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Street Fighter 6 version : Ver.2.0401.010  Update History  Version Diff  NEWCSV Export  
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Character Move Name Start-up Recovery Hit Block Additional
Chun-LiSA2 Hoyoku-sen ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
5,000 / 60,000
Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
Cancel : *
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 48 D -35 ⚔ Punish List(Start-up 35F or less)
Dee JaySA3 Weekend Pleasure ⇦⇩⇦ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 9-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
9 48 D -28 ⚔ Punish List(Start-up 28F or less)
Dee JayCA Weekend Pleasure (when under 25% vitality)⇩⇦⇩⇦ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 9-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
9 48 D -28 ⚔ Punish List(Start-up 28F or less)
E.HondaSA1 Show of Force ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-11
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 48 D -33 ⚔ Punish List(Start-up 33F or less)
ManonUPDL Manège Doré(Attack changes according to Medal level) (When near opponent)⇨⇦ ✚ LP
motion
*2000 / 10,000
0 / 60,000
Frame Active : 10-12
Cancel : -
Damage : *2000
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
10 48 D--
1~5 / 5




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[00] Character : Chun-Li
[01] Move Name : SA2 Hoyoku-sen
[02] Frame Start-up : 11
[03] Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 12Minimum guaranteed damage is 40%Values do not change on counter or Punish CounterThe final hit can be canceled into a jump

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[00] Character : Dee Jay
[01] Move Name : SA3 Weekend Pleasure
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves

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[00] Character : Dee Jay
[01] Move Name : CA Weekend Pleasure
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves

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[00] Character : E.Honda
[01] Move Name : SA1 Show of Force
[02] Frame Start-up : 7
[03] Frame Active : 7-11
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 11Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : Manon
[01] Move Name : L Manège Doré(Attack changes according to Medal level)
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : *2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : ※3000
[14] Properties : Throw
[15] Miscellaneous :
Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000