Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka [Lightning Beast] H Vertical Rolling Attack ⇧ ✚ HK
motion
1,500 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 List of startUp 27F or less.
Blanka OD Vertical Rolling Attack ⇧ ✚ K K
motion
1,600 / 10,000
4,000 / 60,000
Frame Active : 7-14,17-22
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Properties : High
7 ... D -40 List of startUp 40F or less.
Blanka [Lightning Beast] OD Vertical Rolling Attack ⇧ ✚ K K
motion
1,750 / 10,000
4,000 / 60,000
Frame Active : 7-14,17-22
Cancel : -
Damage : 1750
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Properties : High
7 ... D -40 List of startUp 40F or less.
Blanka L Backstep Rolling Attack ⇦ ✚ LK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 9 3 -
Blanka [Lightning Beast] L Backstep Rolling Attack ⇦ ✚ LK
motion
1,100 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 9 3 -
Blanka M Backstep Rolling Attack ⇦ ✚ MK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 2 -
Blanka [Lightning Beast] M Backstep Rolling Attack ⇦ ✚ MK
motion
1,100 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 2 -
Blanka H Backstep Rolling Attack ⇦ ✚ HK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 4 -
Blanka [Lightning Beast] H Backstep Rolling Attack ⇦ ✚ HK
motion
1,100 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 8 4 -
Blanka OD Backstep Rolling Attack ⇦ ✚ K K
motion
1,000 / 10,000
1,0000 / 60,000
Frame Active : 8-12,41-61,63-66
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... 10 6 -
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[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

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[00] Character : Blanka
[01] Move Name : OD Vertical Rolling Attack
[02] Frame Start-up : 7
[03] Frame Active : 7-14,17-22
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 4 - 53Completely invincible to attacks from frames 1 - 10

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Vertical Rolling Attack
[02] Frame Start-up : 7
[03] Frame Active : 7-14,17-22
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1750
[09] Combo Scaling : Starter scaling 40%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 4 - 53Completely invincible to attacks from frames 1 - 10

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : OD Backstep Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-12,41-61,63-66
[04] Frame Recovery : 4 frame(s) after landing
[05] Recovery Hit : 10
[06] Recovery Block : 6
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
First attack produces a juggle state knockdownCan be canceled into Level 2 or 3 Super Art until the 3rd active frame of the first attack