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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Alex Sweep Combination(2) (During Prowler Stance)HK▸HK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 11-13
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 46 D -20 ⚔ Punish List(Start-up 20F or less)
Dee Jay SA2 Lowkey Sunrise Festival ⇨⇩⇨ ✚ LP
motion
300 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -1000
Properties : High
12 46 6 -29 ⚔ Punish List(Start-up 29F or less)
Dee Jay SA2 Marvelous Sunrise Festival ⇨⇩⇨ ✚ MP
motion
300 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -500
Properties : High
12 46 6 -29 ⚔ Punish List(Start-up 29F or less)
Dee Jay SA2 Headliner Sunrise Festival ⇨⇩⇨ ✚ HP
motion
200 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -500
Properties : High
12 46 6 -29 ⚔ Punish List(Start-up 29F or less)
Mai [Boosted]SA1 Kagerou no Mai ⇨⇩⇨ ✚ P
motion
2,300 / 10,000
2,500 / 60,000
Frame Active : 6-95
Cancel : -
Damage : 2300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
6 46 D -26 ⚔ Punish List(Start-up 26F or less)
Mai SA3 Shiranui Ryuu: Enbu Ada Zakura ⇦⇩⇦ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-11, 16-17, 33-36, 45-48
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 46 D -33 ⚔ Punish List(Start-up 33F or less)
Mai CA Shiranui Ryuu: Enbu Ada Zakura (when under 25% vitality)⇩⇦⇩⇦ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-11, 16-17, 33-36, 45-48
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 46 D -33 ⚔ Punish List(Start-up 33F or less)
1~7 / 7




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[00] Character : Alex
[01] Move Name : Sweep Combination(2)
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 46
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :
Can cancel into any follow-up attack from frame 46Transitions into Flying Suplex on Counter and Punish CounterDeals 1700 damageGains 1000 Super Art gauge

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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 18 - 30Values do not change on counter or Punish CounterMinimum guaranteed damage is 40%

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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 12 - 17If the 2nd attack is input between frames 2 - 11, or 18 - 30, it will fail to come outValues do not change on counter or Punish CounterMinimum guaranteed damage is 40%

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[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 13 - 17If the 2nd attack is input between frames 2 - 12, or 18 - 30, it will fail to come outValues do not change on counter or Punish CounterMinimum guaranteed damage is 40%

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[00] Character : Mai
[01] Move Name : [Boosted]SA1 Kagerou no Mai
[02] Frame Start-up : 6
[03] Frame Active : 6-95
[04] Frame Recovery : 46
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 2300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 6Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

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[00] Character : Mai
[01] Move Name : SA3 Shiranui Ryuu: Enbu Ada Zakura
[02] Frame Start-up : 10
[03] Frame Active : 10-11, 16-17, 33-36, 45-48
[04] Frame Recovery : 46
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 11The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Mai
[01] Move Name : CA Shiranui Ryuu: Enbu Ada Zakura
[02] Frame Start-up : 10
[03] Frame Active : 10-11, 16-17, 33-36, 45-48
[04] Frame Recovery : 46
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 11The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves