Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka Wild Nail ⇨ ✚ HP
motion
1,100 / 10,000
6,000 / 60,000
Frame Active : 18-21
Cancel : *
Damage : 1100
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 31 D -15 List of startUp 15F or less.
Blanka Wild Lift (During Coward Crouch)P
motion
600 / 10,000
3,000 / 60,000
Frame Active : 8-14
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
8 31 D -21 List of startUp 21F or less.
Gouki/Akuma M Tatsumaki Zanku-kyaku ⇦ ✚ MK
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 11-12, 26-27
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 31 D -13 List of startUp 13F or less.
Jamie M Bakkai (Drink level 2 or higher)⇩⇨ ✚ MK
motion
1,600 / 10,000
4,500 / 60,000
Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
Cancel : SA3
Damage : 1600
Drive Gauge Increase Hit : 4200
Drive Gauge Decrease Block : -4500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
22 31 D -16 List of startUp 16F or less.
JP Malice  ✚ HP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 16-18
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
16 31 D -14 List of startUp 14F or less.
Ken M Tatsumaki Senpu-kyaku ⇦ ✚ MK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 14-15, 29-30
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 31 D -12 List of startUp 12F or less.
Ken H Tatsumaki Senpu-kyaku ⇦ ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 16-17, 31-32, 46-47
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 31 D -12 List of startUp 12F or less.
Luke L Flash Knuckle ⇦ ✚ LP
motion
700 / 10,000
3,000 / 60,000
Frame Active : 13-15
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 31 D -18 List of startUp 18F or less.
Mai [Boosted]SA2 Chou Hissatsu Shinobi Bachi ⇨⇩⇨ ✚ K
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 7-42
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
7 31 D -24 List of startUp 24F or less.
Rashid L Eagle Spike ⇦ ✚ LK
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 15-27
Cancel : *SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
15 31 D -36 List of startUp 36F or less.
Next




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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Wild Nail
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : *
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can transition to Coward Crouch between frames 33 - 34Properties change to the following when the attack lands as a Punish Counter:- Produces a crumple stun if the opponent is standing on the ground- Forces a floor bound if the attack hits a mid-air opponent

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Wild Lift
[02] Frame Start-up : 8
[03] Frame Active : 8-14
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Tatsumaki Zanku-kyaku
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 26-27
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Bakkai
[02] Frame Start-up : 22
[03] Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4200
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 4 - 26The last hit can be canceled into SA3/Critical Art

Moving the mouse cursor on the video to control the sequence.
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[00] Character : JP
[01] Move Name : Malice
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : M Tatsumaki Senpu-kyaku
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 29-30
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 41

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : H Tatsumaki Senpu-kyaku
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 31-32, 46-47
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 10 - 61

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : L Flash Knuckle
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 18 frames to change propertiesPerform the Perfect version by releasing the button between frames 18 - 20

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : [Boosted]SA2 Chou Hissatsu Shinobi Bachi
[02] Frame Start-up : 7
[03] Frame Active : 7-42
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling : Starter scaling 40%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 8Projectile invincibility from frames 9 - 12Minimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : L Eagle Spike
[02] Frame Start-up : 15
[03] Frame Active : 15-27
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : *SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Attack properties changed by air currents are active from frames 4 - 15Considered airborne from frames 9 - 38*Can only be canceled into Super Art 3 on hit