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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Dhalsim Yoga Mountain ⇦ ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 14-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
14 20 0 -9 ⚔ Punish List(Start-up 9F or less)
Dhalsim Karma Kick  ✚ HK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
9 22 D -7 ⚔ Punish List(Start-up 7F or less)
Dhalsim Yoga Mummy (During a jump) ⇩ ✚ LP
motion
500 / 10,000
3,000 / 60,000
Frame Active : 10-until landing
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 ... - - -
Dhalsim L Drill Kick (During a jump) ⇩ ✚ LK
motion
500 / 10,000
3,000 / 60,000
Frame Active : 9-until landing
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 ... - - -
Dhalsim M Drill Kick (During a jump) ⇩ ✚ MK
motion
500 / 10,000
3,000 / 60,000
Frame Active : 9-until landing
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 ... - - -
Dhalsim H Drill Kick (During a jump) ⇩ ✚ HK
motion
500 / 10,000
3,000 / 60,000
Frame Active : 9-until landing
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 ... - - -
Dhalsim Long Sliding Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 12-27
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low
12 20 D -16 ⚔ Punish List(Start-up 16F or less)
Dhalsim L Yoga Fire ⇨ ✚ LP
motion
600 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
15 ... -2 -6 ⚔ Punish List(Start-up 6F or less)
Dhalsim L Yoga Fire(Charged) ⇨ ✚ Hold LP
motion
800 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
43 ... D -1 -
Dhalsim M Yoga Fire ⇨ ✚ MP
motion
600 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
15 ... -2 -6 ⚔ Punish List(Start-up 6F or less)
Dhalsim M Yoga Fire(Charged) ⇨ ✚ Hold MP
motion
800 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
43 ... D -1 -
Dhalsim H Yoga Fire ⇨ ✚ HP
motion
600 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
15 ... -2 -6 ⚔ Punish List(Start-up 6F or less)
Dhalsim H Yoga Fire(Charged) ⇨ ✚ Hold HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
43 ... D -1 -
Dhalsim OD L Yoga Fire ⇨ ✚ LPMP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
12 ... D -3 -
Dhalsim OD M Yoga Fire ⇨ ✚ LPHP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
12 ... D -3 -
Dhalsim OD H Yoga Fire ⇨ ✚ MPHP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
12 ... D -3 -
Dhalsim L Yoga Arch ⇨ ✚ LK
motion
600 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
18 ... 1 -1 -
Dhalsim M Yoga Arch ⇨ ✚ MK
motion
600 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
18 ... 1 -1 -
Dhalsim H Yoga Arch ⇨ ✚ HK
motion
600 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
18 ... 1 -1 -
Dhalsim OD L Yoga Arch ⇨ ✚ LKMK
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
18 ... 1 -3 -
< Prev   Next >581~600 / 2361




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Yoga Mountain
[02] Frame Start-up : 14
[03] Frame Active : 14-19
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Karma Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Yoga Mummy
[02] Frame Start-up : 10
[03] Frame Active : 10-until landing
[04] Frame Recovery : 9 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : L Drill Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-until landing
[04] Frame Recovery : 11 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : M Drill Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-until landing
[04] Frame Recovery : 11 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : H Drill Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-until landing
[04] Frame Recovery : 11 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Long Sliding Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-27
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : L Yoga Fire
[02] Frame Start-up : 15
[03] Frame Active : -
[04] Frame Recovery : 48 total frames
[05] Recovery Hit : -2
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : L Yoga Fire(Charged)
[02] Frame Start-up : 43
[03] Frame Active : -
[04] Frame Recovery : 73 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for 29 frames and the held button version will be performed automatically

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : M Yoga Fire
[02] Frame Start-up : 15
[03] Frame Active : -
[04] Frame Recovery : 48 total frames
[05] Recovery Hit : -2
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : M Yoga Fire(Charged)
[02] Frame Start-up : 43
[03] Frame Active : -
[04] Frame Recovery : 73 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for 29 frames and the held button version will be performed automatically

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : H Yoga Fire
[02] Frame Start-up : 15
[03] Frame Active : -
[04] Frame Recovery : 48 total frames
[05] Recovery Hit : -2
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : H Yoga Fire(Charged)
[02] Frame Start-up : 43
[03] Frame Active : -
[04] Frame Recovery : 73 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for 29 frames and the held button version will be performed automatically

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : OD L Yoga Fire
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : OD M Yoga Fire
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : OD H Yoga Fire
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : L Yoga Arch
[02] Frame Start-up : 18
[03] Frame Active : -
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : M Yoga Arch
[02] Frame Start-up : 18
[03] Frame Active : -
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : H Yoga Arch
[02] Frame Start-up : 18
[03] Frame Active : -
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : OD L Yoga Arch
[02] Frame Start-up : 18
[03] Frame Active : -
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :