Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Ken SA1 Dragonlash Flame ⇦⇩⇦ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 41 D -24 List of startUp 24F or less.
Zangief Siberian Express(Close range) (When near opponent)⇨⇦ ✚ K
motion
2,700 / 10,000
- / 60,000
Frame Active : 28-29
Cancel : -
Damage : 2700
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
28 41 D - -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : SA1 Dragonlash Flame
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 41
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws on frames 1 - 9Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 30%

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Siberian Express(Close range)
[02] Frame Start-up : 28
[03] Frame Active : 28-29
[04] Frame Recovery : 41
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3105 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2484 individual damage when the attack lands as a Punish Counter