Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay H Air Slasher ⇨ ✚ HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : -
Cancel : SA3,*
Damage : 1000
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -3000
Properties : Projectile
17 ... 3 -3 List of startUp 3F or less.
Dee Jay OD Air Slasher ⇨ ✚ P P
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2,*
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Projectile
10 ... 5 2 -
Dee Jay OD Air Slasher (projectile) ⇨ ✚ P P
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Projectile
22 ... D 9 -
Dee Jay L Jackknife Maximum ⇧ ✚ LK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Dee Jay M Jackknife Maximum ⇧ ✚ MK
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 6-9, 19-22
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -32 List of startUp 32F or less.
Dee Jay H Jackknife Maximum ⇧ ✚ HK
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 6-10, 18-22, 31-34
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -44 List of startUp 44F or less.
Dee Jay OD Jackknife Maximum ⇧ ✚ K K
motion
1,500 / 10,000
4,200 / 60,000
Frame Active : 6-11, 19-21, 31-33, 49-51, 61-64
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -55 List of startUp 55F or less.
Dee Jay Roll Through Feint ⇨ ✚ LK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Dee Jay Quick Rolling Sobat ⇨ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 12-14
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
12 23 D -6 List of startUp 6F or less.
Dee Jay Double Rolling Sobat ⇨ ✚ HK
motion
1,400 / 10,000
2,000 / 60,000
Frame Active : 15-17, 36-39
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3500
Properties : High
15 24 2 -10 List of startUp 10F or less.
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[00] Character : Dee Jay
[01] Move Name : H Air Slasher
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 60 total frames
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3,*
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frames 35 - 36

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Air Slasher
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : 5
[06] Recovery Block : 2
[07] Cancel : SA2,*
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frames 31

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[00] Character : Dee Jay
[01] Move Name : OD Air Slasher (projectile)
[02] Frame Start-up : 22
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : D
[06] Recovery Block : 9
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : L Jackknife Maximum
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 6 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Considered airborne from frames 6 - 45Can be canceled into a normal jumping attack or a unique attack from frames 23 - 40

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[00] Character : Dee Jay
[01] Move Name : M Jackknife Maximum
[02] Frame Start-up : 6
[03] Frame Active : 6-9, 19-22
[04] Frame Recovery : 22+10 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -32
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 44Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1- 5Invincible to throws from frames 5 - 6

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[00] Character : Dee Jay
[01] Move Name : H Jackknife Maximum
[02] Frame Start-up : 6
[03] Frame Active : 6-10, 18-22, 31-34
[04] Frame Recovery : 17+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -44
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 51Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1- 9Invincible to throws from frames 5 - 6

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[00] Character : Dee Jay
[01] Move Name : OD Jackknife Maximum
[02] Frame Start-up : 6
[03] Frame Active : 6-11, 19-21, 31-33, 49-51, 61-64
[04] Frame Recovery : 29+18 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -55
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Will only transition into the 4th and later attacks if the first three attacks hitCompletely invincible from frames 1 - 11Considered airborne from frames 5 - 62 (on block, or if the attack misses)

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[00] Character : Dee Jay
[01] Move Name : Roll Through Feint
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 26 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Quick Rolling Sobat
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Double Rolling Sobat
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 36-39
[04] Frame Recovery : 24
[05] Recovery Hit : 2
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :