Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I L Snake Step ⇨ ✚ LK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
A.K.I M Snake Step ⇨ ✚ MK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
A.K.I H Snake Step ⇨ ✚ HK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
A.K.I OD Snake Step ⇨ ✚ K K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
A.K.I Sinister Slide ⇩ ✚ P P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
A.K.I Venomous Fang (During Sinister Slide)P
motion
1,100 / 10,000
5,000 / 60,000
Frame Active : 19-33
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
19 30 D -25 List of startUp 25F or less.
A.K.I Heel Strike (During Sinister Slide)K
motion
600 / 10,000
4,000 / 60,000
Frame Active : 11-13, 23-25
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 20 4 -3 List of startUp 3F or less.
A.K.I Entrapment (During Sinister Slide)LPLK
motion
1,852 / 10,000
0 / 60,000
Frame Active : 23-25
Cancel : -
Damage : 1852
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10010
Properties : Throw
23 55 D - -
A.K.I SA1 Deadly Implication ⇨⇩⇨ ✚ K
motion
1,800 / 10,000
2,500 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 1800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : 0
Properties : High
10 68 D -46 List of startUp 46F or less.
A.K.I SA2 Tainted Talons ⇦⇩⇦ ✚ P
motion
2,500 / 10,000
5,000 / 60,000
Frame Active : *
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Properties : High - Projectile
7 65 D -19 List of startUp 19F or less.
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[00] Character : A.K.I
[01] Move Name : L Snake Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 37 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : M Snake Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 39 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : H Snake Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : *43 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Transitions to slip behind motion after passing through an opponent during movement* Total becomes 50 frames when slipping behind opponents

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[00] Character : A.K.I
[01] Move Name : OD Snake Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : *42 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Transitions to slip behind motion after passing through an opponent during movementInvincible to strikes and projectiles from frames 1 - 34* Total becomes 48 frames when slipping behind opponentsInvincible to strikes and projectiles from frames 1 - 48 when slipping behind opponents

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[00] Character : A.K.I
[01] Move Name : Sinister Slide
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 216 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Can transition to branching attacks from frames 11 - 179Can halt movement from frames 28 - 179

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[00] Character : A.K.I
[01] Move Name : Venomous Fang
[02] Frame Start-up : 19
[03] Frame Active : 19-33
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 1100 damage and produces a crumple stun on Toxic Blossom trigger

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[00] Character : A.K.I
[01] Move Name : Heel Strike
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 23-25
[04] Frame Recovery : 20
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : Entrapment
[02] Frame Start-up : 23
[03] Frame Active : 23-25
[04] Frame Recovery : 55
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1852
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10010
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Does 2222 individual damage when the attack lands as a Punish Counter

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[00] Character : A.K.I
[01] Move Name : SA1 Deadly Implication
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 68
[05] Recovery Hit : D
[06] Recovery Block : -46
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 12Puts the opponent in a poisoned state on hitMinimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : A.K.I
[01] Move Name : SA2 Tainted Talons
[02] Frame Start-up : 7
[03] Frame Active : *
[04] Frame Recovery : 65
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitMinimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter* Poison pool remains in place for 700 frames after this attack