Street Fighter 6
Frame Data Search


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Street Fighter 6 version : Ver.2.0100.000  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
C.Viper [Focus Force]Forward Dash (During Focus Force)⇨⇨
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
C.Viper SA1 Limit Decoupler ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 8-11, 15-20
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 53 D -34 List of startUp 34F or less.
C.Viper SA2 Mission Complete ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 7-10
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
7 45 D -29 List of startUp 29F or less.
C.Viper SA3 Hard Luck Rejector ⇦⇩⇦ ✚ K
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 54 D -38 List of startUp 38F or less.
C.Viper CA Hard Luck Rejector ⇦⇩⇦ ✚ K
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 54 D -38 List of startUp 38F or less.
C.Viper High Impulse (When near opponent)N or ⇨ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 23 D - -
C.Viper Thunder Cradle (When near opponent)⇦ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 23 D - -
C.Viper Forward Dash ⇨⇨
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
C.Viper Backward Dash ⇦⇦
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
C.Viper Drive Impact: Viper Cannon HPHK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 26-27
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -15000
Properties : High
26 35 D -3 List of startUp 3F or less.
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[00] Character : C.Viper
[01] Move Name : [Focus Force]Forward Dash
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 21 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Always in Punish Counter state during execution.

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[00] Character : C.Viper
[01] Move Name : SA1 Limit Decoupler
[02] Frame Start-up : 8
[03] Frame Active : 8-11, 15-20
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 11Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 12 - 20Considered airborne from frames 12 - 42Adds a timer set to 700 frames, during this time Viper can perform follow-up attacks and High Jumps without consuming any Drive (During Burnout the timer is consumed, and follow-up attacks and High Jumps can be performed)Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

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[00] Character : C.Viper
[01] Move Name : SA2 Mission Complete
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 45
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 10Minimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter

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[00] Character : C.Viper
[01] Move Name : SA3 Hard Luck Rejector
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 13The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : C.Viper
[01] Move Name : CA Hard Luck Rejector
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 13The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : C.Viper
[01] Move Name : High Impulse
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown

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[00] Character : C.Viper
[01] Move Name : Thunder Cradle
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown

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[00] Character : C.Viper
[01] Move Name : Forward Dash
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 21 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

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[00] Character : C.Viper
[01] Move Name : Backward Dash
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 23 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Invincible to throws between frames 1 - 15

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[00] Character : C.Viper
[01] Move Name : Drive Impact: Viper Cannon
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 attacks between frames 1 - 27Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wallOn Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change:- Produces a crumple stun if the opponent is standing on the ground- Juggle state time is increased if the opponent is in the air- Super Art gauge increases by 3000