Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda SA3 The Final Bout ⇦⇩⇦ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 9-11,20-22
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
9 51 D -34 List of startUp 34F or less.
E.Honda CA The Final Bout (when under 25% vitality)⇩⇦⇩⇦ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 9-11,20-22
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
9 51 D -34 List of startUp 34F or less.
Kimberly SA3 Bushin Ninjastar Cypher ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 8-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
8 51 D -35 List of startUp 35F or less.
Kimberly CA Bushin Ninjastar Cypher (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 8-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
8 51 D -35 List of startUp 35F or less.
Luke SA2 Eraser ⇦⇩⇦ ✚ P
motion
2,800 / 10,000
5,000 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
5 51 D -29 List of startUp 29F or less.
Mai SA1 Kagerou no Mai ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 6-39
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
6 51 D -31 List of startUp 31F or less.
Manon M Manège Doré(Attack changes according to Medal level) (When near opponent)⇨⇦ ✚ MP
motion
*2000 / 10,000
0 / 60,000
Frame Active : 8-9
Cancel : -
Damage : *2000
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
8 51 D - -
Manon OD Manège Doré(Attack changes according to Medal level) (When near opponent)⇨⇦ ✚ P P
motion
*2000 / 10,000
0 / 60,000
Frame Active : 8-9
Cancel : -
Damage : *2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
8 51 D - -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : SA3 The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : CA The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : SA3 Bushin Ninjastar Cypher
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13On the first frame, the following boosts are activated and remain until the end of the match- Attack damage up 111%- Walk speed increasedMinimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : CA Bushin Ninjastar Cypher
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13On the first frame, the following boosts are activated and remain until the end of the match- Attack damage up 111%- Walk speed increasedMinimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : SA2 Eraser
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 7Transitions to full attack after the 2nd hitMinimum guaranteed damage is 40%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : SA1 Kagerou no Mai
[02] Frame Start-up : 6
[03] Frame Active : 6-39
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 8Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : M Manège Doré(Attack changes according to Medal level)
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : *2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : ※3000
[14] Properties : Throw
[15] Miscellaneous :
Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : OD Manège Doré(Attack changes according to Medal level)
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : *2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : ※3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal Level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1600 (2000) / 1840 (2300)Medal Level 2: 1840 (2300) / 2116 (2645)Medal Level 3: 2160 (2700) / 2484 (3105)Medal Level 4: 2400 (3000) / 2760 (3450)Medal Level 5: 2960 (3700) / 3404 (4255)Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000