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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I L Serpent Lash ⇨ ✚ LP
motion
*500 / 10,000
3,000 / 60,000
Frame Active : 14-16
Cancel : SA3
Damage : *500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 26 1 -8 ⚔ Punish List(Start-up 8F or less)
A.K.I Drive Reversal (while blocking): Feng Shi (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
A.K.I Drive Reversal (while recovering): Feng Shi (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Alex Crouching Heavy Kick ⇩ ✚ HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10 26 D -11 ⚔ Punish List(Start-up 11F or less)
Alex Drive Reversal (while blocking): Headbutt (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Alex Drive Reversal (while recovering): Headbutt (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Blanka H Rolling Attack ⇨ ✚ HP
motion
1,300 / 10,000
1,0000 / 60,000
Frame Active : 22-41
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 26 D -15 ⚔ Punish List(Start-up 15F or less)
Blanka [Lightning Beast] H Rolling Attack ⇨ ✚ HP
motion
1,400 / 10,000
6,000 / 60,000
Frame Active : 22-41
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 26 D -21 ⚔ Punish List(Start-up 21F or less)
Blanka Drive Reversal (while blocking): Quick Rolling Attack (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Blanka Drive Reversal (while recovering): Quick Rolling Attack (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Cammy Drive Reversal (while blocking): Countersnipe (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Cammy Drive Reversal (while recovering): Countersnipe (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Chun-Li Drive Reversal (while blocking): Hoyoku Kick (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22, 33-35
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Chun-Li Drive Reversal (while recovering): Hoyoku Kick (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20, 31-33
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
C.Viper L Seismic Hammer ⇨⇩ ✚ LP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 24-31
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
24 26 D -10 ⚔ Punish List(Start-up 10F or less)
C.Viper M Seismic Hammer ⇨⇩ ✚ MP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 24-31
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
24 26 D -10 ⚔ Punish List(Start-up 10F or less)
C.Viper H Seismic Hammer ⇨⇩ ✚ HP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 24-31
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
24 26 D -10 ⚔ Punish List(Start-up 10F or less)
C.Viper OD Seismic Hammer ⇨⇩ ✚ P P
motion
900 / 10,000
2,000 / 60,000
Frame Active : 19-26
Cancel : SA2
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
19 26 D -8 ⚔ Punish List(Start-up 8F or less)
C.Viper Drive Reversal (while blocking): Counter Spark (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
C.Viper Drive Reversal (while recovering): Counter Spark (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Next >1~20 / 97




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[00] Character : A.K.I
[01] Move Name : L Serpent Lash
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 26
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles (Once)Produces a crumple stun on Punish Counter, and +16 frame advantage*+22 on Toxic Blossom

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[00] Character : A.K.I
[01] Move Name : Drive Reversal (while blocking): Feng Shi
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : A.K.I
[01] Move Name : Drive Reversal (while recovering): Feng Shi
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

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[00] Character : Alex
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

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[00] Character : Alex
[01] Move Name : Drive Reversal (while blocking): Headbutt
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 225 frames of recovery added on hit

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[00] Character : Alex
[01] Move Name : Drive Reversal (while recovering): Headbutt
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 205 frames of recovery added on hit

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[00] Character : Blanka
[01] Move Name : H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 6

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

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[00] Character : Blanka
[01] Move Name : Drive Reversal (while blocking): Quick Rolling Attack
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Blanka
[01] Move Name : Drive Reversal (while recovering): Quick Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

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[00] Character : Cammy
[01] Move Name : Drive Reversal (while blocking): Countersnipe
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Cammy
[01] Move Name : Drive Reversal (while recovering): Countersnipe
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

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[00] Character : Chun-Li
[01] Move Name : Drive Reversal (while blocking): Hoyoku Kick
[02] Frame Start-up : 20
[03] Frame Active : 20-22, 33-35
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 227 frames of recovery added on hit

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[00] Character : Chun-Li
[01] Move Name : Drive Reversal (while recovering): Hoyoku Kick
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 31-33
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 207 frames of recovery added on hit

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[00] Character : C.Viper
[01] Move Name : L Seismic Hammer
[02] Frame Start-up : 24
[03] Frame Active : 24-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can transition into Feint on frame 11Can be canceled into High Jump

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[00] Character : C.Viper
[01] Move Name : M Seismic Hammer
[02] Frame Start-up : 24
[03] Frame Active : 24-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can transition into Feint on frame 11Can be canceled into High Jump

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[00] Character : C.Viper
[01] Move Name : H Seismic Hammer
[02] Frame Start-up : 24
[03] Frame Active : 24-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can transition into Feint on frame 11Can be canceled into High Jump

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[00] Character : C.Viper
[01] Move Name : OD Seismic Hammer
[02] Frame Start-up : 19
[03] Frame Active : 19-26
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA2
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can be canceled into High Jump

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[00] Character : C.Viper
[01] Move Name : Drive Reversal (while blocking): Counter Spark
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 225 frames of recovery added on hit

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[00] Character : C.Viper
[01] Move Name : Drive Reversal (while recovering): Counter Spark
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 205 frames of recovery added on hit