Street Fighter 6 version : Ver.2.0401.010
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Move Name / Damage / D-Gauge Reduction (Guard)
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Start-up Recovery Hit Block Stats
Chun-LiUPD☆
Lightning Kick Barrage
(After an OD Hundred Lightning Kicks)K K
motion
700 / 10,000
5,000 / 60,000
Frame Active : 11-12, 18-19, 24-25, 31-32, 46
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11
25
D
-13
Move Name : Lightning Kick Barrage
Frame Start-up : 11
Frame Active : 11-12, 18-19, 24-25, 31-32, 46
Frame Recovery : 25
Recovery Hit : D
Recovery Block : -13
Cancel : -
Damage : 700
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 500
Properties : High
Miscellaneous :
L Aerial Hundred Lightning Kicks
(During a neutral or forward jump)⇩⇨⇨ ✚ LK
motion
900 / 10,000
2,000 / 60,000
Frame Active : 8-9, 14-15, 20-21
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8
...
-
-
Move Name : L Aerial Hundred Lightning Kicks
Frame Start-up : 8
Frame Active : 8-9, 14-15, 20-21
Frame Recovery : 15 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 900
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses
M Aerial Hundred Lightning Kicks
(During a neutral or forward jump)⇩⇨⇨ ✚ MK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 10-11, 16-17, 22-23, 29-30
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10
...
-
-
Move Name : M Aerial Hundred Lightning Kicks
Frame Start-up : 10
Frame Active : 10-11, 16-17, 22-23, 29-30
Frame Recovery : 15 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 1000
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses
H Aerial Hundred Lightning Kicks
(During a neutral or forward jump)⇩⇨⇨ ✚ HK
motion
1,100 / 10,000
1,000 / 60,000
Frame Active : 12-13, 18-19, 23-24, 29-30, 34-35
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12
...
-
-
Move Name : H Aerial Hundred Lightning Kicks
Frame Start-up : 12
Frame Active : 12-13, 18-19, 23-24, 29-30, 34-35
Frame Recovery : 15 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 1100
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses
OD Aerial Hundred Lightning Kicks
(During a neutral or forward jump)⇩⇨⇨ ✚ K K
motion
1,600 / 10,000
2,668 / 60,000
Frame Active : 6-7, 12-13, 16-17, 21-22, 25-26, 30-31
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2668
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6
...
-
-
Move Name : OD Aerial Hundred Lightning Kicks
Frame Start-up : 6
Frame Active : 6-7, 12-13, 16-17, 21-22, 25-26, 30-31
Frame Recovery : 5 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 1600
Combo Scaling : Combo scaling 20%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2668
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Does not hit crouching opponentsRecovery is reduced by 2 frame on hit
L Spinning Bird Kick
➡⇧ ✚ LK
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 9-10, 17-18, 25-26
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9
...
D
-18
Move Name : L Spinning Bird Kick
Frame Start-up : 9
Frame Active : 9-10, 17-18, 25-26
Frame Recovery : 6+24 frame(s) after landing
Recovery Hit : D
Recovery Block : -18
Cancel : -
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1200
Properties : High
Miscellaneous :
Considered airborne from frames 8 - 32
M Spinning Bird Kick
➡⇧ ✚ MK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16
...
D
-17
Move Name : M Spinning Bird Kick
Frame Start-up : 16
Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
Frame Recovery : 8+21 frame(s) after landing
Recovery Hit : D
Recovery Block : -17
Cancel : -
Damage : 1200
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1200
Properties : High
Miscellaneous :
Considered airborne from frames 15 - 56
H Spinning Bird Kick
➡⇧ ✚ HK
motion
1,400 / 10,000
4,200 / 60,000
Frame Active : 20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-64
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20
...
D
-18
Move Name : H Spinning Bird Kick
Frame Start-up : 20
Frame Active : 20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-64
Frame Recovery : 8+22 frame(s) after landing
Recovery Hit : D
Recovery Block : -18
Cancel : -
Damage : 1400
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1200
Properties : High
Miscellaneous :
Considered airborne from frames 18 -72
OD Spinning Bird Kick
➡⇧ ✚ K K
motion
800 / 10,000
4,200 / 60,000
Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16
...
D
-12
Move Name : OD Spinning Bird Kick
Frame Start-up : 16
Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
Frame Recovery : 8+15 frame(s) after landing
Recovery Hit : D
Recovery Block : -12
Cancel : -
Damage : 800
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1200
Properties : High
Miscellaneous :
Considered airborne from frames 14 - 63
Chun-LiUPD☆
L Hazanshu
⇩⇨⇦ ✚ LK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 23-25
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
23
20
D
-4
Move Name : L Hazanshu
Frame Start-up : 23
Frame Active : 23-25
Frame Recovery : 20
Recovery Hit : D
Recovery Block : -4
Cancel : SA3
Damage : 700
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 1200
Properties : Mid
Miscellaneous :
Considered airborne from frames 5 - 20
M Hazanshu
⇩⇨⇦ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 27-29
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
27
16
2
-3
Move Name : M Hazanshu
Frame Start-up : 27
Frame Active : 27-29
Frame Recovery : 16
Recovery Hit : 2
Recovery Block : -3
Cancel : SA3
Damage : 1000
Combo Scaling : Starter scaling 30%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1200
Properties : Mid
Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Considered airborne from frames 6 - 24
H Hazanshu
⇩⇨⇦ ✚ HK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 32-34
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
32
18
6
-1
Move Name : H Hazanshu
Frame Start-up : 32
Frame Active : 32-34
Frame Recovery : 18
Recovery Hit : 6
Recovery Block : -1
Cancel : SA3
Damage : 1200
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Super Art Gauge Increase : 1200
Properties : Mid
Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 26Considered airborne from frames 6 - 29
OD Hazanshu
⇩⇨⇦ ✚ K K
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 26-28
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
26
16
D
-5
Move Name : OD Hazanshu
Frame Start-up : 26
Frame Active : 26-28
Frame Recovery : 16
Recovery Hit : D
Recovery Block : -5
Cancel : SA2
Damage : 1200
Combo Scaling : Starter scaling 20%Combo scaling 20%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1200
Properties : Mid
Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Projectile invincible from frames 22 - 28Considered airborne from frames 6 - 23
L Tensho Kicks
⇩⇩ ✚ LK
motion
900 / 10,000
3,000 / 60,000
Frame Active : 5-7, 17-18
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5
...
D
-37
Move Name : L Tensho Kicks
Frame Start-up : 5
Frame Active : 5-7, 17-18
Frame Recovery : 27+12 frame(s) after landing
Recovery Hit : D
Recovery Block : -37
Cancel : -
Damage : 900
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 45
Chun-LiUPD☆
M Tensho Kicks
⇩⇩ ✚ MK
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 7-9, 19-20
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7
...
D
-41
Move Name : M Tensho Kicks
Frame Start-up : 7
Frame Active : 7-9, 19-20
Frame Recovery : 31+12 frame(s) after landing
Recovery Hit : D
Recovery Block : -41
Cancel : -
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 51
Chun-LiUPD☆
H Tensho Kicks
⇩⇩ ✚ HK
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 9-11, 19-20, 29-30, 42-43
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9
...
D
-57
Move Name : H Tensho Kicks
Frame Start-up : 9
Frame Active : 9-11, 19-20, 29-30, 42-43
Frame Recovery : 26+12 frame(s) after landing
Recovery Hit : D
Recovery Block : -57
Cancel : -
Damage : 1200
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 69Invincible to throws from frames 8 - 9
OD Tensho Kicks
⇩⇩ ✚ K K
motion
1,400 / 10,000
3,000 / 60,000
Frame Active : 6-8, 14-16,42-44,49-51,55-57,64-66
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6
...
D
-40
Move Name : OD Tensho Kicks
Frame Start-up : 6
Frame Active : 6-8, 14-16,42-44,49-51,55-57,64-66
Frame Recovery : 37+12 frame(s) after landing
Recovery Hit : D
Recovery Block : -40
Cancel : -
Damage : 1400
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 1200
Properties : High
Miscellaneous :
Completely invincible from frames 1- 7Considered airborne from frames 8 - 32The 3rd hit of the attack comes out only if the 2nd attack hits
SA1 Kikosho
⇩⇨⇨⇩⇨⇨ ✚ P
motion
1,700 / 10,000
2,500 / 60,000
Frame Active : 7-76
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7
...
D
-22
Move Name : SA1 Kikosho
Frame Start-up : 7
Frame Active : 7-76
Frame Recovery : 122 total frames
Recovery Hit : D
Recovery Block : -22
Cancel : -
Damage : 1700
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Invincible to strikes and throws from frames 1 - 7Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter
SA1 Aerial Kikosho
(During a jump) ⇩⇨⇨⇩⇨⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-56
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7
...
D
-
Move Name : SA1 Aerial Kikosho
Frame Start-up : 7
Frame Active : 7-56
Frame Recovery : 16 frame(s) after landing
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 2000
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter
SA2 Hoyoku-sen
⇩⇨⇨⇩⇨⇨ ✚ K
motion
2,000 / 10,000
5,000 / 60,000
Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
Cancel : *
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11
48
D
-35
Move Name : SA2 Hoyoku-sen
Frame Start-up : 11
Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
Frame Recovery : 48
Recovery Hit : D
Recovery Block : -35
Cancel : *
Damage : 2000
Combo Scaling : Starter scaling 40%Combo scaling 40%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Completely invincible on frames 1 - 12Minimum guaranteed damage is 40%Values do not change on counter or Punish CounterThe final hit can be canceled into a jump
< Prev   Next >1261~1280 / 2442




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
Lightning Kick Barrage
Frame Start-up11
Frame Active11-12, 18-19, 24-25, 31-32, 46
Frame Recovery25
Recovery HitD
Recovery Block-13
Cancel-
Damage700
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase500
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
L Aerial Hundred Lightning Kicks
Frame Start-up8
Frame Active8-9, 14-15, 20-21
Frame Recovery15 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage900
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
M Aerial Hundred Lightning Kicks
Frame Start-up10
Frame Active10-11, 16-17, 22-23, 29-30
Frame Recovery15 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage1,000
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
H Aerial Hundred Lightning Kicks
Frame Start-up12
Frame Active12-13, 18-19, 23-24, 29-30, 34-35
Frame Recovery15 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage1,100
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
OD Aerial Hundred Lightning Kicks
Frame Start-up6
Frame Active6-7, 12-13, 16-17, 21-22, 25-26, 30-31
Frame Recovery5 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage1,600
Combo ScalingCombo scaling 20%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,668
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Does not hit crouching opponentsRecovery is reduced by 2 frame on hit
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
L Spinning Bird Kick
Frame Start-up9
Frame Active9-10, 17-18, 25-26
Frame Recovery6+24 frame(s) after landing
Recovery HitD
Recovery Block-18
Cancel-
Damage1,000
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,200
PropertiesHigh
Miscellaneous :
Considered airborne from frames 8 - 32
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
M Spinning Bird Kick
Frame Start-up16
Frame Active16-17, 24-25, 32-33, 41-42, 47-48
Frame Recovery8+21 frame(s) after landing
Recovery HitD
Recovery Block-17
Cancel-
Damage1,200
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,200
PropertiesHigh
Miscellaneous :
Considered airborne from frames 15 - 56
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
H Spinning Bird Kick
Frame Start-up20
Frame Active20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-64
Frame Recovery8+22 frame(s) after landing
Recovery HitD
Recovery Block-18
Cancel-
Damage1,400
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,200
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,200
PropertiesHigh
Miscellaneous :
Considered airborne from frames 18 -72
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
OD Spinning Bird Kick
Frame Start-up16
Frame Active16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
Frame Recovery8+15 frame(s) after landing
Recovery HitD
Recovery Block-12
Cancel-
Damage800
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-4,200
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,200
PropertiesHigh
Miscellaneous :
Considered airborne from frames 14 - 63
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
L Hazanshu
Frame Start-up23
Frame Active23-25
Frame Recovery20
Recovery HitD
Recovery Block-4
CancelSA3
Damage700
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase1,200
PropertiesMid
Miscellaneous :
Considered airborne from frames 5 - 20
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
M Hazanshu
Frame Start-up27
Frame Active27-29
Frame Recovery16
Recovery Hit2
Recovery Block-3
CancelSA3
Damage1,000
Combo ScalingStarter scaling 30%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,200
PropertiesMid
Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Considered airborne from frames 6 - 24
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
H Hazanshu
Frame Start-up32
Frame Active32-34
Frame Recovery18
Recovery Hit6
Recovery Block-1
CancelSA3
Damage1,200
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-7,000
Super Art Gauge Increase1,200
PropertiesMid
Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 26Considered airborne from frames 6 - 29
Moving the mouse cursor on the video to control the sequence.
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Chun-Li
OD Hazanshu
Frame Start-up26
Frame Active26-28
Frame Recovery16
Recovery HitD
Recovery Block-5
CancelSA2
Damage1,200
Combo ScalingStarter scaling 20%Combo scaling 20%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,200
PropertiesMid
Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Projectile invincible from frames 22 - 28Considered airborne from frames 6 - 23
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
L Tensho Kicks
Frame Start-up5
Frame Active5-7, 17-18
Frame Recovery27+12 frame(s) after landing
Recovery HitD
Recovery Block-37
Cancel-
Damage900
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 45
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
M Tensho Kicks
Frame Start-up7
Frame Active7-9, 19-20
Frame Recovery31+12 frame(s) after landing
Recovery HitD
Recovery Block-41
Cancel-
Damage1,000
Combo Scaling
Drive Gauge Increase Hit4,000
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 51
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
H Tensho Kicks
Frame Start-up9
Frame Active9-11, 19-20, 29-30, 42-43
Frame Recovery26+12 frame(s) after landing
Recovery HitD
Recovery Block-57
Cancel-
Damage1,200
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 69Invincible to throws from frames 8 - 9
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
OD Tensho Kicks
Frame Start-up6
Frame Active6-8, 14-16,42-44,49-51,55-57,64-66
Frame Recovery37+12 frame(s) after landing
Recovery HitD
Recovery Block-40
Cancel-
Damage1,400
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase1,200
PropertiesHigh
Miscellaneous :
Completely invincible from frames 1- 7Considered airborne from frames 8 - 32The 3rd hit of the attack comes out only if the 2nd attack hits
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
SA1 Kikosho
Frame Start-up7
Frame Active7-76
Frame Recovery122 total frames
Recovery HitD
Recovery Block-22
Cancel-
Damage1,700
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Invincible to strikes and throws from frames 1 - 7Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
SA1 Aerial Kikosho
Frame Start-up7
Frame Active7-56
Frame Recovery16 frame(s) after landing
Recovery HitD
Recovery Block-
Cancel-
Damage2,000
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Chun-Li
SA2 Hoyoku-sen
Frame Start-up11
Frame Active11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
Frame Recovery48
Recovery HitD
Recovery Block-35
Cancel*
Damage2,000
Combo ScalingStarter scaling 40%Combo scaling 40%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Completely invincible on frames 1 - 12Minimum guaranteed damage is 40%Values do not change on counter or Punish CounterThe final hit can be canceled into a jump