Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Standing Medium Kick MK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 8-10
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
8 15 6 -2 List of startUp 2F or less.
Blanka Standing Medium Punch MP
motion
700 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : SA
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
10 15 3 -4 List of startUp 4F or less.
Cammy Crouching Heavy Punch ⇩ ✚ HP
motion
700 / 10,000
5,000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10 15 7 1 -
Chun-Li Swift Thrust ⇦ or ⇨ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 7-9
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 15 2 -3 List of startUp 3F or less.
Chun-Li H Hundred Lightning Kicks ⇨ ✚ HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-24, 28-29, 32-33, 38-39, 46-47
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
23 15 D -3 List of startUp 3F or less.
Dee Jay Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 14-23
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
14 15 D -11 List of startUp 11F or less.
ED Standing Medium Punch MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 7-9
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 15 6 -1 List of startUp 1F or less.
ED Flicker Combination(2) LK▸LK
motion
400 / 10,000
1,000 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 15 3 -3 List of startUp 3F or less.
Gouki/Akuma Standing Medium Kick MK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 7-11
Cancel : C
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
7 15 3 -3 List of startUp 3F or less.
Gouki/Akuma Standing Heavy Kick HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 13-15, 24-27
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 15 7 3 -
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 15
[05] Recovery Hit : 6
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
2 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 15
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 15
[05] Recovery Hit : 7
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Swift Thrust
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 15
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Hundred Lightning Kicks
[02] Frame Start-up : 23
[03] Frame Active : 23-24, 28-29, 32-33, 38-39, 46-47
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 4th hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 14
[03] Frame Active : 14-23
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 15
[05] Recovery Hit : 6
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Flicker Combination(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 15
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-11
[04] Frame Recovery : 15
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 24-27
[04] Frame Recovery : 15
[05] Recovery Hit : 7
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position1 frames of recovery added when the attack misses