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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Dhalsim Standing Heavy Punch HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 16-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
16 27 -6 -11 ⚔ Punish List(Start-up 11F or less)
Elena Trunk Slap(3) ⇨ ✚ HP▸HP▸HP
motion
750 / 10,000
2,000 / 60,000
Frame Active : 7-9, 15-17
Cancel : -
Damage : 750
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3000
Properties : High
7 27 D -16 ⚔ Punish List(Start-up 16F or less)
Elena M Spinning Scythe ⇦ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 20-23, 43-45, 68-72, 75-76
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
20 27 D -14 ⚔ Punish List(Start-up 14F or less)
Gouki/Akuma Rago High Kick ⇦ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 27 D -15 ⚔ Punish List(Start-up 15F or less)
Jamie Ransui Haze(3rd hit / delayed) (Drink level 4 or higher)⇨✚HK▸⇦ ✚ HK▸P
motion
1,200 / 10,000
1,1000 / 60,000
Frame Active : 4-5, 14-15, 27-28
Cancel : C
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -11000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
4 27 D -9 ⚔ Punish List(Start-up 9F or less)
Jamie [Drink level 4]Freeflow Strikes(2) ⇨ ✚ P▸⇨ ✚ P
motion
450 / 10,000
3,000 / 60,000
Frame Active : 15-16, 22-23
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
15 27 -2 -10 ⚔ Punish List(Start-up 10F or less)
Jamie [Drink level 4]OD Freeflow Strikes(2) ⇨ ✚ P P▸⇨ ✚ P
motion
500 / 10,000
3,000 / 60,000
Frame Active : 15-16, 22-23
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
15 27 -2 -10 ⚔ Punish List(Start-up 10F or less)
Juri Death Crest(3) MP▸⇦ ✚ HP▸HP
motion
600 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : SA*
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
17 27 D -16 ⚔ Punish List(Start-up 16F or less)
Juri Go Ohsatsu ⇨ ✚ HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 18-21
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 27 D -11 ⚔ Punish List(Start-up 11F or less)
Juri [Boosted]Go Ohsatsu ⇨ ✚ HK
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : 18-21, 34-36
Cancel : SA3*
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 27 D -10 ⚔ Punish List(Start-up 10F or less)
Ken Chin Buster MP▸HP
motion
400 / 10,000
1,000 / 60,000
Frame Active : 11-13
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 400
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11 27 D -14 ⚔ Punish List(Start-up 14F or less)
Ken Triple Flash Kicks (2) MK▸MK
motion
400 / 10,000
2,500 / 60,000
Frame Active : 11-12
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11 27 D -12 ⚔ Punish List(Start-up 12F or less)
Lily Desert Storm(2) ⇨ ✚ HP▸HP
motion
500 / 10,000
2,000 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20 27 0 -9 ⚔ Punish List(Start-up 9F or less)
Luke Triple Impact(3) LP▸MP▸HP
motion
800 / 10,000
1,500 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 27 D -14 ⚔ Punish List(Start-up 14F or less)
Luke Snapback Combo(4) MP▸MP▸MP▸MP
motion
500 / 10,000
1,500 / 60,000
Frame Active : 11-12
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11 27 D -12 ⚔ Punish List(Start-up 12F or less)
Luke L Flash Knuckle ⇦ ✚ LP
motion
700 / 10,000
3,000 / 60,000
Frame Active : 13-15
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 27 D -12 ⚔ Punish List(Start-up 12F or less)
Luke M Flash Knuckle ⇦ ✚ MP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 19-21
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
19 27 3 -8 ⚔ Punish List(Start-up 8F or less)
Manon Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 11-12
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 27 D -12 ⚔ Punish List(Start-up 12F or less)
Manon M Rond-point ⇨ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 11-13, 17-19
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11 27 D -14 ⚔ Punish List(Start-up 14F or less)
Rashid H Eagle Spike ⇦ ✚ HK
motion
1,500 / 10,000
8,000 / 60,000
Frame Active : 26-38
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
26 27 D -36 ⚔ Punish List(Start-up 36F or less)
Next >1~20 / 26




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 27
[05] Recovery Hit : -6
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : Trunk Slap(3)
[02] Frame Start-up : 7
[03] Frame Active : 7-9, 15-17
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 750
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 850
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : M Spinning Scythe
[02] Frame Start-up : 20
[03] Frame Active : 20-23, 43-45, 68-72, 75-76
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to Lynx Whirl on hit from frames 48 - 50Can transition to Lynx Whirl on block on frame 50

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Rago High Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Ransui Haze(3rd hit / delayed)
[02] Frame Start-up : 4
[03] Frame Active : 4-5, 14-15, 27-28
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -11000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : [Drink level 4]Freeflow Strikes(2)
[02] Frame Start-up : 15
[03] Frame Active : 15-16, 22-23
[04] Frame Recovery : 27
[05] Recovery Hit : -2
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : [Drink level 4]OD Freeflow Strikes(2)
[02] Frame Start-up : 15
[03] Frame Active : 15-16, 22-23
[04] Frame Recovery : 27
[05] Recovery Hit : -2
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Death Crest(3)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
*Can only be canceled into a Super Art on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Go Ohsatsu
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Boosted]Go Ohsatsu
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 34-36
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3*
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
* Can transition to boosted Saihasho or boosted Ankensatsu when Fuha is stocked Cannot use the same attack twice

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : Chin Buster
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 400
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : Triple Flash Kicks (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-12
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : Desert Storm(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 27
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : Triple Impact(3)
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : Snapback Combo(4)
[02] Frame Start-up : 11
[03] Frame Active : 11-12
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : L Flash Knuckle
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 18 frames to change propertiesPerform the Perfect version by releasing the button between frames 18 - 20Can be canceled into a special move or Super Art on the 40th frame when the attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : M Flash Knuckle
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 27
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 18 frames to change propertiesPerform the Perfect version by releasing the button between frames 18 - 20

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-12
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : M Rond-point
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 17-19
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1350
[14] Properties : High
[15] Miscellaneous :
The upper part of Manon's body is invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 7 - 19Only the first hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : H Eagle Spike
[02] Frame Start-up : 26
[03] Frame Active : 26-38
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Attack properties changed by air currents are active from frames 6 - 31Considered airborne from frames 15 - 44