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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Crouching Medium Kick ⇩ ✚ MK
motion
600 / 10,000
2,000 / 60,000
Frame Active : 7-9
Cancel : SA
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
7 16 5 1 -
A.K.I Qiu Niu ⇨ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 14-16, 22-24
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
14 16 4 2 -
Alex Crouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 8-9
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
8 16 1 -2 -
Blanka Crouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-13
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 16 -1 -5 ⚔ Punish List(Start-up 5F or less)
Cammy L Quick Spin Knuckle ⇦ ✚ LP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 21-24
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
21 16 2 -3 -
Cammy M Quick Spin Knuckle ⇦ ✚ MP
motion
800 / 10,000
4,500 / 60,000
Frame Active : 24-27
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4500
Drive Gauge Decrease Punish Counter : -7000
Properties : High
24 16 3 -2 -
Chun-Li Standing Medium Kick MK
motion
500 / 10,000
3,000 / 60,000
Frame Active : 7-10
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 16 4 -2 -
Chun-Li M Hazanshu ⇦ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 27-29
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
27 16 2 -3 -
Chun-Li OD Hazanshu ⇦ ✚ K K
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 26-28
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
26 16 D -5 ⚔ Punish List(Start-up 5F or less)
C.Viper Crouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-9
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 16 5 -2 -
C.Viper Double Kick ⇨ ✚ HK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 11-13, 29-31
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 16 4 -2 -
Dee Jay Standing Medium Kick MK
motion
600 / 10,000
4,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
9 16 6 -1 -
Dee Jay Sunrise Heel ⇨ ✚ MK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 19-23
Cancel : SA
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
19 16 5 1 -
Dee Jay Waning Moon (During Jus Cool)MK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 25-27
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
25 16 D 1 -
Dhalsim Crouching Light Kick ⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 4-10
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
4 16 -5 -10 ⚔ Punish List(Start-up 10F or less)
Dhalsim Crouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 12-14
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
12 16 0 -4 ⚔ Punish List(Start-up 4F or less)
Dhalsim Yoga Uppercut ⇦ ✚ MP
motion
700 / 10,000
3,000 / 60,000
Frame Active : 8-13
Cancel : C
Damage : 700
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
8 16 2 -3 -
ED Standing Medium Kick MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 10-11
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 16 0 -5 ⚔ Punish List(Start-up 5F or less)
ED Crouching Medium Kick ⇩ ✚ MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-10
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 16 8 -1 -
ED Flicker Combination(3) LK▸LK▸LK
motion
600 / 10,000
1,500 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 16 1 -8 ⚔ Punish List(Start-up 8F or less)
Next >1~20 / 58




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Qiu Niu
[02] Frame Start-up : 14
[03] Frame Active : 14-16, 22-24
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 16
[05] Recovery Hit : 1
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 16
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : L Quick Spin Knuckle
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : M Quick Spin Knuckle
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 16
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 23

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Hazanshu
[02] Frame Start-up : 27
[03] Frame Active : 27-29
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Considered airborne from frames 6 - 24

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Hazanshu
[02] Frame Start-up : 26
[03] Frame Active : 26-28
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -5
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Projectile invincible from frames 22 - 28Considered airborne from frames 6 - 23

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Double Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 29-31
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 16
[05] Recovery Hit : 6
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Sunrise Heel
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Waning Moon
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponentAdds a ground bounding effect on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-10
[04] Frame Recovery : 16
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 16
[05] Recovery Hit : 0
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Yoga Uppercut
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 16
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10
[04] Frame Recovery : 16
[05] Recovery Hit : 8
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
3 frames of recovery added when the attack missesForces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Flicker Combination(3)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :