Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
M.Bison OD Backfist Combo ⇦ ✚ P P
motion
1,200 / 10,000
9,000 / 60,000
Frame Active : 14-15, 35-37, 61-63
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -9000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
14 44 D -25 List of startUp 25F or less.
M.Bison [when Psycho Mine is embedded]OD Backfist Combo ⇦ ✚ P P
motion
1,700 / 10,000
1,2000 / 60,000
Frame Active : 14-15, 35-37, 61-63
Cancel : SA2
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -12000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
14 44 D -3 List of startUp 3F or less.
Zangief OD Siberian Express(Close range) (When near opponent)⇨⇦ ✚ K K
motion
3,000 / 10,000
0 / 60,000
Frame Active : 23-24
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
23 44 D - -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : OD Backfist Combo
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 35-37, 61-63
[04] Frame Recovery : 44
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds a floor bounding effect on the final attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]OD Backfist Combo
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 35-37, 61-63
[04] Frame Recovery : 44
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -12000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Detonates a Psycho Mine on block or on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : OD Siberian Express(Close range)
[02] Frame Start-up : 23
[03] Frame Active : 23-24
[04] Frame Recovery : 44
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3450 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2760 individual damage when the attack lands as a Punish Counter