Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay SA2 Climactic Strike (Headliner) (After Headliner Sunrise Festival connects)HP
motion
1,200 / 10,000
5,760 / 60,000
Frame Active : 11-13, 91-97
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5760
Drive Gauge Decrease Punish Counter : -5760
Properties : High
11 84 D -66 List of startUp 66F or less.
Dee Jay SA2 Encore Beat (Marvelous) (After Marvelous Sunrise Festival connects)HK
motion
1,100 / 10,000
3,000 / 60,000
Frame Active : 33-39
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
33 112 D -97 List of startUp 97F or less.
Dee Jay SA2 Encore Beat (Headliner) (After Headliner Sunrise Festival connects)HK
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 33-39
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
33 112 D -97 List of startUp 97F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (2) ⇨⇩⇨ ✚ LP▸LP
motion
100 / 10,000
1,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
11 24 6 -7 List of startUp 7F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (3) ⇨⇩⇨ ✚ LP▸LP▸MP
motion
100 / 10,000
1,000 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
10 23 6 -5 List of startUp 5F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (4) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP
motion
100 / 10,000
1,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
12 23 6 -5 List of startUp 5F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (5) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK
motion
100 / 10,000
1,000 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
15 35 6 -16 List of startUp 16F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (6) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK
motion
100 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 List of startUp 22F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (7) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK▸HK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18 64 D -43 List of startUp 43F or less.
Dee Jay SA3 Weekend Pleasure ⇦⇩⇦ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 9-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
9 48 D -28 List of startUp 28F or less.
Prev   Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Climactic Strike (Headliner)
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 91-97
[04] Frame Recovery : 84
[05] Recovery Hit : D
[06] Recovery Block : -66
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5760
[12] Drive Gauge Decrease Punish Counter : -5760
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Encore Beat (Marvelous)
[02] Frame Start-up : 33
[03] Frame Active : 33-39
[04] Frame Recovery : 112
[05] Recovery Hit : D
[06] Recovery Block : -97
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Encore Beat (Headliner)
[02] Frame Start-up : 33
[03] Frame Active : 33-39
[04] Frame Recovery : 112
[05] Recovery Hit : D
[06] Recovery Block : -97
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 19 - 24

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (3)
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 23
[05] Recovery Hit : 6
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 4th attack from frames 17 - 23

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (4)
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 23
[05] Recovery Hit : 6
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 5th attack from frames 1 - 26

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 27 - 31

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 31 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA3 Weekend Pleasure
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves