Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda Neutral Jumping Heavy Punch (During a neutral jump)HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 10-17
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
10 ... - - -
E.Honda Harai Kick ⇨ ✚ HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
14 21 1 -5 List of startUp 5F or less.
E.Honda Power Stomp  ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 22-27
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
22 18 3 -3 List of startUp 3F or less.
E.Honda Flying Sumo Press (During a forward jump)⇩ ✚ MK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 11-19
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
11 ... - - -
E.Honda Double Slaps LP▸MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 4-7
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
4 20 D -10 List of startUp 10F or less.
E.Honda Toko Shizume MP▸ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 22-27
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
22 18 3 -3 List of startUp 3F or less.
E.Honda L Hundred Hand Slap ⇦ ✚ LP
motion
800 / 10,000
3,000 / 60,000
Frame Active : 12-13, 18-19, 22, 25-26, 28, 30-31
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 14 2 -4 List of startUp 4F or less.
E.Honda [Sumo Spirit]L Hundred Hand Slap ⇦ ✚ LP
motion
850 / 10,000
3,000 / 60,000
Frame Active : 12-13, 18-19, 22, 25-26, 28, 30-31
Cancel : SA3
Damage : 850
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 14 4 -4 List of startUp 4F or less.
E.Honda M Hundred Hand Slap ⇦ ✚ MP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 18-19, 24-25, 27, 31, 34, 38, 42, 45, 48-49
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 2 -8 List of startUp 8F or less.
E.Honda [Sumo Spirit]M Hundred Hand Slap ⇦ ✚ MP
motion
1,050 / 10,000
4,000 / 60,000
Frame Active : 18-19, 24-25, 27, 31, 34, 38, 42, 45, 48-49
Cancel : SA3
Damage : 1050
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 4 -8 List of startUp 8F or less.
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[00] Character : E.Honda
[01] Move Name : Neutral Jumping Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-17
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : Harai Kick
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Forces a juggle state on Punish Counter

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[00] Character : E.Honda
[01] Move Name : Power Stomp
[02] Frame Start-up : 22
[03] Frame Active : 22-27
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Produces a floor bound and hard knockdown when hitting a mid-air opponent* Can cancel into a special move or Super Art on frame 15 when the attack misses

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[00] Character : E.Honda
[01] Move Name : Flying Sumo Press
[02] Frame Start-up : 11
[03] Frame Active : 11-19
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

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[00] Character : E.Honda
[01] Move Name : Double Slaps
[02] Frame Start-up : 4
[03] Frame Active : 4-7
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : Toko Shizume
[02] Frame Start-up : 22
[03] Frame Active : 22-27
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Produces a floor bound and hard knockdown when hitting a mid-air opponent* Can cancel into a special move or Super Art on frame 14 when the attack misses* Can only be canceled into Sumo Spirit on hitClassic controls: ↓+Punch, Modern controls: ↓+Attack

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[00] Character : E.Honda
[01] Move Name : L Hundred Hand Slap
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 22, 25-26, 28, 30-31
[04] Frame Recovery : 14
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
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[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]L Hundred Hand Slap
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 22, 25-26, 28, 30-31
[04] Frame Recovery : 14
[05] Recovery Hit : 4
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 850
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 2nd hit connectsForces a juggle state when hitting a mid-air opponent

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[00] Character : E.Honda
[01] Move Name : M Hundred Hand Slap
[02] Frame Start-up : 18
[03] Frame Active : 18-19, 24-25, 27, 31, 34, 38, 42, 45, 48-49
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]M Hundred Hand Slap
[02] Frame Start-up : 18
[03] Frame Active : 18-19, 24-25, 27, 31, 34, 38, 42, 45, 48-49
[04] Frame Recovery : 17
[05] Recovery Hit : 4
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1050
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 5th hit connectsForces a juggle state when hitting a mid-air opponent