Street Fighter 6 version : Ver.2.0401.010
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Move Name / Damage / D-Gauge Reduction (Guard)
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Start-up Recovery Hit Block Stats
SA2 Headliner Sunrise Festival (2)
⇩⇨⇨⇩⇨⇨ ✚ HP▸LP
motion
200 / 10,000
1,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
11
24
6
-7
Move Name : SA2 Headliner Sunrise Festival (2)
Frame Start-up : 11
Frame Active : 11-14
Frame Recovery : 24
Recovery Hit : 6
Recovery Block : -7
Cancel : -
Damage : 200
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 3rd attack from frames 15 - 20If the 3rd attack is input between frames 2 - 14, or 21 - 25, it will fail to come out
SA2 Headliner Sunrise Festival (3)
⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP
motion
200 / 10,000
1,000 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
10
23
6
-5
Move Name : SA2 Headliner Sunrise Festival (3)
Frame Start-up : 10
Frame Active : 10-11
Frame Recovery : 23
Recovery Hit : 6
Recovery Block : -5
Cancel : -
Damage : 200
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 4th attack from frames 13 - 18If the 4th attack is input between frames 2 - 12, or 19 - 23, it will fail to come out
SA2 Headliner Sunrise Festival (4)
⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP▸HP
motion
200 / 10,000
1,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
12
23
6
-5
Move Name : SA2 Headliner Sunrise Festival (4)
Frame Start-up : 12
Frame Active : 12-14
Frame Recovery : 23
Recovery Hit : 6
Recovery Block : -5
Cancel : -
Damage : 200
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 5th attack from frames 16 - 21If the 5th attack is input between frames 2 - 15, or 22 - 27, it will fail to come out
SA2 Headliner Sunrise Festival (5)
⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP▸HP▸LK
motion
250 / 10,000
1,000 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
15
35
6
-16
Move Name : SA2 Headliner Sunrise Festival (5)
Frame Start-up : 15
Frame Active : 15-18
Frame Recovery : 35
Recovery Hit : 6
Recovery Block : -16
Cancel : -
Damage : 250
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 6th attack from frames 15 - 26If the 6th attack is input between frames 2 - 14, or 27 - 31, it will fail to come out
SA2 Headliner Sunrise Festival (6)
⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK
motion
250 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17
45
6
-22
Move Name : SA2 Headliner Sunrise Festival (6)
Frame Start-up : 17
Frame Active : 17-19
Frame Recovery : 45
Recovery Hit : 6
Recovery Block : -22
Cancel : -
Damage : 250
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 7th attack from frames 17 - 30If the 7th attack is input between frames 2 - 16, or 31 - 36, it will fail to come out
SA2 Headliner Sunrise Festival (7)
⇩⇨⇨⇩⇨⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK▸HK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18
64
D
-43
Move Name : SA2 Headliner Sunrise Festival (7)
Frame Start-up : 18
Frame Active : 18-20, 26-28
Frame Recovery : 64
Recovery Hit : D
Recovery Block : -43
Cancel : -
Damage : 500
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to a branching attack from frames 11 - 36
SA2 Climactic Strike (Marvelous)
(After Marvelous Sunrise Festival connects)HP
motion
1,100 / 10,000
5,760 / 60,000
Frame Active : 11-13, 91-97
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5760
Drive Gauge Decrease Punish Counter : -5760
Properties : High
11
84
D
-66
Move Name : SA2 Climactic Strike (Marvelous)
Frame Start-up : 11
Frame Active : 11-13, 91-97
Frame Recovery : 84
Recovery Hit : D
Recovery Block : -66
Cancel : -
Damage : 1100
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5760
Drive Gauge Decrease Punish Counter : -5760
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
SA2 Climactic Strike (Headliner)
(After Headliner Sunrise Festival connects)HP
motion
1,200 / 10,000
5,760 / 60,000
Frame Active : 11-13, 91-97
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5760
Drive Gauge Decrease Punish Counter : -5760
Properties : High
11
84
D
-66
Move Name : SA2 Climactic Strike (Headliner)
Frame Start-up : 11
Frame Active : 11-13, 91-97
Frame Recovery : 84
Recovery Hit : D
Recovery Block : -66
Cancel : -
Damage : 1200
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5760
Drive Gauge Decrease Punish Counter : -5760
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
SA2 Encore Beat (Marvelous)
(After Marvelous Sunrise Festival connects)HK
motion
1,100 / 10,000
3,000 / 60,000
Frame Active : 33-39
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
33
112
D
-97
Move Name : SA2 Encore Beat (Marvelous)
Frame Start-up : 33
Frame Active : 33-39
Frame Recovery : 112
Recovery Hit : D
Recovery Block : -97
Cancel : -
Damage : 1100
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
SA2 Encore Beat (Headliner)
(After Headliner Sunrise Festival connects)HK
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 33-39
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
33
112
D
-97
Move Name : SA2 Encore Beat (Headliner)
Frame Start-up : 33
Frame Active : 33-39
Frame Recovery : 112
Recovery Hit : D
Recovery Block : -97
Cancel : -
Damage : 1200
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
(Failed version) SA2 Sunrise Festival (2)
⇩⇨⇨⇩⇨⇨ ✚ P▸LP
motion
100 / 10,000
1,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
11
24
6
-7
Move Name : (Failed version) SA2 Sunrise Festival (2)
Frame Start-up : 11
Frame Active : 11-14
Frame Recovery : 24
Recovery Hit : 6
Recovery Block : -7
Cancel : -
Damage : 100
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 3rd attack from frames 19 - 24
(Failed version) SA2 Sunrise Festival (3)
⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP
motion
100 / 10,000
1,000 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
10
23
6
-5
Move Name : (Failed version) SA2 Sunrise Festival (3)
Frame Start-up : 10
Frame Active : 10-11
Frame Recovery : 23
Recovery Hit : 6
Recovery Block : -5
Cancel : -
Damage : 100
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 4th attack from frames 17 - 23
(Failed version) SA2 Sunrise Festival (4)
⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP
motion
100 / 10,000
1,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
12
23
6
-5
Move Name : (Failed version) SA2 Sunrise Festival (4)
Frame Start-up : 12
Frame Active : 12-14
Frame Recovery : 23
Recovery Hit : 6
Recovery Block : -5
Cancel : -
Damage : 100
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 5th attack from frames 1 - 26
(Failed version) SA2 Sunrise Festival (5)
⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP▸LK
motion
100 / 10,000
1,000 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
15
35
6
-16
Move Name : (Failed version) SA2 Sunrise Festival (5)
Frame Start-up : 15
Frame Active : 15-18
Frame Recovery : 35
Recovery Hit : 6
Recovery Block : -16
Cancel : -
Damage : 100
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 6th attack from frames 27 - 31
(Failed version) SA2 Sunrise Festival (6)
⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP▸LK▸MK
motion
100 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17
45
6
-22
Move Name : (Failed version) SA2 Sunrise Festival (6)
Frame Start-up : 17
Frame Active : 17-19
Frame Recovery : 45
Recovery Hit : 6
Recovery Block : -22
Cancel : -
Damage : 100
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Can transition to the 7th attack from frames 31 - 36
(Failed version) SA2 Sunrise Festival (7)
⇩⇨⇨⇩⇨⇨ ✚ P▸LP▸MP▸HP▸LK▸MK▸HK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18
64
D
-43
Move Name : (Failed version) SA2 Sunrise Festival (7)
Frame Start-up : 18
Frame Active : 18-20, 26-28
Frame Recovery : 64
Recovery Hit : D
Recovery Block : -43
Cancel : -
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
SA3 Weekend Pleasure
⇩⇨⇦⇩⇨⇦ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 9-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
9
48
D
-28
Move Name : SA3 Weekend Pleasure
Frame Start-up : 9
Frame Active : 9-13
Frame Recovery : 48
Recovery Hit : D
Recovery Block : -28
Cancel : -
Damage : 4000
Combo Scaling : *Immediate scaling 10%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves
CA Weekend Pleasure
(when under 25% vitality)⇩⇨⇦⇩⇨⇦ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 9-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
9
48
D
-28
Move Name : CA Weekend Pleasure
Frame Start-up : 9
Frame Active : 9-13
Frame Recovery : 48
Recovery Hit : D
Recovery Block : -28
Cancel : -
Damage : 4500
Combo Scaling : *Immediate scaling 10%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves
Diss Track
(When near opponent)N or ⇨ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5
23
D
-
Move Name : Diss Track
Frame Start-up : 5
Frame Active : 5-7
Frame Recovery : 23
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 1200
Combo Scaling : Immediate scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 2000
Properties : Throw
Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown
Flip Throw
(When near opponent)⇦ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5
23
D
-
Move Name : Flip Throw
Frame Start-up : 5
Frame Active : 5-7
Frame Recovery : 23
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 1200
Combo Scaling : Immediate scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 2000
Properties : Throw
Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown
< Prev   Next >721~740 / 2442




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Headliner Sunrise Festival (2)
Frame Start-up11
Frame Active11-14
Frame Recovery24
Recovery Hit6
Recovery Block-7
Cancel-
Damage200
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 3rd attack from frames 15 - 20If the 3rd attack is input between frames 2 - 14, or 21 - 25, it will fail to come out
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Headliner Sunrise Festival (3)
Frame Start-up10
Frame Active10-11
Frame Recovery23
Recovery Hit6
Recovery Block-5
Cancel-
Damage200
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 4th attack from frames 13 - 18If the 4th attack is input between frames 2 - 12, or 19 - 23, it will fail to come out
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Headliner Sunrise Festival (4)
Frame Start-up12
Frame Active12-14
Frame Recovery23
Recovery Hit6
Recovery Block-5
Cancel-
Damage200
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 5th attack from frames 16 - 21If the 5th attack is input between frames 2 - 15, or 22 - 27, it will fail to come out
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Headliner Sunrise Festival (5)
Frame Start-up15
Frame Active15-18
Frame Recovery35
Recovery Hit6
Recovery Block-16
Cancel-
Damage250
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 6th attack from frames 15 - 26If the 6th attack is input between frames 2 - 14, or 27 - 31, it will fail to come out
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Headliner Sunrise Festival (6)
Frame Start-up17
Frame Active17-19
Frame Recovery45
Recovery Hit6
Recovery Block-22
Cancel-
Damage250
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 7th attack from frames 17 - 30If the 7th attack is input between frames 2 - 16, or 31 - 36, it will fail to come out
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Headliner Sunrise Festival (7)
Frame Start-up18
Frame Active18-20, 26-28
Frame Recovery64
Recovery HitD
Recovery Block-43
Cancel-
Damage500
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to a branching attack from frames 11 - 36
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Climactic Strike (Marvelous)
Frame Start-up11
Frame Active11-13, 91-97
Frame Recovery84
Recovery HitD
Recovery Block-66
Cancel-
Damage1,100
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-5,760
Drive Gauge Decrease Punish Counter-5,760
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Climactic Strike (Headliner)
Frame Start-up11
Frame Active11-13, 91-97
Frame Recovery84
Recovery HitD
Recovery Block-66
Cancel-
Damage1,200
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-5,760
Drive Gauge Decrease Punish Counter-5,760
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Encore Beat (Marvelous)
Frame Start-up33
Frame Active33-39
Frame Recovery112
Recovery HitD
Recovery Block-97
Cancel-
Damage1,100
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA2 Encore Beat (Headliner)
Frame Start-up33
Frame Active33-39
Frame Recovery112
Recovery HitD
Recovery Block-97
Cancel-
Damage1,200
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
(Failed version) SA2 Sunrise Festival (2)
Frame Start-up11
Frame Active11-14
Frame Recovery24
Recovery Hit6
Recovery Block-7
Cancel-
Damage100
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 3rd attack from frames 19 - 24
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
(Failed version) SA2 Sunrise Festival (3)
Frame Start-up10
Frame Active10-11
Frame Recovery23
Recovery Hit6
Recovery Block-5
Cancel-
Damage100
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 4th attack from frames 17 - 23
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
(Failed version) SA2 Sunrise Festival (4)
Frame Start-up12
Frame Active12-14
Frame Recovery23
Recovery Hit6
Recovery Block-5
Cancel-
Damage100
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 5th attack from frames 1 - 26
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
(Failed version) SA2 Sunrise Festival (5)
Frame Start-up15
Frame Active15-18
Frame Recovery35
Recovery Hit6
Recovery Block-16
Cancel-
Damage100
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 6th attack from frames 27 - 31
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
(Failed version) SA2 Sunrise Festival (6)
Frame Start-up17
Frame Active17-19
Frame Recovery45
Recovery Hit6
Recovery Block-22
Cancel-
Damage100
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-500
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Can transition to the 7th attack from frames 31 - 36
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
(Failed version) SA2 Sunrise Festival (7)
Frame Start-up18
Frame Active18-20, 26-28
Frame Recovery64
Recovery HitD
Recovery Block-43
Cancel-
Damage1,000
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
SA3 Weekend Pleasure
Frame Start-up9
Frame Active9-13
Frame Recovery48
Recovery HitD
Recovery Block-28
Cancel-
Damage4,000
Combo Scaling*Immediate scaling 10%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-7,500
Drive Gauge Decrease Punish Counter-15,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
CA Weekend Pleasure
Frame Start-up9
Frame Active9-13
Frame Recovery48
Recovery HitD
Recovery Block-28
Cancel-
Damage4,500
Combo Scaling*Immediate scaling 10%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-10,000
Drive Gauge Decrease Punish Counter-20,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
Diss Track
Frame Start-up5
Frame Active5-7
Frame Recovery23
Recovery HitD
Recovery Block-
Cancel-
Damage1,200
Combo ScalingImmediate scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase2,000
PropertiesThrow
Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Dee Jay
Flip Throw
Frame Start-up5
Frame Active5-7
Frame Recovery23
Recovery HitD
Recovery Block-
Cancel-
Damage1,200
Combo ScalingImmediate scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase2,000
PropertiesThrow
Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown