| Move Name / Damage / D-Gauge Reduction (Guard) Click to view gif player |
Start-up | Recovery | Hit | Block | Stats | |
|---|---|---|---|---|---|---|
SA2 Headliner Sunrise Festival (2) ⇩⇨⇨⇩⇨⇨ ✚ HP▸LP 200 / 10,000
1,000 / 60,000
Cancel : - Damage : 200 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 11 | 24 | 6 | -7 | Move Name : SA2 Headliner Sunrise Festival (2) Frame Start-up : 11 Frame Active : 11-14 Frame Recovery : 24 Recovery Hit : 6 Recovery Block : -7 Cancel : - Damage : 200 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 3rd attack from frames 15 - 20If the 3rd attack is input between frames 2 - 14, or 21 - 25, it will fail to come out |
SA2 Headliner Sunrise Festival (3) ⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP 200 / 10,000
1,000 / 60,000
Cancel : - Damage : 200 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 10 | 23 | 6 | -5 | Move Name : SA2 Headliner Sunrise Festival (3) Frame Start-up : 10 Frame Active : 10-11 Frame Recovery : 23 Recovery Hit : 6 Recovery Block : -5 Cancel : - Damage : 200 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 4th attack from frames 13 - 18If the 4th attack is input between frames 2 - 12, or 19 - 23, it will fail to come out |
SA2 Headliner Sunrise Festival (4) ⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP▸HP 200 / 10,000
1,000 / 60,000
Cancel : - Damage : 200 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 12 | 23 | 6 | -5 | Move Name : SA2 Headliner Sunrise Festival (4) Frame Start-up : 12 Frame Active : 12-14 Frame Recovery : 23 Recovery Hit : 6 Recovery Block : -5 Cancel : - Damage : 200 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 5th attack from frames 16 - 21If the 5th attack is input between frames 2 - 15, or 22 - 27, it will fail to come out |
SA2 Headliner Sunrise Festival (5) ⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP▸HP▸LK 250 / 10,000
1,000 / 60,000
Cancel : - Damage : 250 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 15 | 35 | 6 | -16 | Move Name : SA2 Headliner Sunrise Festival (5) Frame Start-up : 15 Frame Active : 15-18 Frame Recovery : 35 Recovery Hit : 6 Recovery Block : -16 Cancel : - Damage : 250 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 6th attack from frames 15 - 26If the 6th attack is input between frames 2 - 14, or 27 - 31, it will fail to come out |
SA2 Headliner Sunrise Festival (6) ⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK 250 / 10,000
1,000 / 60,000
Cancel : - Damage : 250 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 17 | 45 | 6 | -22 | Move Name : SA2 Headliner Sunrise Festival (6) Frame Start-up : 17 Frame Active : 17-19 Frame Recovery : 45 Recovery Hit : 6 Recovery Block : -22 Cancel : - Damage : 250 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 7th attack from frames 17 - 30If the 7th attack is input between frames 2 - 16, or 31 - 36, it will fail to come out |
SA2 Headliner Sunrise Festival (7) ⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK▸HK 500 / 10,000
2,000 / 60,000
Cancel : - Damage : 500 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -2000 Properties : High | 18 | 64 | D | -43 | Move Name : SA2 Headliner Sunrise Festival (7) Frame Start-up : 18 Frame Active : 18-20, 26-28 Frame Recovery : 64 Recovery Hit : D Recovery Block : -43 Cancel : - Damage : 500 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to a branching attack from frames 11 - 36 |
SA2 Climactic Strike (Marvelous) (After Marvelous Sunrise Festival connects)HP 1,100 / 10,000
5,760 / 60,000
Cancel : - Damage : 1100 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5760 Drive Gauge Decrease Punish Counter : -5760 Properties : High | 11 | 84 | D | -66 | Move Name : SA2 Climactic Strike (Marvelous) Frame Start-up : 11 Frame Active : 11-13, 91-97 Frame Recovery : 84 Recovery Hit : D Recovery Block : -66 Cancel : - Damage : 1100 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5760 Drive Gauge Decrease Punish Counter : -5760 Super Art Gauge Increase : 0 Properties : High Miscellaneous : |
SA2 Climactic Strike (Headliner) (After Headliner Sunrise Festival connects)HP 1,200 / 10,000
5,760 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5760 Drive Gauge Decrease Punish Counter : -5760 Properties : High | 11 | 84 | D | -66 | Move Name : SA2 Climactic Strike (Headliner) Frame Start-up : 11 Frame Active : 11-13, 91-97 Frame Recovery : 84 Recovery Hit : D Recovery Block : -66 Cancel : - Damage : 1200 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5760 Drive Gauge Decrease Punish Counter : -5760 Super Art Gauge Increase : 0 Properties : High Miscellaneous : |
SA2 Encore Beat (Marvelous) (After Marvelous Sunrise Festival connects)HK 1,100 / 10,000
3,000 / 60,000
Cancel : - Damage : 1100 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 33 | 112 | D | -97 | Move Name : SA2 Encore Beat (Marvelous) Frame Start-up : 33 Frame Active : 33-39 Frame Recovery : 112 Recovery Hit : D Recovery Block : -97 Cancel : - Damage : 1100 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 0 Properties : High Miscellaneous : |
SA2 Encore Beat (Headliner) (After Headliner Sunrise Festival connects)HK 1,200 / 10,000
3,000 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 33 | 112 | D | -97 | Move Name : SA2 Encore Beat (Headliner) Frame Start-up : 33 Frame Active : 33-39 Frame Recovery : 112 Recovery Hit : D Recovery Block : -97 Cancel : - Damage : 1200 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 0 Properties : High Miscellaneous : |
(Failed version) SA2 Sunrise Festival (2) ⇩⇨⇨⇩⇨⇨ ✚ P▸LP 100 / 10,000
1,000 / 60,000
Cancel : - Damage : 100 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 11 | 24 | 6 | -7 | Move Name : (Failed version) SA2 Sunrise Festival (2) Frame Start-up : 11 Frame Active : 11-14 Frame Recovery : 24 Recovery Hit : 6 Recovery Block : -7 Cancel : - Damage : 100 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 3rd attack from frames 19 - 24 |
(Failed version) SA2 Sunrise Festival (3) ⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP 100 / 10,000
1,000 / 60,000
Cancel : - Damage : 100 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 10 | 23 | 6 | -5 | Move Name : (Failed version) SA2 Sunrise Festival (3) Frame Start-up : 10 Frame Active : 10-11 Frame Recovery : 23 Recovery Hit : 6 Recovery Block : -5 Cancel : - Damage : 100 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 4th attack from frames 17 - 23 |
(Failed version) SA2 Sunrise Festival (4) ⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP 100 / 10,000
1,000 / 60,000
Cancel : - Damage : 100 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 12 | 23 | 6 | -5 | Move Name : (Failed version) SA2 Sunrise Festival (4) Frame Start-up : 12 Frame Active : 12-14 Frame Recovery : 23 Recovery Hit : 6 Recovery Block : -5 Cancel : - Damage : 100 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 5th attack from frames 1 - 26 |
(Failed version) SA2 Sunrise Festival (5) ⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP▸LK 100 / 10,000
1,000 / 60,000
Cancel : - Damage : 100 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 15 | 35 | 6 | -16 | Move Name : (Failed version) SA2 Sunrise Festival (5) Frame Start-up : 15 Frame Active : 15-18 Frame Recovery : 35 Recovery Hit : 6 Recovery Block : -16 Cancel : - Damage : 100 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 6th attack from frames 27 - 31 |
(Failed version) SA2 Sunrise Festival (6) ⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP▸LK▸MK 100 / 10,000
1,000 / 60,000
Cancel : - Damage : 100 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Properties : High | 17 | 45 | 6 | -22 | Move Name : (Failed version) SA2 Sunrise Festival (6) Frame Start-up : 17 Frame Active : 17-19 Frame Recovery : 45 Recovery Hit : 6 Recovery Block : -22 Cancel : - Damage : 100 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -500 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Can transition to the 7th attack from frames 31 - 36 |
(Failed version) SA2 Sunrise Festival (7) ⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP▸LK▸MK▸HK 1,000 / 10,000
2,000 / 60,000
Cancel : - Damage : 1000 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -2000 Properties : High | 18 | 64 | D | -43 | Move Name : (Failed version) SA2 Sunrise Festival (7) Frame Start-up : 18 Frame Active : 18-20, 26-28 Frame Recovery : 64 Recovery Hit : D Recovery Block : -43 Cancel : - Damage : 1000 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 0 Properties : High Miscellaneous : |
SA3 Weekend Pleasure ⇩⇨⇦⇩⇨⇦ ✚ P 4,000 / 10,000
7,500 / 60,000
Cancel : - Damage : 4000 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -7500 Drive Gauge Decrease Punish Counter : -15000 Properties : High | 9 | 48 | D | -28 | Move Name : SA3 Weekend Pleasure Frame Start-up : 9 Frame Active : 9-13 Frame Recovery : 48 Recovery Hit : D Recovery Block : -28 Cancel : - Damage : 4000 Combo Scaling : *Immediate scaling 10% | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -7500 Drive Gauge Decrease Punish Counter : -15000 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves |
CA Weekend Pleasure (when under 25% vitality)⇩⇨⇦⇩⇨⇦ ✚ P 4,500 / 10,000
1,0000 / 60,000
Cancel : - Damage : 4500 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -10000 Drive Gauge Decrease Punish Counter : -20000 Properties : High | 9 | 48 | D | -28 | Move Name : CA Weekend Pleasure Frame Start-up : 9 Frame Active : 9-13 Frame Recovery : 48 Recovery Hit : D Recovery Block : -28 Cancel : - Damage : 4500 Combo Scaling : *Immediate scaling 10% | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -10000 Drive Gauge Decrease Punish Counter : -20000 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves |
Diss Track (When near opponent)N or ⇨ ✚ LPLK 1,200 / 10,000
0 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Properties : Throw | 5 | 23 | D | - | Move Name : Diss Track Frame Start-up : 5 Frame Active : 5-7 Frame Recovery : 23 Recovery Hit : D Recovery Block : - Cancel : - Damage : 1200 | Combo Scaling : Immediate scaling 20% Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 2000 Properties : Throw Miscellaneous : Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown |
Flip Throw (When near opponent)⇦ ✚ LPLK 1,200 / 10,000
0 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Properties : Throw | 5 | 23 | D | - | Move Name : Flip Throw Frame Start-up : 5 Frame Active : 5-7 Frame Recovery : 23 Recovery Hit : D Recovery Block : - Cancel : - Damage : 1200 | Combo Scaling : Immediate scaling 20% Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 2000 Properties : Throw Miscellaneous : Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown |