Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda H Sumo Smash ⇧ ✚ HK
motion
1,400 / 10,000
1,4000 / 60,000
Frame Active : 11-14, 37-42
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -14000
Drive Gauge Decrease Punish Counter : -10000
Properties : HighMid
11 ... D 1 -
E.Honda OD Sumo Smash ⇧ ✚ K K
motion
1,400 / 10,000
1,2000 / 60,000
Frame Active : 6-17, 31-39
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -12000
Drive Gauge Decrease Punish Counter : -10000
Properties : HighMid
6 ... D 2 -
E.Honda L Oicho Throw (When near opponent)⇨⇦ ✚ LK
motion
2,000 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda M Oicho Throw (When near opponent)⇨⇦ ✚ MK
motion
2,200 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda H Oicho Throw (When near opponent)⇨⇦ ✚ HK
motion
2,400 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda OD Oicho Throw (When near opponent)⇨⇦ ✚ K K
motion
2,800 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda Sumo Dash ⇨ ✚ K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
E.Honda OD Sumo Dash ⇨ ✚ K K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
E.Honda Teppo Triple Slap(1) (During Sumo Dash)P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-11, 25-27
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 22 D -3 List of startUp 3F or less.
E.Honda Teppo Triple Slap(2) (During Sumo Dash)P▸P
motion
600 / 10,000
5,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 38 D -24 List of startUp 24F or less.
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[00] Character : E.Honda
[01] Move Name : H Sumo Smash
[02] Frame Start-up : 11
[03] Frame Active : 11-14, 37-42
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -14000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : HighMid
[15] Miscellaneous :
Has cross-up attack propertiesProduces a wall bounce only when the falling attack hits as a Punish CounterIf the falling attack hits as a cross-up, damage is 800Produces a hard knockdown when the falling attack part hits

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[00] Character : E.Honda
[01] Move Name : OD Sumo Smash
[02] Frame Start-up : 6
[03] Frame Active : 6-17, 31-39
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -12000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : HighMid
[15] Miscellaneous :
Has cross-up attack propertiesInvincible against mid-air projectiles and strikes with mid-air hitboxes from frames 5 - 17Invincible to throws from frames 5 - 13Produces a wall bounce only when the falling attack hits as a Punish CounterIf the falling attack hits as a cross-up, damage is 800Produces a hard knockdown when the falling attack part hits

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[00] Character : E.Honda
[01] Move Name : L Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2300 on Punish Counter

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[00] Character : E.Honda
[01] Move Name : M Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2645 on Punish Counter

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[00] Character : E.Honda
[01] Move Name : H Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2400
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 2760 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2208 individual damage when the attack lands as a Punish Counter

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[00] Character : E.Honda
[01] Move Name : OD Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3220 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2576 individual damage when the attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
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[00] Character : E.Honda
[01] Move Name : Sumo Dash
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 51 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Can transition to Taiho Cannon Lift or Teppo Triple Slap from frames 14 - 43

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[00] Character : E.Honda
[01] Move Name : OD Sumo Dash
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 34 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Can transition to Teppo Triple Slap from frames 13 - 27Can transition to Taiho Cannon Lift from frames 11 - 27

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[00] Character : E.Honda
[01] Move Name : Teppo Triple Slap(1)
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 25-27
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to the final attack on the 34th frame on either hit or block.

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[00] Character : E.Honda
[01] Move Name : Teppo Triple Slap(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :