X → x.com/Xiau0226Matsu
Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Alex M Aerial Knee Smash ⇨⇩ ✚ MK
motion
1,400 / 10,000
0 / 60,000
Frame Active : 8-16
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 42 D - -
Jamie SA3 Getsuga Saiho ⇨⇩⇨ ✚ P
motion
2,600 / 10,000
7,500 / 60,000
Frame Active : 10-12, 26-28
Cancel : -
Damage : 2600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 42 D -27 ⚔ Punish List(Start-up 27F or less)
Jamie CA Getsuga Saiho (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-12, 26-28
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 42 D -27 ⚔ Punish List(Start-up 27F or less)
1~3 / 3




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : M Aerial Knee Smash
[02] Frame Start-up : 8
[03] Frame Active : 8-16
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 16Considered airborne from frames 6 - 34Does not hit an opponent standing on the ground

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : SA3 Getsuga Saiho
[02] Frame Start-up : 10
[03] Frame Active : 10-12, 26-28
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2600
[09] Combo Scaling : *Immediate scaling 10%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 12Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Produces a hard knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : CA Getsuga Saiho
[02] Frame Start-up : 10
[03] Frame Active : 10-12, 26-28
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 12Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Forces a hard knockdown