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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Alex Chop ⇨ ✚ MP
motion
800 / 10,000
2,500 / 60,000
Frame Active : 22-23
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
22 19 3 -3 -
Alex Oblique Stomp ⇦ ✚ MK
motion
600 / 10,000
4,000 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
7 15 5 1 -
Alex Flying Cross Chop (During a jump) ⇩ ✚ HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 21-until landing
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
21 ... ... ... -
Alex Palm Strikes MP▸HP
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 15-17
Cancel : *
Damage : 1200
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
15 21 D -3 -
Alex Twisted Drop ⇩ ✚ LK▸⇩ ✚ HK
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 15-17
Cancel : *
Damage : 1000
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low
15 30 D -15 ⚔ Punish List(Start-up 15F or less)
Alex L Flash Axe ⇨ ✚ LP
motion
800 / 10,000
3,000 / 60,000
Frame Active : 13-15
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 21 3 -4 ⚔ Punish List(Start-up 4F or less)
Alex M Flash Axe ⇨ ✚ MP
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 17-20
Cancel : SA3*
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
17 23 D -6 ⚔ Punish List(Start-up 6F or less)
Alex Flash Chop ⇨ ✚ HP
motion
1,100 / 10,000
7,000 / 60,000
Frame Active : 26-29
Cancel : SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
26 19 5 2 -
Alex OD Flash Chop ⇨ ✚ P P
motion
1,300 / 10,000
5,000 / 60,000
Frame Active : 15-18
Cancel : SA2*
Damage : 1300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
15 25 D -4 ⚔ Punish List(Start-up 4F or less)
Alex L Aerial Knee Smash ⇨⇩ ✚ LK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 6-13
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 43 D - -
Alex M Aerial Knee Smash ⇨⇩ ✚ MK
motion
1,400 / 10,000
0 / 60,000
Frame Active : 8-16
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 42 D - -
Alex H Aerial Knee Smash ⇨⇩ ✚ HK
motion
1,500 / 10,000
1,500 / 60,000
Frame Active : 14-21
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 49 D -42 ⚔ Punish List(Start-up 42F or less)
Alex OD Aerial Knee Smash ⇨⇩ ✚ K K
motion
1,700 / 10,000
1,500 / 60,000
Frame Active : 10-17
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 53 D -46 ⚔ Punish List(Start-up 46F or less)
Alex L Power Bomb (When near opponent)⇨⇦ ✚ LP
motion
2,500 / 10,000
0 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
9 50 D - -
Alex M Power Bomb (When near opponent)⇨⇦ ✚ MP
motion
2,500 / 10,000
0 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
7 52 D - -
Alex H Power Bomb (When near opponent)⇨⇦ ✚ HP
motion
2,500 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -
Alex OD Power Bomb (When near opponent)⇨⇦ ✚ P P
motion
2,900 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -
Alex Power Drop (Near a back-turned opponent)⇨⇦ ✚ P
motion
2,800 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -
Alex OD Power Drop (Near a back-turned opponent)⇨⇦ ✚ P P
motion
3,000 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : *
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -
Alex Hyper Bomb (During Overdrive Power Drop)⇨
motion
3,200 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 3200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -11000
Properties : Throw
- - D - -
< Prev   Next >101~120 / 2361




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[00] Character : Alex
[01] Move Name : Chop
[02] Frame Start-up : 22
[03] Frame Active : 22-23
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : Alex
[01] Move Name : Oblique Stomp
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 15
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Transitions into Collapsing Diver on Counter and Punish CounterDeals 2200 damageGains 2000 Super Art gauge

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[00] Character : Alex
[01] Move Name : Flying Cross Chop
[02] Frame Start-up : 21
[03] Frame Active : 21-until landing
[04] Frame Recovery : 36 frame(s) after landing
[05] Recovery Hit : 2~13
[06] Recovery Block : -12~-1
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

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[00] Character : Alex
[01] Move Name : Palm Strikes
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 30%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can only transition to Prowler Stance on hit

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[00] Character : Alex
[01] Move Name : Twisted Drop
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : *
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Can only transition to Prowler Stance on hit

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[00] Character : Alex
[01] Move Name : L Flash Axe
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Alex
[01] Move Name : M Flash Axe
[02] Frame Start-up : 17
[03] Frame Active : 17-20
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : SA3*
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can only transition to Prowler Stance on hit

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[00] Character : Alex
[01] Move Name : Flash Chop
[02] Frame Start-up : 26
[03] Frame Active : 26-29
[04] Frame Recovery : 19
[05] Recovery Hit : 5
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :
Turns opponent around on hit

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[00] Character : Alex
[01] Move Name : OD Flash Chop
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA2*
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Can only transition to Prowler Stance on hit

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[00] Character : Alex
[01] Move Name : L Aerial Knee Smash
[02] Frame Start-up : 6
[03] Frame Active : 6-13
[04] Frame Recovery : 43
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 5 - 32Does not hit an opponent standing on the ground

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[00] Character : Alex
[01] Move Name : M Aerial Knee Smash
[02] Frame Start-up : 8
[03] Frame Active : 8-16
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 16Considered airborne from frames 6 - 34Does not hit an opponent standing on the ground

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[00] Character : Alex
[01] Move Name : H Aerial Knee Smash
[02] Frame Start-up : 14
[03] Frame Active : 14-21
[04] Frame Recovery : 49
[05] Recovery Hit : D
[06] Recovery Block : -42
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 21Considered airborne from frames 16 - 42

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[00] Character : Alex
[01] Move Name : OD Aerial Knee Smash
[02] Frame Start-up : 10
[03] Frame Active : 10-17
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -46
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 17Considered airborne from frames 12 - 38

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[00] Character : Alex
[01] Move Name : L Power Bomb
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2875 on Punish Counter

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[00] Character : Alex
[01] Move Name : M Power Bomb
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 2875 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2300 individual damage when the attack lands as a Punish Counter

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[00] Character : Alex
[01] Move Name : H Power Bomb
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2875 on Punish Counter

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[00] Character : Alex
[01] Move Name : OD Power Bomb
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3335 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2668 individual damage when the attack lands as a Punish Counter

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[00] Character : Alex
[01] Move Name : Power Drop
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Alex
[01] Move Name : OD Power Drop
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : *
[08] Damage : 3000
[09] Combo Scaling : Starter scaling 40%Combo scaling 20%Immediate scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Can transition to Omega Wing Buster

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[00] Character : Alex
[01] Move Name : Hyper Bomb
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : -
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3200
[09] Combo Scaling : Starter scaling 40%Combo scaling 20%Immediate scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -11000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :