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Street Fighter 6 version : Ver.2.0401.010  Update History  Version Diff  NEWCSV Export  
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Character Move Name Start-up Recovery Hit Block Additional
AlexL Power Bomb (When near opponent)⇨⇦ ✚ LP
motion
2,500 / 10,000
0 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
9 50 D--
AlexSA2 Sledgecross Hammer ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 13-16
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 50 D -29 ⚔ Punish List(Start-up 29F or less)
Gouki/AkumaUPDOboro Throw (During Ashura Senku (forward))LPLK
motion
2,200 / 10,000
0 / 60,000
Frame Active : 8-10
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
8 50 D--
ManonUPDM Manège Doré(Attack changes according to Medal level) (When near opponent)⇨⇦ ✚ MP
motion
*2000 / 10,000
0 / 60,000
Frame Active : 8-10
Cancel : -
Damage : *2000
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
8 50 D--
Rashid[Air Current Boosted] M Eagle Spike (when coming in contact with an air current)⇩⇦ ✚ MK
motion
1,500 / 10,000
8,000 / 60,000
Frame Active : 17-31
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 50 D -15 ⚔ Punish List(Start-up 15F or less)
Rashid[Air Current Boosted] H Eagle Spike (when coming in contact with an air current)⇩⇦ ✚ HK
motion
1,500 / 10,000
8,000 / 60,000
Frame Active : 17-31
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 50 D -15 ⚔ Punish List(Start-up 15F or less)
YASMINENEWSA1 Hiwa ng Kalangitan ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-12
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 50 D -34 ⚔ Punish List(Start-up 34F or less)
ZangiefUPDRussian Suplex (When near opponent)⇨⇦ ✚ K
motion
2,900 / 10,000
0 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 2900
Drive Gauge Increase Hit : 7000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
10 50 D--
ZangiefOD Russian Suplex (When near opponent)⇨⇦ ✚ K K
motion
3,200 / 10,000
0 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 3200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
10 50 D--
1~9 / 9




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[00] Character : Alex
[01] Move Name : L Power Bomb
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2875 on Punish Counter

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[00] Character : Alex
[01] Move Name : SA2 Sledgecross Hammer
[02] Frame Start-up : 13
[03] Frame Active : 13-16
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling : Starter scaling 50%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 16Minimum guaranteed damage is set to 40%Attack does not transition into the cinematic attack when hitting an airborne opponent*Does 2000 damage and produces a wall splatValues do not change on counter or Punish Counter

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[00] Character : Gouki/Akuma
[01] Move Name : Oboro Throw
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2900 damage- Super Art gauge increases by 4000

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[00] Character : Manon
[01] Move Name : M Manège Doré(Attack changes according to Medal level)
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : *2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : ※3000
[14] Properties : Throw
[15] Miscellaneous :
Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000

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[00] Character : Rashid
[01] Move Name : [Air Current Boosted] M Eagle Spike
[02] Frame Start-up : 17
[03] Frame Active : 17-31
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 17 - 45

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[00] Character : Rashid
[01] Move Name : [Air Current Boosted] H Eagle Spike
[02] Frame Start-up : 17
[03] Frame Active : 17-31
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 17 - 45

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[00] Character : YASMINE
[01] Move Name : SA1 Hiwa ng Kalangitan
[02] Frame Start-up : 7
[03] Frame Active : 7-12
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 8Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%Shifts to Bayani Mode on hit

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[00] Character : Zangief
[01] Move Name : Russian Suplex
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
The heavy version does 2600 individual damage on activationWith Classic ControlsDoes 3335 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3335 individual damage when the attack lands as a Punish Counter*Does 2668 individual damage using simplified inputs

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[00] Character : Zangief
[01] Move Name : OD Russian Suplex
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 6500
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3680 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2944 individual damage when the attack lands as a Punish Counter