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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I H Serpent Lash ⇨ ✚ HP
motion
*700 / 10,000
6,000 / 60,000
Frame Active : 11-16
Cancel : SA3
Damage : *700
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
11 32 D -20 ⚔ Punish List(Start-up 20F or less)
Alex Dangerous Armbar (During Prowler Stance)(When close to a standing opponent)⇩ ✚ LPLK
motion
2,000 / 10,000
0 / 60,000
Frame Active : 21-23
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
21 32 D - -
ED M Psycho Uppercut ⇨⇩ ✚ MP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 14-19
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 32 D -20 ⚔ Punish List(Start-up 20F or less)
ED OD Psycho Flicker ⇨ ✚ K K
motion
*800 / 10,000
3,000 / 60,000
Frame Active : 25-28
Cancel : SA2
Damage : *800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
25 32 D 4 -
E.Honda Taiho Cannon Lift (During Sumo Dash)⇩ ✚ P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 12-13, 31-33
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 32 D -22 ⚔ Punish List(Start-up 22F or less)
E.Honda OD Taiho Cannon Lift (During OD Sumo Dash)⇩ ✚ P
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : 12-13, 31-33
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2500
Properties : High
12 32 D -22 ⚔ Punish List(Start-up 22F or less)
Gouki/Akuma M Adamant Flame(2) ⇦ ✚ MP▸⇨ ✚ P
motion
600 / 10,000
4,000 / 60,000
Frame Active : 7-10
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
7 32 D -18 ⚔ Punish List(Start-up 18F or less)
Jamie L Freeflow Kicks(2) ⇨ ✚ LP▸⇨ ✚ K
motion
250 / 10,000
2,500 / 60,000
Frame Active : 14-15
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14 32 -7 -15 ⚔ Punish List(Start-up 15F or less)
Jamie M Freeflow Kicks(2) ⇨ ✚ MP▸⇨ ✚ K
motion
300 / 10,000
2,500 / 60,000
Frame Active : 17-18
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
17 32 -7 -15 ⚔ Punish List(Start-up 15F or less)
Jamie H Freeflow Kicks(2) ⇨ ✚ HP▸⇨ ✚ K
motion
300 / 10,000
2,500 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
20 32 -7 -15 ⚔ Punish List(Start-up 15F or less)
Jamie OD Freeflow Kicks(2) ⇨ ✚ P P▸⇨ ✚ K
motion
350 / 10,000
2,500 / 60,000
Frame Active : 14-15
Cancel : -
Damage : 350
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14 32 -7 -15 ⚔ Punish List(Start-up 15F or less)
Jamie H Bakkai (Drink level 2 or higher)⇩⇨ ✚ HK
motion
1,800 / 10,000
5,000 / 60,000
Frame Active : 25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
Cancel : SA3
Damage : 1800
Drive Gauge Increase Hit : 4900
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
25 32 D -17 ⚔ Punish List(Start-up 17F or less)
Ken L Tatsumaki Senpu-kyaku ⇦ ✚ LK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 4-5, 12-14
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
4 32 D -14 ⚔ Punish List(Start-up 14F or less)
Mai OD Hissatsu Shinobi Bachi ⇨ ✚ K K
motion
800 / 10,000
4,500 / 60,000
Frame Active : 14-15, 29-45
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 32 D -12 ⚔ Punish List(Start-up 12F or less)
Mai [Boosted]OD Hissatsu Shinobi Bachi ⇨ ✚ K K
motion
900 / 10,000
4,500 / 60,000
Frame Active : 14-15, 29-45
Cancel : SA2
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 32 D -12 ⚔ Punish List(Start-up 12F or less)
Manon Tomoe Derrière  ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 11-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 32 26 -23 ⚔ Punish List(Start-up 23F or less)
Zangief Machine Gun Chops(3) MP▸MP▸MP
motion
900 / 10,000
2,500 / 60,000
Frame Active : 15-17
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
15 32 D -17 ⚔ Punish List(Start-up 17F or less)
1~17 / 17




Moving the mouse cursor on the video to control the sequence.
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[00] Character : A.K.I
[01] Move Name : H Serpent Lash
[02] Frame Start-up : 11
[03] Frame Active : 11-16
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : *700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 16Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom trigger

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Dangerous Armbar
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Considered airborne from frames 15 - 26Transitions into Spiral DDT on Counter and Punish CounterDeals 2300 damageGains 3000 Super Art gauge

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : M Psycho Uppercut
[02] Frame Start-up : 14
[03] Frame Active : 14-19
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 19

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : OD Psycho Flicker
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : *800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent* Damage when hitting a mid-air opponent is 1200Clashes with projectiles (Once)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Taiho Cannon Lift
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 31-33
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
On hit, recovery is 15 frames and the total attack is 49 frames

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Taiho Cannon Lift
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 31-33
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2500
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
On hit, recovery is 15 frames and the total attack is 49 frames

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Adamant Flame(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Kicks(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-15
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Kicks(2)
[02] Frame Start-up : 17
[03] Frame Active : 17-18
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Kicks(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Freeflow Kicks(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-15
[04] Frame Recovery : 32
[05] Recovery Hit : -7
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Bakkai
[02] Frame Start-up : 25
[03] Frame Active : 25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : SA3
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4900
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3500
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 5 - 33The last hit can be canceled into SA3/Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : L Tatsumaki Senpu-kyaku
[02] Frame Start-up : 4
[03] Frame Active : 4-5, 12-14
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 28.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : OD Hissatsu Shinobi Bachi
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 29-45
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can perform moves from frame 53Considered airborne from frames 31 - 74

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : [Boosted]OD Hissatsu Shinobi Bachi
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 29-45
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA2
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can perform moves from frame 53Considered airborne from frames 31 - 74

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : Tomoe Derrière
[02] Frame Start-up : 11
[03] Frame Active : 11-19
[04] Frame Recovery : 32
[05] Recovery Hit : 26
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
juggle state changes when attack lands as a Punish Counter on a grounded opponentForces a juggle state when the attack lands as a Punish Counter on a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Zangief
[01] Move Name : Machine Gun Chops(3)
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :