| Character | Move Name | Start-up | Recovery | Hit | Block | Additional |
|---|---|---|---|---|---|---|
| Dee Jay | (Failed version) SA2 Sunrise Festival (6) ⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP▸LK▸MK
100 / 10,000
1,000 / 60,000
Cancel : - Damage : 100 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High |
17 | 45 | 6 | -22 | ⚔ Punish List(Start-up 22F or less) |
| Dee Jay | (Failed version) SA2 Sunrise Festival (7) ⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP▸LK▸MK▸HK
1,000 / 10,000
2,000 / 60,000
Cancel : - Damage : 1000 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -2000 Properties : High |
18 | 64 | D | -43 | ⚔ Punish List(Start-up 43F or less) |
| Dee Jay | SA3 Weekend Pleasure ⇩⇨⇦⇩⇨⇦ ✚ P
4,000 / 10,000
7,500 / 60,000
Cancel : - Damage : 4000 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -7500 Drive Gauge Decrease Punish Counter : -15000 Properties : High |
9 | 48 | D | -28 | ⚔ Punish List(Start-up 28F or less) |
| Dee Jay | CA Weekend Pleasure (when under 25% vitality)⇩⇨⇦⇩⇨⇦ ✚ P
4,500 / 10,000
1,0000 / 60,000
Cancel : - Damage : 4500 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -10000 Drive Gauge Decrease Punish Counter : -20000 Properties : High |
9 | 48 | D | -28 | ⚔ Punish List(Start-up 28F or less) |
| Dee Jay | Diss Track (When near opponent)N or ⇨ ✚ LPLK
1,200 / 10,000
0 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Properties : Throw |
5 | 23 | D | - | - |
| Dee Jay | Flip Throw (When near opponent)⇦ ✚ LPLK
1,200 / 10,000
0 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Properties : Throw |
5 | 23 | D | - | - |
| Dee Jay | Forward Dash ⇨⇨
0 / 10,000
0 / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - |
- | ... | - | - | - |
| Dee Jay | Backward Dash ⇦⇦
0 / 10,000
0 / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - |
- | ... | - | - | - |
| Dee Jay | Drive Impact: Wild Beat HPHK
800 / 10,000
5,000 / 60,000
Cancel : - Damage : 800 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -15000 Properties : High |
26 | 35 | D | -3 | - |
| Dee Jay | Drive Reversal (while blocking): Leg Scratch (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
500 / 10,000
0 / 60,000
Cancel : - Damage : 500 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : High |
20 | 26 | D | -6 | ⚔ Punish List(Start-up 6F or less) |
| Dee Jay | Drive Reversal (while recovering): Leg Scratch (During knockdown recovery)⇨ ✚ HPHK
500 / 10,000
0 / 60,000
Cancel : - Damage : 500 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : High |
18 | 26 | D | -6 | ⚔ Punish List(Start-up 6F or less) |
| Dee Jay | Drive Parry MPMK
0 / 10,000
0 / 60,000
Cancel : *1 Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - |
1 | 33 | - | - | - |
| Dee Jay | Perfect Parry (strike) Block Direction ✚ MPMK
0 / 10,000
- / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : - Drive Gauge Decrease Block : - Drive Gauge Decrease Punish Counter : - Properties : - |
1 | 1 | - | - | - |
| Dee Jay | Perfect Parry (projectile) MPMK
0 / 10,000
- / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : - Drive Gauge Decrease Block : - Drive Gauge Decrease Punish Counter : - Properties : - |
1 | 10 | - | - | - |
| Dee Jay | Parry Drive Rush (During a Drive Parry)⇨⇨
0 / 10,000
0 / 60,000
Cancel : * Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : High |
- | ... | - | - | - |
| Dee Jay | Cancel Drive Rush (While connecting with a special-cancelable move)⇨⇨ or (N or ⇨) ✚ MPMK
0 / 10,000
0 / 60,000
Cancel : * Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - |
- | ... | - | - | - |
| Dhalsim | Standing Light Punch LP
300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High |
4 | 8 | 4 | -1 | - |
| Dhalsim | Standing Light Kick LK
300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High |
9 | 11 | 2 | -6 | ⚔ Punish List(Start-up 6F or less) |
| Dhalsim | Standing Medium Punch MP
700 / 10,000
3,000 / 60,000
Cancel : - Damage : 700 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -6000 Properties : High |
14 | 19 | 0 | -5 | ⚔ Punish List(Start-up 5F or less) |
| Dhalsim | Standing Medium Kick MK
600 / 10,000
3,000 / 60,000
Cancel : - Damage : 600 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -6000 Properties : High |
12 | 18 | -2 | -6 | ⚔ Punish List(Start-up 6F or less) |