovery : 53
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : *2000
Combo Scaling :
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : ※3000
Properties : Throw
Miscellaneous :
With Classic ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1600 (2000) / 1840 (2300)Medal Level 2: 1840 (2300) / 2116 (2645)Medal Level 3: 2160 (2700) / 2484 (3105)Medal Level 4: 2400 (3000) / 2760 (3450)Medal level 5: 2960 (3700) / 3404 (4255)Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000
OD Manège Doré(Attack changes according to Medal level)
(When near opponent)⇨⇦ ✚ P P
motion
*2000 / 10,000
0 / 60,000
Frame Active : 8-9
Cancel : -
Damage : *2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
8
51
D
-
Move Name : OD Manège Doré(Attack changes according to Medal level)
Frame Start-up : 8
Frame Active : 8-9
Frame Recovery : 51
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : *2000
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : ※3000
Properties : Throw
Miscellaneous :
With Classic ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal Level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1600 (2000) / 1840 (2300)Medal Level 2: 1840 (2300) / 2116 (2645)Medal Level 3: 2160 (2700) / 2484 (3105)Medal Level 4: 2400 (3000) / 2760 (3450)Medal Level 5: 2960 (3700) / 3404 (4255)Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000
L Rond-point
⇨ ✚ LK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 9-11, 14-15
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9
29
3
-15
Move Name : L Rond-point
Frame Start-up : 9
Frame Active : 9-11, 14-15
Frame Recovery : 29
Recovery Hit : 3
Recovery Block : -15
Cancel : SA3
Damage : 900
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 1350
Properties : High
Miscellaneous :
The upper part of Manon's body is invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 5 - 15Only the second hit can be canceled into a Level 3 Super Art or Critical Art
M Rond-point
⇨ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 11-13, 17-19
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11
27
D
-14
Move Name : M Rond-point
Frame Start-up : 11
Frame Active : 11-13, 17-19
Frame Recovery : 27
Recovery Hit : D
Recovery Block : -14
Cancel : SA3
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 1350
Properties : High
Miscellaneous :
The upper part of Manon's body is invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 7 - 19Only the first hit can be canceled into a Level 3 Super Art or Critical Art
H Rond-point
⇨ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 14-16, 20-22
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14
24
D
-11
Move Name : H Rond-point
Frame Start-up : 14
Frame Active : 14-16, 20-22
Frame Recovery : 24
Recovery Hit : D
Recovery Block : -11
Cancel : SA3
Damage : 800
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 1350
Properties : High
Miscellaneous :
The upper part of Manon's body is invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 9 - 22Can be canceled into a special move or Super Art from frames 44 - 46 on hitOnly the first hit can be canceled into a Level 3 Super Art or Critical Art
OD Rond-point
⇨ ✚ K K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 8-11, 14-16
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
8
30
D
-19
Move Name : OD Rond-point
Frame Start-up : 8
Frame Active : 8-11, 14-16
Frame Recovery : 30
Recovery Hit : D
Recovery Block : -19
Cancel : SA2
Damage : 800
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 1350
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 4 - 16Can be canceled into a special move or Super Art from frames 41 - 46 on hit
L Dégagé
⇦ ✚ LK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 16-17, 28-31
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : Low
16
36
D
-24
Move Name : L Dégagé
Frame Start-up : 16
Frame Active : 16-17, 28-31
Frame Recovery : 36
Recovery Hit : D
Recovery Block : -24
Cancel : -
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Super Art Gauge Increase : 800
Properties : Low
Miscellaneous :
M Dégagé
⇦ ✚ MK
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : 16-19, 34-39
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
16
22
D
-13
Move Name : M Dégagé
Frame Start-up : 16
Frame Active : 16-19, 34-39
Frame Recovery : 22
Recovery Hit : D
Recovery Block : -13
Cancel : -
Damage : 1200
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Considered airborne from frames 15 - 39
H Dégagé
⇦ ✚ HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
20
24
3
-9
Move Name : H Dégagé
Frame Start-up : 20
Frame Active : 20-22
Frame Recovery : 24
Recovery Hit : 3
Recovery Block : -9
Cancel : -
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : Mid
Miscellaneous :
Low attack invincibility from frames 9 - 19
ManonUPD
OD Dégagé
⇦ ✚ K K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
22
22
6
-3
Move Name : OD Dégagé
Frame Start-up : 22
Frame Active : 22-24
Frame Recovery : 22
Recovery Hit : 6
Recovery Block : -3
Cancel : -
Damage : 800
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : Mid
Miscellaneous :
Low attack invincibility from frames 11 - 12, as well as throw invincibilityConsidered airborne from frames 9 - 21Produces a ground bound during a mid-air hit
ManonUPD
L Renversé(Attack changes according to Medal level)
⇨ ✚ LP
motion
*1350 / 10,000
2,000 / 60,000
Frame Active : 22-23
Cancel : SA3
Damage : *1350
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
22
37
D
-23
Move Name : L Renversé(Attack changes according to Medal level)
Frame Start-up : 22
Frame Active : 22-23
Frame Recovery : 37
Recovery Hit : D
Recovery Block : -23
Cancel : SA3
Damage : *1350
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Super Art Gauge Increase : ※2150
Properties : High
Miscellaneous :
With Classic ControlsProjectile invincibility from frames 3 - 23Transition into feint by holding the button (total 31 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1350 (1360)Medal Level 2: 1500 (1510)Medal Level 3: 1650 (1660)Medal Level 4: 1800 (1810)Medal Level 5: 1950 (1960)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1080 / 1088Medal Level 2: 1200 / 1208Medal Level 3: 1320 / 1328Medal Level 4: 1440 / 1448Medal Level 5: 1560 / 1568Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150
ManonUPD
M Renversé(Attack changes according to Medal level)
⇨ ✚ MP
motion
*1400 / 10,000
2,000 / 60,000
Frame Active : 25-26
Cancel : SA3
Damage : *1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
25
34
D
-20
Move Name : M Renversé(Attack changes according to Medal level)
Frame Start-up : 25
Frame Active : 25-26
Frame Recovery : 34
Recovery Hit : D
Recovery Block : -20
Cancel : SA3
Damage : *1400
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Super Art Gauge Increase : ※2150
Properties : High
Miscellaneous :
Projectile invincibility from frames 3 - 26Transition into feint by holding the button (total 32 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1400 (1420)Medal Level 2: 1550 (1570)Medal Level 3: 1700 (1720)Medal Level 4: 1850 (1870)Medal Level 5: 2000 (2020)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150
ManonUPD
H Renversé(Attack changes according to Medal level)
⇨ ✚ HP
motion
*1500 / 10,000
2,000 / 60,000
Frame Active : 29-30
Cancel : SA3
Damage : *1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
29
30
D
-16
Move Name : H Renversé(Attack changes according to Medal level)
Frame Start-up : 29
Frame Active : 29-30
Frame Recovery : 30
Recovery Hit : D
Recovery Block : -16
Cancel : SA3
Damage : *1500
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Super Art Gauge Increase : ※2150
Properties : High
Miscellaneous :
Projectile invincibility from frames 3 - 30Transition into feint by holding the button (total 33 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150
ManonUPD
OD Renversé(Attack changes according to Medal level)
⇨ ✚ P P
motion
*1500 / 10,000
2,000 / 60,000
Frame Active : 25-26
Cancel : -
Damage : *1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
25
34
D
-20
Move Name : OD Renversé(Attack changes according to Medal level)
Frame Start-up : 25
Frame Active : 25-26
Frame Recovery : 34
Recovery Hit : D
Recovery Block : -20
Cancel : -
Damage : *1500
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Super Art Gauge Increase : ※2150
Properties : High
Miscellaneous :
With Classic ControlsInvincible against strikes from the knee and up from frames 3 - 26Invincible against projectiles from frames 3 - 26Transition into feint by holding the button (total 27 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1200 / 1232Medal Level 2: 1320 / 1352Medal Level 3: 1440 / 1472Medal Level 4: 1560 / 1592Medal Level 5: 1680 / 1712Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150
< Prev   Next >201~220 / 2442




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
En Haut(1)
Frame Start-up10
Frame Active10-13
Frame Recovery19
Recovery Hit-1
Recovery Block-3
Cancel-
Damage600
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase700
PropertiesHigh
Miscellaneous :
Forces a juggle state when hitting a mid-air opponent
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
En Haut(2)
Frame Start-up14
Frame Active14-18
Frame Recovery21
Recovery Hit-3
Recovery Block-11
CancelC
Damage500
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase700
PropertiesMid
Miscellaneous :
Produces a ground bound during a mid-air hit
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
Temps Lié
Frame Start-up5
Frame Active5-9
Frame Recovery*17
Recovery Hit3
Recovery Block-8
Cancel-
Damage600
Combo ScalingCombo scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-7,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Forces a juggle state when standing heavy punch lands as a Punish Counter.* 2 frame of recovery added when blocked
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
Allongé
Frame Start-up4
Frame Active4-7
Frame Recovery26
Recovery Hit1
Recovery Block-10
Cancel-
Damage500
Combo Scaling
Drive Gauge Increase Hit4,000
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-7,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
L Manège Doré(Attack changes according to Medal level)
Frame Start-up10
Frame Active10-12
Frame Recovery48
Recovery HitD
Recovery Block-
Cancel-
Damage*2000
Combo Scaling
Drive Gauge Increase Hit5,000
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase※3000
PropertiesThrow
Miscellaneous :
Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
M Manège Doré(Attack changes according to Medal level)
Frame Start-up8
Frame Active8-10
Frame Recovery50
Recovery HitD
Recovery Block-
Cancel-
Damage*2000
Combo Scaling
Drive Gauge Increase Hit5,000
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase※3000
PropertiesThrow
Miscellaneous :
Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
H Manège Doré(Attack changes according to Medal level)
Frame Start-up5
Frame Active5-7
Frame Recovery53
Recovery HitD
Recovery Block-
Cancel-
Damage*2000
Combo Scaling
Drive Gauge Increase Hit5,000
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase※3000
PropertiesThrow
Miscellaneous :
With Classic ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1600 (2000) / 1840 (2300)Medal Level 2: 1840 (2300) / 2116 (2645)Medal Level 3: 2160 (2700) / 2484 (3105)Medal Level 4: 2400 (3000) / 2760 (3450)Medal level 5: 2960 (3700) / 3404 (4255)Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
OD Manège Doré(Attack changes according to Medal level)
Frame Start-up8
Frame Active8-9
Frame Recovery51
Recovery HitD
Recovery Block-
Cancel-
Damage*2000
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase※3000
PropertiesThrow
Miscellaneous :
With Classic ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal Level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1600 (2000) / 1840 (2300)Medal Level 2: 1840 (2300) / 2116 (2645)Medal Level 3: 2160 (2700) / 2484 (3105)Medal Level 4: 2400 (3000) / 2760 (3450)Medal Level 5: 2960 (3700) / 3404 (4255)Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
L Rond-point
Frame Start-up9
Frame Active9-11, 14-15
Frame Recovery29
Recovery Hit3
Recovery Block-15
CancelSA3
Damage900
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase1,350
PropertiesHigh
Miscellaneous :
The upper part of Manon's body is invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 5 - 15Only the second hit can be canceled into a Level 3 Super Art or Critical Art
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
M Rond-point
Frame Start-up11
Frame Active11-13, 17-19
Frame Recovery27
Recovery HitD
Recovery Block-14
CancelSA3
Damage1,000
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase1,350
PropertiesHigh
Miscellaneous :
The upper part of Manon's body is invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 7 - 19Only the first hit can be canceled into a Level 3 Super Art or Critical Art
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
H Rond-point
Frame Start-up14
Frame Active14-16, 20-22
Frame Recovery24
Recovery HitD
Recovery Block-11
CancelSA3
Damage800
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase1,350
PropertiesHigh
Miscellaneous :
The upper part of Manon's body is invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 9 - 22Can be canceled into a special move or Super Art from frames 44 - 46 on hitOnly the first hit can be canceled into a Level 3 Super Art or Critical Art
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
OD Rond-point
Frame Start-up8
Frame Active8-11, 14-16
Frame Recovery30
Recovery HitD
Recovery Block-19
CancelSA2
Damage800
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase1,350
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 4 - 16Can be canceled into a special move or Super Art from frames 41 - 46 on hit
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
L Dégagé
Frame Start-up16
Frame Active16-17, 28-31
Frame Recovery36
Recovery HitD
Recovery Block-24
Cancel-
Damage1,000
Combo Scaling
Drive Gauge Increase Hit1,500
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-8,000
Super Art Gauge Increase800
PropertiesLow
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
M Dégagé
Frame Start-up16
Frame Active16-19, 34-39
Frame Recovery22
Recovery HitD
Recovery Block-13
Cancel-
Damage1,200
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-8,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Considered airborne from frames 15 - 39
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
H Dégagé
Frame Start-up20
Frame Active20-22
Frame Recovery24
Recovery Hit3
Recovery Block-9
Cancel-
Damage1,000
Combo Scaling
Drive Gauge Increase Hit3,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesMid
Miscellaneous :
Low attack invincibility from frames 9 - 19
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
OD Dégagé
Frame Start-up22
Frame Active22-24
Frame Recovery22
Recovery Hit6
Recovery Block-3
Cancel-
Damage800
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesMid
Miscellaneous :
Low attack invincibility from frames 11 - 12, as well as throw invincibilityConsidered airborne from frames 9 - 21Produces a ground bound during a mid-air hit
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
L Renversé(Attack changes according to Medal level)
Frame Start-up22
Frame Active22-23
Frame Recovery37
Recovery HitD
Recovery Block-23
CancelSA3
Damage*1350
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-8,000
Super Art Gauge Increase※2150
PropertiesHigh
Miscellaneous :
With Classic ControlsProjectile invincibility from frames 3 - 23Transition into feint by holding the button (total 31 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1350 (1360)Medal Level 2: 1500 (1510)Medal Level 3: 1650 (1660)Medal Level 4: 1800 (1810)Medal Level 5: 1950 (1960)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1080 / 1088Medal Level 2: 1200 / 1208Medal Level 3: 1320 / 1328Medal Level 4: 1440 / 1448Medal Level 5: 1560 / 1568Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
M Renversé(Attack changes according to Medal level)
Frame Start-up25
Frame Active25-26
Frame Recovery34
Recovery HitD
Recovery Block-20
CancelSA3
Damage*1400
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-8,000
Super Art Gauge Increase※2150
PropertiesHigh
Miscellaneous :
Projectile invincibility from frames 3 - 26Transition into feint by holding the button (total 32 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1400 (1420)Medal Level 2: 1550 (1570)Medal Level 3: 1700 (1720)Medal Level 4: 1850 (1870)Medal Level 5: 2000 (2020)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
H Renversé(Attack changes according to Medal level)
Frame Start-up29
Frame Active29-30
Frame Recovery30
Recovery HitD
Recovery Block-16
CancelSA3
Damage*1500
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-8,000
Super Art Gauge Increase※2150
PropertiesHigh
Miscellaneous :
Projectile invincibility from frames 3 - 30Transition into feint by holding the button (total 33 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Manon
OD Renversé(Attack changes according to Medal level)
Frame Start-up25
Frame Active25-26
Frame Recovery34
Recovery HitD
Recovery Block-20
Cancel-
Damage*1500
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-8,000
Super Art Gauge Increase※2150
PropertiesHigh
Miscellaneous :
With Classic ControlsInvincible against strikes from the knee and up from frames 3 - 26Invincible against projectiles from frames 3 - 26Transition into feint by holding the button (total 27 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1200 / 1232Medal Level 2: 1320 / 1352Medal Level 3: 1440 / 1472Medal Level 4: 1560 / 1592Medal Level 5: 1680 / 1712Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150