Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li M Hundred Lightning Kicks ⇨ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 14-15, 20-21, 26-27, 33-34
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 22 3 -8 List of startUp 8F or less.
Chun-Li H Hundred Lightning Kicks ⇨ ✚ HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-24, 28-29, 32-33, 38-39, 46-47
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
23 15 D -3 List of startUp 3F or less.
Chun-Li OD Hundred Lightning Kicks ⇨ ✚ K K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 8-9, 14-15, 20-21, 26-27, 32-33
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 21 3 -3 List of startUp 3F or less.
Chun-Li Lightning Kick Barrage (After an OD Hundred Lightning Kicks)K K
motion
700 / 10,000
5,000 / 60,000
Frame Active : 11-12, 18-19, 24-25, 31-32, 46
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 25 D -13 List of startUp 13F or less.
Chun-Li L Aerial Hundred Lightning Kicks (During a neutral or forward jump)⇩⇨ ✚ LK
motion
900 / 10,000
2,000 / 60,000
Frame Active : 8-9, 14-15, 20-21
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... - - -
Chun-Li M Aerial Hundred Lightning Kicks (During a neutral or forward jump)⇩⇨ ✚ MK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 10-11, 16-17, 22-23, 29-30
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 ... - - -
Chun-Li H Aerial Hundred Lightning Kicks (During a neutral or forward jump)⇩⇨ ✚ HK
motion
1,100 / 10,000
1,000 / 60,000
Frame Active : 12-13, 18-19, 23-24, 29-30, 34-35
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 ... - - -
Chun-Li OD Aerial Hundred Lightning Kicks (During a neutral or forward jump)⇩⇨ ✚ K K
motion
1,600 / 10,000
2,668 / 60,000
Frame Active : 6-7, 12-13, 16-17, 21-22, 25-26, 30-31
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2668
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... - - -
Chun-Li L Spinning Bird Kick ⇧ ✚ LK
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 9-10, 17-18, 25-26
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 ... D -18 List of startUp 18F or less.
Chun-Li M Spinning Bird Kick ⇧ ✚ MK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... D -17 List of startUp 17F or less.
Prev   Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Hundred Lightning Kicks
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 20-21, 26-27, 33-34
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 3rd hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Hundred Lightning Kicks
[02] Frame Start-up : 23
[03] Frame Active : 23-24, 28-29, 32-33, 38-39, 46-47
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 4th hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Hundred Lightning Kicks
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 14-15, 20-21, 26-27, 32-33
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 5th hit can be canceled into a Level 3 Super Art or Critical ArtCan transition into Lightning Kick Barrage either on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Lightning Kick Barrage
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 18-19, 24-25, 31-32, 46
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Aerial Hundred Lightning Kicks
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 14-15, 20-21
[04] Frame Recovery : 15 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Aerial Hundred Lightning Kicks
[02] Frame Start-up : 10
[03] Frame Active : 10-11, 16-17, 22-23, 29-30
[04] Frame Recovery : 15 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Aerial Hundred Lightning Kicks
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 23-24, 29-30, 34-35
[04] Frame Recovery : 15 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Aerial Hundred Lightning Kicks
[02] Frame Start-up : 6
[03] Frame Active : 6-7, 12-13, 16-17, 21-22, 25-26, 30-31
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2668
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit crouching opponents

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Spinning Bird Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10, 17-18, 25-26
[04] Frame Recovery : 6+24 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 32

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : M Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
[04] Frame Recovery : 8+21 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 15 - 56