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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Standing Heavy Punch HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
12 21 1 -4 ⚔ Punish List(Start-up 4F or less)
A.K.I Chi Wen ⇨ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 16-18
Cancel : SA
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
16 21 3 -4 ⚔ Punish List(Start-up 4F or less)
A.K.I M Serpent Lash ⇨ ✚ MP
motion
*600 / 10,000
5,000 / 60,000
Frame Active : 14-22
Cancel : SA3
Damage : *600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
14 21 D -12 ⚔ Punish List(Start-up 12F or less)
Alex Palm Strikes MP▸HP
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 15-17
Cancel : *
Damage : 1200
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
15 21 D -3 -
Alex L Flash Axe ⇨ ✚ LP
motion
800 / 10,000
3,000 / 60,000
Frame Active : 13-15
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 21 3 -4 ⚔ Punish List(Start-up 4F or less)
Cammy Standing Heavy Kick HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 11-13
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 21 2 -3 -
Cammy L Spiral Arrow ⇨ ✚ LK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 9-21
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 21 D -12 ⚔ Punish List(Start-up 12F or less)
Cammy M Spiral Arrow ⇨ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 9-23
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 21 D -14 ⚔ Punish List(Start-up 14F or less)
Cammy H Spiral Arrow ⇨ ✚ HK
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 15-17, 19-30
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2600
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
15 21 D -12 ⚔ Punish List(Start-up 12F or less)
Chun-Li OD Hundred Lightning Kicks ⇨ ✚ K K
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 8-9, 14-15, 20-21, 26-27, 32-33
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 21 3 -3 -
C.Viper Standing Heavy Punch HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 21 3 -2 -
C.Viper OD Thunder Dash ⇦ ✚ P P
motion
1,600 / 10,000
5,000 / 60,000
Frame Active : 18-21, 38-41
Cancel : SA2
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
18 21 D -2 -
C.Viper OD Burning Kick ⇨ ✚ K K
motion
1,500 / 10,000
5,000 / 60,000
Frame Active : 8-10, 32-35
Cancel : SA2
Damage : 1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
8 21 D -4 ⚔ Punish List(Start-up 4F or less)
Dee Jay OD Maximum Strike (During OD Jus Cool)HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 11-15
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 21 D -8 ⚔ Punish List(Start-up 8F or less)
ED Cobra Punch ⇨ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
17 21 1 -3 -
E.Honda Harai Kick ⇨ ✚ HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
14 21 1 -5 ⚔ Punish List(Start-up 5F or less)
Gouki/Akuma Viscera Piercer MP▸MP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 7-9
Cancel : C
Damage : 700
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 21 -1 -6 ⚔ Punish List(Start-up 6F or less)
Gouki/Akuma Kikoku Combination(2) ⇨✚HP▸⇨✚HP
motion
600 / 10,000
5,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10 21 D -10 ⚔ Punish List(Start-up 10F or less)
Gouki/Akuma L Tatsumaki Zanku-kyaku ⇦ ✚ LK
motion
600 / 10,000
4,000 / 60,000
Frame Active : 12-13
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 21 D -13 ⚔ Punish List(Start-up 13F or less)
Guile Standing Heavy Kick HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 13-15
Cancel : SA
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 21 4 -4 ⚔ Punish List(Start-up 4F or less)
Next >1~20 / 65




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Chi Wen
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
1 frame of recovery subtracted when the attack hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : M Serpent Lash
[02] Frame Start-up : 14
[03] Frame Active : 14-22
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : *600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 700 damage and produces a crumple stun on Toxic Blossom triggerClashes with projectiles (Once)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Palm Strikes
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 30%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can only transition to Prowler Stance on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : L Flash Axe
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 21
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on Punish Counter2 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : L Spiral Arrow
[02] Frame Start-up : 9
[03] Frame Active : 9-21
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 9 - 24

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : M Spiral Arrow
[02] Frame Start-up : 9
[03] Frame Active : 9-23
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 9 - 26

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : H Spiral Arrow
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 19-30
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2600
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 33

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Hundred Lightning Kicks
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 14-15, 20-21, 26-27, 32-33
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 5th hit can be canceled into a Level 3 Super Art or Critical ArtForces a crumple state when the final hit lands as a Punish CounterCan transition into Lightning Kick Barrage either on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Thunder Dash
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 38-41
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1600
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Burning Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10, 32-35
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA2
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 11 - 43

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Maximum Strike
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Cobra Punch
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Feet are invincible between frames 7 - 19Forces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Harai Kick
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Forces a juggle state on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Viscera Piercer
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 21
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Kikoku Combination(2)
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : L Tatsumaki Zanku-kyaku
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 276 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 21
[05] Recovery Hit : 4
[06] Recovery Block : -4
[07] Cancel : SA
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :