Street Fighter 6 version : Ver.2.0401.010
Update History|
Version DiffCSV Export

Import

Import mode

Share Saved Data

       
        
Move Name / Damage / D-Gauge Reduction (Guard)
Click to view gif player
Start-up Recovery Hit Block Stats
M Freeflow Kicks(3)
⇩⇨⇨ ✚ MP▸⇨ ✚ K▸⇨ ✚ K
motion
500 / 10,000
2,500 / 60,000
Frame Active : 21-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
21
64
D
-49
Move Name : M Freeflow Kicks(3)
Frame Start-up : 21
Frame Active : 21-22
Frame Recovery : 64
Recovery Hit : D
Recovery Block : -49
Cancel : -
Damage : 500
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 400
Properties : High
Miscellaneous :
Adds one Drink level on frame 59Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4
H Freeflow Kicks(3)
⇩⇨⇨ ✚ HP▸⇨ ✚ K▸⇨ ✚ K
motion
550 / 10,000
2,500 / 60,000
Frame Active : 24-25
Cancel : -
Damage : 550
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
24
64
D
-49
Move Name : H Freeflow Kicks(3)
Frame Start-up : 24
Frame Active : 24-25
Frame Recovery : 64
Recovery Hit : D
Recovery Block : -49
Cancel : -
Damage : 550
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 400
Properties : High
Miscellaneous :
Adds one Drink level on frame 62Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4
OD Freeflow Kicks(3)
⇩⇨⇨ ✚ P P▸⇨ ✚ K▸⇨ ✚ K
motion
600 / 10,000
2,500 / 60,000
Frame Active : 18-19
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
18
64
D
-49
Move Name : OD Freeflow Kicks(3)
Frame Start-up : 18
Frame Active : 18-19
Frame Recovery : 64
Recovery Hit : D
Recovery Block : -49
Cancel : -
Damage : 600
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 400
Properties : High
Miscellaneous :
Adds one Drink level on frame 56Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4
JamieUPD☆
L Swagger Step
⇩⇨⇦ ✚ LP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 17-25
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
17
17
D
-6
Move Name : L Swagger Step
Frame Start-up : 17
Frame Active : 17-25
Frame Recovery : 17
Recovery Hit : D
Recovery Block : -6
Cancel : SA3
Damage : 900
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
JamieUPD☆
M Swagger Step
⇩⇨⇦ ✚ MP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 20-28
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20
17
D
-6
Move Name : M Swagger Step
Frame Start-up : 20
Frame Active : 20-28
Frame Recovery : 17
Recovery Hit : D
Recovery Block : -6
Cancel : SA3
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
JamieUPD☆
H Swagger Step
⇩⇨⇦ ✚ HP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 25-33
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
25
16
D
-3
Move Name : H Swagger Step
Frame Start-up : 25
Frame Active : 25-33
Frame Recovery : 16
Recovery Hit : D
Recovery Block : -3
Cancel : SA3
Damage : 1200
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
JamieUPD☆
OD Swagger Step
⇩⇨⇦ ✚ P P
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 20-28
Cancel : SA2
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20
15
D
-1
Move Name : OD Swagger Step
Frame Start-up : 20
Frame Active : 20-28
Frame Recovery : 15
Recovery Hit : D
Recovery Block : -1
Cancel : SA2
Damage : 1100
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Produces a wall splat on Punish Counter
L Arrow Kick
⇨⇩⇨ ✚ LK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 5-14, 41-50
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5
52
D
-45
Move Name : L Arrow Kick
Frame Start-up : 5
Frame Active : 5-14, 41-50
Frame Recovery : 52
Recovery Hit : D
Recovery Block : -45
Cancel : -
Damage : 1000
Combo Scaling : Starter scaling 30%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 12Will only transition to the 2nd hit and after when the first attack hits
M Arrow Kick
⇨⇩⇨ ✚ MK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 8-16, 39-43
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8
51
D
-43
Move Name : M Arrow Kick
Frame Start-up : 8
Frame Active : 8-16, 39-43
Frame Recovery : 51
Recovery Hit : D
Recovery Block : -43
Cancel : -
Damage : 1200
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Will only transition to the 2nd hit and after when the first attack hits
H Arrow Kick
⇨⇩⇨ ✚ HK
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 10-18, 41-45, 54-57
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10
51
D
-43
Move Name : H Arrow Kick
Frame Start-up : 10
Frame Active : 10-18, 41-45, 54-57
Frame Recovery : 51
Recovery Hit : D
Recovery Block : -43
Cancel : -
Damage : 1400
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 16Will only transition to the 2nd hit and after when the first attack hits
OD Arrow Kick
⇨⇩⇨ ✚ K K
motion
1,500 / 10,000
4,000 / 60,000
Frame Active : 6-12, 37-38, 50-51
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6
53
D
-43
Move Name : OD Arrow Kick
Frame Start-up : 6
Frame Active : 6-12, 37-38, 50-51
Frame Recovery : 53
Recovery Hit : D
Recovery Block : -43
Cancel : -
Damage : 1500
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Completely invincible from frames 1 - 9Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 10 - 12The second hit and subsequent attacks only come out if the first attack hits
L Luminous Dive Kick
(Drink level 1 or higher)(During a forward jump)⇩⇨⇦ ✚ LK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 11,14-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11
...
D
-
Move Name : L Luminous Dive Kick
Frame Start-up : 11
Frame Active : 11,14-until landing
Frame Recovery : 13 frame(s) after landing
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 600
Properties : High
Miscellaneous :
Available at Drink Level 1 and higher
M Luminous Dive Kick
(Drink level 1 or higher)(During a forward jump)⇩⇨⇦ ✚ MK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 11,14-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11
...
D
-
Move Name : M Luminous Dive Kick
Frame Start-up : 11
Frame Active : 11,14-until landing
Frame Recovery : 13 frame(s) after landing
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 600
Properties : High
Miscellaneous :
Available at Drink Level 1 and higher
H Luminous Dive Kick
(Drink level 1 or higher)(During a forward jump)⇩⇨⇦ ✚ HK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 11,14-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11
...
D
-
Move Name : H Luminous Dive Kick
Frame Start-up : 11
Frame Active : 11,14-until landing
Frame Recovery : 13 frame(s) after landing
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 600
Properties : High
Miscellaneous :
Available at Drink Level 1 and higher
OD Luminous Dive Kick
(Drink level 1 or higher)(During a forward jump)⇩⇨⇦ ✚ K K
motion
800 / 10,000
2,000 / 60,000
Frame Active : 11,14-until landing
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11
...
D
-
Move Name : OD Luminous Dive Kick
Frame Start-up : 11
Frame Active : 11,14-until landing
Frame Recovery : 13 frame(s) after landing
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 800
Combo Scaling : Starter scaling 20%Immediate scaling 10%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Available at Drink Level 1 and higher
L Bakkai
(Drink level 2 or higher)⇩⇨⇨ ✚ LK
motion
1,400 / 10,000
3,500 / 60,000
Frame Active : 18-19, 22-24, 29-30, 42-43
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2800
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
18
24
D
-12
Move Name : L Bakkai
Frame Start-up : 18
Frame Active : 18-19, 22-24, 29-30, 42-43
Frame Recovery : 24
Recovery Hit : D
Recovery Block : -12
Cancel : SA3
Damage : 1400
Combo Scaling :
Drive Gauge Increase Hit : 2800
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 2000
Properties : High
Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 3 - 24The last hit can be canceled into SA3/Critical Art
M Bakkai
(Drink level 2 or higher)⇩⇨⇨ ✚ MK
motion
1,600 / 10,000
4,500 / 60,000
Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
Cancel : SA3
Damage : 1600
Drive Gauge Increase Hit : 4200
Drive Gauge Decrease Block : -4500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
22
31
D
-16
Move Name : M Bakkai
Frame Start-up : 22
Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
Frame Recovery : 31
Recovery Hit : D
Recovery Block : -16
Cancel : SA3
Damage : 1600
Combo Scaling :
Drive Gauge Increase Hit : 4200
Drive Gauge Decrease Block : -4500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 3000
Properties : High
Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 4 - 26The last hit can be canceled into SA3/Critical Art
H Bakkai
(Drink level 2 or higher)⇩⇨⇨ ✚ HK
motion
1,800 / 10,000
5,000 / 60,000
Frame Active : 25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
Cancel : SA3
Damage : 1800
Drive Gauge Increase Hit : 4900
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
25
32
D
-17
Move Name : H Bakkai
Frame Start-up : 25
Frame Active : 25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
Frame Recovery : 32
Recovery Hit : D
Recovery Block : -17
Cancel : SA3
Damage : 1800
Combo Scaling :
Drive Gauge Increase Hit : 4900
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 3500
Properties : High
Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 5 - 33The last hit can be canceled into SA3/Critical Art
OD Bakkai
(Drink level 2 or higher)⇩⇨⇨ ✚ K K
motion
2,000 / 10,000
6,500 / 60,000
Frame Active : 18-23, 27-28, 37-38, 42-43, 51-52, 60-61, 74-75, 87-88, 93-94, 99-100
Cancel : SA2
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -6500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
18
59
D
-43
Move Name : OD Bakkai
Frame Start-up : 18
Frame Active : 18-23, 27-28, 37-38, 42-43, 51-52, 60-61, 74-75, 87-88, 93-94, 99-100
Frame Recovery : 59
Recovery Hit : D
Recovery Block : -43
Cancel : SA2
Damage : 2000
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -6500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 3200
Properties : High
Miscellaneous :
Invincible to projectiles from frames 3 - 28Only the 7th hit can be canceled into SA3/Critical Art
Tenshin
(Drink level 3 or higher)(When near opponent)⇨⇨⇩⇨⇦ ✚ K
motion
0 / 10,000
0 / 60,000
Frame Active : 8-9
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : Throw
8
52
8
-
Move Name : Tenshin
Frame Start-up : 8
Frame Active : 8-9
Frame Recovery : 52
Recovery Hit : 8
Recovery Block : -
Cancel : -
Damage : 0
Combo Scaling : *Immediate scaling 20%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 1000
Properties : Throw
Miscellaneous :
Available at Drink Level 3 or higher* Combo scaling starts from the 3rd hit
< Prev   Next >141~160 / 2442




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
M Freeflow Kicks(3)
Frame Start-up21
Frame Active21-22
Frame Recovery64
Recovery HitD
Recovery Block-49
Cancel-
Damage500
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase400
PropertiesHigh
Miscellaneous :
Adds one Drink level on frame 59Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
H Freeflow Kicks(3)
Frame Start-up24
Frame Active24-25
Frame Recovery64
Recovery HitD
Recovery Block-49
Cancel-
Damage550
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase400
PropertiesHigh
Miscellaneous :
Adds one Drink level on frame 62Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
OD Freeflow Kicks(3)
Frame Start-up18
Frame Active18-19
Frame Recovery64
Recovery HitD
Recovery Block-49
Cancel-
Damage600
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase400
PropertiesHigh
Miscellaneous :
Adds one Drink level on frame 56Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
L Swagger Step
Frame Start-up17
Frame Active17-25
Frame Recovery17
Recovery HitD
Recovery Block-6
CancelSA3
Damage900
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
M Swagger Step
Frame Start-up20
Frame Active20-28
Frame Recovery17
Recovery HitD
Recovery Block-6
CancelSA3
Damage1,000
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
H Swagger Step
Frame Start-up25
Frame Active25-33
Frame Recovery16
Recovery HitD
Recovery Block-3
CancelSA3
Damage1,200
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
OD Swagger Step
Frame Start-up20
Frame Active20-28
Frame Recovery15
Recovery HitD
Recovery Block-1
CancelSA2
Damage1,100
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Produces a wall splat on Punish Counter
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
L Arrow Kick
Frame Start-up5
Frame Active5-14, 41-50
Frame Recovery52
Recovery HitD
Recovery Block-45
Cancel-
Damage1,000
Combo ScalingStarter scaling 30%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 12Will only transition to the 2nd hit and after when the first attack hits
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
M Arrow Kick
Frame Start-up8
Frame Active8-16, 39-43
Frame Recovery51
Recovery HitD
Recovery Block-43
Cancel-
Damage1,200
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Will only transition to the 2nd hit and after when the first attack hits
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
H Arrow Kick
Frame Start-up10
Frame Active10-18, 41-45, 54-57
Frame Recovery51
Recovery HitD
Recovery Block-43
Cancel-
Damage1,400
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 16Will only transition to the 2nd hit and after when the first attack hits
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
OD Arrow Kick
Frame Start-up6
Frame Active6-12, 37-38, 50-51
Frame Recovery53
Recovery HitD
Recovery Block-43
Cancel-
Damage1,500
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Completely invincible from frames 1 - 9Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 10 - 12The second hit and subsequent attacks only come out if the first attack hits
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
L Luminous Dive Kick
Frame Start-up11
Frame Active11,14-until landing
Frame Recovery13 frame(s) after landing
Recovery HitD
Recovery Block-
Cancel-
Damage1,000
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase600
PropertiesHigh
Miscellaneous :
Available at Drink Level 1 and higher
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
M Luminous Dive Kick
Frame Start-up11
Frame Active11,14-until landing
Frame Recovery13 frame(s) after landing
Recovery HitD
Recovery Block-
Cancel-
Damage1,000
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase600
PropertiesHigh
Miscellaneous :
Available at Drink Level 1 and higher
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
H Luminous Dive Kick
Frame Start-up11
Frame Active11,14-until landing
Frame Recovery13 frame(s) after landing
Recovery HitD
Recovery Block-
Cancel-
Damage1,000
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase600
PropertiesHigh
Miscellaneous :
Available at Drink Level 1 and higher
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
OD Luminous Dive Kick
Frame Start-up11
Frame Active11,14-until landing
Frame Recovery13 frame(s) after landing
Recovery HitD
Recovery Block-
Cancel-
Damage800
Combo ScalingStarter scaling 20%Immediate scaling 10%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Available at Drink Level 1 and higher
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
L Bakkai
Frame Start-up18
Frame Active18-19, 22-24, 29-30, 42-43
Frame Recovery24
Recovery HitD
Recovery Block-12
CancelSA3
Damage1,400
Combo Scaling
Drive Gauge Increase Hit2,800
Drive Gauge Decrease Block-3,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase2,000
PropertiesHigh
Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 3 - 24The last hit can be canceled into SA3/Critical Art
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
M Bakkai
Frame Start-up22
Frame Active22-23, 25-26, 30-31, 37-38, 51-52, 58-59
Frame Recovery31
Recovery HitD
Recovery Block-16
CancelSA3
Damage1,600
Combo Scaling
Drive Gauge Increase Hit4,200
Drive Gauge Decrease Block-4,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase3,000
PropertiesHigh
Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 4 - 26The last hit can be canceled into SA3/Critical Art
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
H Bakkai
Frame Start-up25
Frame Active25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
Frame Recovery32
Recovery HitD
Recovery Block-17
CancelSA3
Damage1,800
Combo Scaling
Drive Gauge Increase Hit4,900
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase3,500
PropertiesHigh
Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 5 - 33The last hit can be canceled into SA3/Critical Art
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
OD Bakkai
Frame Start-up18
Frame Active18-23, 27-28, 37-38, 42-43, 51-52, 60-61, 74-75, 87-88, 93-94, 99-100
Frame Recovery59
Recovery HitD
Recovery Block-43
CancelSA2
Damage2,000
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-6,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase3,200
PropertiesHigh
Miscellaneous :
Invincible to projectiles from frames 3 - 28Only the 7th hit can be canceled into SA3/Critical Art
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
Tenshin
Frame Start-up8
Frame Active8-9
Frame Recovery52
Recovery Hit8
Recovery Block-
Cancel-
Damage0
Combo Scaling*Immediate scaling 20%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase1,000
PropertiesThrow
Miscellaneous :
Available at Drink Level 3 or higher* Combo scaling starts from the 3rd hit