| Character | Move Name | Start-up | Recovery | Hit | Block | Additional |
|---|---|---|---|---|---|---|
| C.Viper | Thunder Cradle (When near opponent)⇦ ✚ LPLK
1,200 / 10,000
0 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Properties : Throw |
5 | 23 | D | - | - |
| C.Viper | Forward Dash ⇨⇨
0 / 10,000
0 / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - |
- | ... | - | - | - |
| C.Viper | Backward Dash ⇦⇦
0 / 10,000
0 / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - |
- | ... | - | - | - |
| C.Viper | Drive Impact: Viper Cannon HPHK
800 / 10,000
5,000 / 60,000
Cancel : - Damage : 800 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -15000 Properties : High |
26 | 35 | D | -3 | - |
| C.Viper | Drive Reversal (while blocking): Counter Spark (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
500 / 10,000
0 / 60,000
Cancel : - Damage : 500 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : High |
20 | 26 | D | -6 | ⚔ Punish List(Start-up 6F or less) |
| C.Viper | Drive Reversal (while recovering): Counter Spark (During knockdown recovery)⇨ ✚ HPHK
500 / 10,000
0 / 60,000
Cancel : - Damage : 500 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : High |
18 | 26 | D | -6 | ⚔ Punish List(Start-up 6F or less) |
| C.Viper | Drive Parry MPMK
0 / 10,000
0 / 60,000
Cancel : *1 Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - |
1 | 33 | - | - | - |
| C.Viper | Perfect Parry (strike) Block Direction ✚ MPMK
0 / 10,000
/ 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : Drive Gauge Decrease Block : Drive Gauge Decrease Punish Counter : Properties : - |
1 | 1 | - | - | - |
| C.Viper | Perfect Parry (projectile) MPMK
0 / 10,000
/ 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : Drive Gauge Decrease Block : Drive Gauge Decrease Punish Counter : Properties : - |
1 | 10 | - | - | - |
| C.Viper | Parry Drive Rush (During a Drive Parry)⇨⇨
0 / 10,000
0 / 60,000
Cancel : * Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - |
- | ... | - | - | - |
| C.Viper | Cancel Drive Rush (While connecting with a special-cancelable move)⇨⇨
0 / 10,000
0 / 60,000
Cancel : * Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - |
- | ... | - | - | - |
| Dee Jay | Standing Light Punch LP
300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High |
4 | 6 | 4 | -1 | - |
| Dee Jay | Standing Light Kick LK
300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High |
5 | 12 | 2 | -2 | - |
| Dee Jay | Standing Medium Punch MP
600 / 10,000
4,000 / 60,000
Cancel : - Damage : 600 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -6000 Properties : High |
7 | 13 | 5 | 2 | - |
| Dee Jay | Standing Medium Kick MK
600 / 10,000
4,000 / 60,000
Cancel : - Damage : 600 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -6000 Properties : High |
9 | 16 | 6 | -1 | - |
| Dee Jay | Standing Heavy Punch HP
800 / 10,000
5,000 / 60,000
Cancel : C Damage : 800 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -8000 Properties : High |
9 | 18 | 3 | -4 | ⚔ Punish List(Start-up 4F or less) |
| Dee Jay | Standing Heavy Kick HK
800 / 10,000
6,000 / 60,000
Cancel : - Damage : 800 Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -6000 Drive Gauge Decrease Punish Counter : -8000 Properties : High |
12 | ... | 1 | -5 | ⚔ Punish List(Start-up 5F or less) |
| Dee Jay | Crouching Light Punch ⇩ ✚ LP
300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High |
5 | 8 | 4 | -1 | - |
| Dee Jay | Crouching Light Kick ⇩ ✚ LK
200 / 10,000
500 / 60,000
Cancel : - Damage : 200 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : Low |
5 | 10 | 2 | -2 | - |
| Dee Jay | Crouching Medium Punch ⇩ ✚ MP
600 / 10,000
3,000 / 60,000
Cancel : C Damage : 600 Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Properties : High |
6 | ... | 5 | -1 | - |