Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy SA1 Spin Drive Smasher ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 9-19
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 38 D -24 List of startUp 24F or less.
E.Honda Teppo Triple Slap(2) (During Sumo Dash)P▸P
motion
600 / 10,000
5,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 38 D -24 List of startUp 24F or less.
E.Honda OD Teppo Triple Slap(2) (During OD Sumo Dash)P▸P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 38 D -24 List of startUp 24F or less.
Mai Hoshi Kujaku(2) ⇦ ✚ HK▸HK
motion
1,200 / 10,000
2,500 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -10000
Properties : High
9 38 D -11 List of startUp 11F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : SA1 Spin Drive Smasher
[02] Frame Start-up : 9
[03] Frame Active : 9-19
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frame 1 to frame 11.The 6th attack is only performed if the 5th attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Teppo Triple Slap(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Teppo Triple Slap(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : Hoshi Kujaku(2)
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Combo scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Fully invincible from frames 10 - 58 on hit only