Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
ED Parry Drive Rush (During a Drive Parry)⇨⇨
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : *
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
ED Cancel Drive Rush (While connecting with a special-cancelable move)⇨⇨
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : *
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
E.Honda Standing Light Punch LP
motion
300 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5 10 4 -1 List of startUp 1F or less.
E.Honda Standing Light Kick LK
motion
300 / 10,000
500 / 60,000
Frame Active : 4-5
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4 9 5 -1 List of startUp 1F or less.
E.Honda Standing Medium Punch MP
motion
700 / 10,000
4,000 / 60,000
Frame Active : 10-13
Cancel : C
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
10 13 6 1 -
E.Honda Standing Medium Kick MK
motion
700 / 10,000
2,500 / 60,000
Frame Active : 10-13
Cancel : *
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 16 4 -3 List of startUp 3F or less.
E.Honda Standing Heavy Punch HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 8-14
Cancel : C*
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
8 20 1 -6 List of startUp 6F or less.
E.Honda Standing Heavy Kick HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 8-9, 11-14
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
8 22 -1 -5 List of startUp 5F or less.
E.Honda Crouching Light Punch ⇩ ✚ LP
motion
300 / 10,000
500 / 60,000
Frame Active : 4-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4 10 4 -1 List of startUp 1F or less.
E.Honda Crouching Light Kick ⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 5-6
Cancel : *
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
5 9 3 -3 List of startUp 3F or less.
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Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Parry Drive Rush
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : *
[08] Damage : 0
[09] Combo Scaling : Multiplier scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Screen freeze occurs until the 10th frame* Can be canceled into an attack on the 9th frame of the move Can be canceled into actions other than a parry from the 24th frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Cancel Drive Rush
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : *
[08] Damage : 0
[09] Combo Scaling : Multiplier scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Screen freeze occurs until the 9th frame* Can be canceled into an attack from the 10th frame of the move Can be canceled into actions other than a parry from the 25th frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 10
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 9
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 13
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
 * Can be canceled into Hundred Hand Slap if Sumo Spirit is active

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-14
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -6
[07] Cancel : C*
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun on Punish Counter if the opponent is standing on the groundForces a juggle state on Punish Counter when hitting a mid-air opponentCan be canceled up until the 3rd active frame*Can be canceled by Hundred Hand Slap from frames 8 - 14 if Sumo Spirit is active

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 11-14
[04] Frame Recovery : 22
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 10
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 9
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled* Can be canceled into Hundred Hand Slap if Sumo Spirit is active