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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Gouki/Akuma H Adamant Flame(1) ⇦ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 23-25
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
23 19 3 -3 -
Gouki/Akuma H Adamant Flame(2) ⇦ ✚ HP▸⇨ ✚ P
motion
600 / 10,000
4,000 / 60,000
Frame Active : 11-14
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 28 D -14 ⚔ Punish List(Start-up 14F or less)
Gouki/Akuma OD Adamant Flame(1) ⇦ ✚ P P
motion
700 / 10,000
6,000 / 60,000
Frame Active : 18-20
Cancel : SA2
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 23 1 -3 -
Gouki/Akuma OD Adamant Flame(2) ⇦ ✚ P P▸⇨ ✚ P
motion
700 / 10,000
4,000 / 60,000
Frame Active : 7-10, 15-17
Cancel : SA2
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
7 25 D -18 ⚔ Punish List(Start-up 18F or less)
Gouki/Akuma L Demon Raid ⇨ ✚ LK
motion
0 / 10,000
- / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : -
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -
Properties : -
- - - - -
Gouki/Akuma M Demon Raid ⇨ ✚ MK
motion
0 / 10,000
- / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : -
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -
Properties : -
- - - - -
Gouki/Akuma H Demon Raid ⇨ ✚ HK
motion
0 / 10,000
- / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : -
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -
Properties : -
- - - - -
Gouki/Akuma OD Demon Raid ⇨ ✚ K K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- - - - -
Gouki/Akuma Demon Low Slash (During Demon Raid)(No input)
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 8-11
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
8 19 D 2 -
Gouki/Akuma Demon Guillotine (During Demon Raid)P
motion
1,300 / 10,000
6,000 / 60,000
Frame Active : 16-until landing
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
16 ... D ... -
Gouki/Akuma Demon Blade Kick (During Demon Raid) K
motion
700 / 10,000
4,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 ... ... ... -
Gouki/Akuma Demon Swoop (During Demon Raid)
motion
0 / 10,000
- / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : -
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -
Properties : -
- ... - - -
Gouki/Akuma Demon Gou Zanku (During OD Demon Raid)⇩⇨ ✚ P
motion
900 / 10,000
5,000 / 60,000
Frame Active : -
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -1000
Properties : High - Mid-air Projectile
6 ... D - -
Gouki/Akuma Demon Gou Rasen (During OD Demon Raid)⇩⇦ ✚ K
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 5-6, 9-11, 14-16, 18-20, 22-23
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -1000
Properties : High
5 ... D - -
Gouki/Akuma Ashura Senku(Forward) ⇨ ✚ K KK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Gouki/Akuma Ashura Senku(Backward) ⇦ ✚ K KK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Gouki/Akuma Oboro Throw (During Ashura Senku (forward))LPLK
motion
2,200 / 10,000
0 / 60,000
Frame Active : 8-10
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
8 50 D - -
Gouki/Akuma SA1 Messatsu Gohado ⇨⇩⇨ ✚ P
motion
2,200 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : 0
Properties : High - Projectile
10 ... D -41 ⚔ Punish List(Start-up 41F or less)
Gouki/Akuma SA1 Tenma Gozanku (During a neutral or forward jump)⇩⇨⇩⇨✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -1000
Properties : High - Mid-air Projectile
14 ... D - -
Gouki/Akuma SA2 Empyrean's End ⇦⇩⇦ ✚ P
motion
2,800 / 10,000
5,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Properties : High
9 52 D -35 ⚔ Punish List(Start-up 35F or less)
< Prev   Next >921~940 / 2361




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : H Adamant Flame(1)
[02] Frame Start-up : 23
[03] Frame Active : 23-25
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 27 - 302 frames of recovery added when the attack missesAdds +12 frames of advantage on a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : H Adamant Flame(2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling : Combo scaling 30%
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : OD Adamant Flame(1)
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 23
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 22 - 25Produces a crumple stun for 39 frames when the attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : OD Adamant Flame(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-10, 15-17
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA2
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 750
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : L Demon Raid
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : -
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : -
[11] Drive Gauge Decrease Block : -
[12] Drive Gauge Decrease Punish Counter : -
[13] Super Art Gauge Increase : -
[14] Properties : -
[15] Miscellaneous :
Can go into any transition attack except for Demon Low Slash and Demon Swoop between frames 18 - 40Considered airborne after frame 7

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Demon Raid
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : -
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : -
[11] Drive Gauge Decrease Block : -
[12] Drive Gauge Decrease Punish Counter : -
[13] Super Art Gauge Increase : -
[14] Properties : -
[15] Miscellaneous :
Can go into any transition attack except for Demon Low Slash and Demon Swoop between frames 18 - 40Considered airborne after frame 7

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : H Demon Raid
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : -
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : -
[11] Drive Gauge Decrease Block : -
[12] Drive Gauge Decrease Punish Counter : -
[13] Super Art Gauge Increase : -
[14] Properties : -
[15] Miscellaneous :
Can go into any transition attack except for Demon Low Slash and Demon Swoop between frames 18 - 40Considered airborne after frame 7

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : OD Demon Raid
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : -
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Can go into any transition attack except for Demon Low Slash and Demon Swoop between frames 16 - 40Can be canceled into Tenma Gozanku between frames 16 - 40Considered airborne after frame 7

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Demon Low Slash
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Demon Guillotine
[02] Frame Start-up : 16
[03] Frame Active : 16-until landing
[04] Frame Recovery : 9 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1~10
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Recovery changes depending strength of the attack blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Demon Blade Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 9 frame(s) after landing
[05] Recovery Hit : 1~10
[06] Recovery Block : -4~5
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling : *Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Initial scaling of 20% when performed from Overdrive Demon RaidRecovery changes depending on the height of the attack when it hits or is blocked5 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Demon Swoop
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 5 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : -
[11] Drive Gauge Decrease Block : -
[12] Drive Gauge Decrease Punish Counter : -
[13] Super Art Gauge Increase : -
[14] Properties : -
[15] Miscellaneous :
5 frames added to landing recovery when jumping over the opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Demon Gou Zanku
[02] Frame Start-up : 6
[03] Frame Active : -
[04] Frame Recovery : 9 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Demon Gou Rasen
[02] Frame Start-up : 5
[03] Frame Active : 5-6, 9-11, 14-16, 18-20, 22-23
[04] Frame Recovery : 10 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Ashura Senku(Forward)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 51 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Ashura Senku(Backward)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 49 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Oboro Throw
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2900 damage- Super Art gauge increases by 4000

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : SA1 Messatsu Gohado
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 106 total frames
[05] Recovery Hit : D
[06] Recovery Block : -41
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 14Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : SA1 Tenma Gozanku
[02] Frame Start-up : 14
[03] Frame Active : -
[04] Frame Recovery : 33 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :
Minimum guaranteed damage is 30%Values do not change on counter or Punish CounterDoes not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : SA2 Empyrean's End
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 11.Produces a wall splat if the opponent reaches the wallMinimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter