Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Gouki/Akuma Oboro Throw (During Ashura Senku (forward))LPLK
motion
2,200 / 10,000
0 / 60,000
Frame Active : 8-10
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
8 50 D - -
Rashid [Air Current Boosted] M Eagle Spike (when coming in contact with an air current)⇩⇦ ✚ MK
motion
1,500 / 10,000
8,000 / 60,000
Frame Active : 17-31
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 50 D -15 List of startUp 15F or less.
Rashid [Air Current Boosted] H Eagle Spike (when coming in contact with an air current)⇩⇦ ✚ HK
motion
1,500 / 10,000
8,000 / 60,000
Frame Active : 17-31
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 50 D -15 List of startUp 15F or less.
Zangief Russian Suplex (When near opponent)⇨⇦ ✚ K
motion
2,900 / 10,000
0 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 2900
Drive Gauge Increase Hit : 7000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
10 50 D - -
Zangief OD Russian Suplex (When near opponent)⇨⇦ ✚ K K
motion
3,200 / 10,000
0 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 3200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
10 50 D - -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Oboro Throw
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2900 damage- Super Art gauge increases by 4000

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : [Air Current Boosted] M Eagle Spike
[02] Frame Start-up : 17
[03] Frame Active : 17-31
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 17 - 45

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : [Air Current Boosted] H Eagle Spike
[02] Frame Start-up : 17
[03] Frame Active : 17-31
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 17 - 45

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Russian Suplex
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3335 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3335 individual damage when the attack lands as a Punish Counter*Does 2668 individual damage using simplified inputs

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : OD Russian Suplex
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 6500
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3680 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2944 individual damage when the attack lands as a Punish Counter