Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda L Oicho Throw (When near opponent)⇨⇦ ✚ LK
motion
2,000 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda M Oicho Throw (When near opponent)⇨⇦ ✚ MK
motion
2,200 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda H Oicho Throw (When near opponent)⇨⇦ ✚ HK
motion
2,400 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
E.Honda OD Oicho Throw (When near opponent)⇨⇦ ✚ K K
motion
2,800 / 10,000
0 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
6 52 D - -
Gouki/Akuma SA2 Empyrean's End ⇦⇩⇦ ✚ P
motion
2,800 / 10,000
5,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Properties : High
9 52 D -35 List of startUp 35F or less.
Jamie Tenshin (Drink level 3 or higher)(When near opponent)⇨⇦ ✚ K
motion
0 / 10,000
0 / 60,000
Frame Active : 8-9
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : Throw
8 52 8 - -
Jamie OD Tenshin (Drink level 3 or higher)(When near opponent)⇨⇦ ✚ K K
motion
650 / 10,000
0 / 60,000
Frame Active : 8-9
Cancel : -
Damage : 650
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : Throw
8 52 D - -
Juri SA3 Kaisen Dankai Raku ⇦⇩⇦ ✚ K
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 52 D -31 List of startUp 31F or less.
Juri CA Kaisen Dankai Raku (when under 25% vitality)⇩⇦⇩⇦ ✚ K
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 52 D -31 List of startUp 31F or less.
M.Bison SA2 Psycho Punisher ⇦⇩⇦ ✚ K
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 26-32
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
26 52 D -34 List of startUp 34F or less.
Next




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[00] Character : E.Honda
[01] Move Name : L Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2300 on Punish Counter

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[00] Character : E.Honda
[01] Move Name : M Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2645 on Punish Counter

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[00] Character : E.Honda
[01] Move Name : H Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2400
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 2760 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2208 individual damage when the attack lands as a Punish Counter

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[00] Character : E.Honda
[01] Move Name : OD Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3220 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2576 individual damage when the attack lands as a Punish Counter

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[00] Character : Gouki/Akuma
[01] Move Name : SA2 Empyrean's End
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 11.Produces a wall splat if the opponent reaches the wallMinimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter

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[00] Character : Jamie
[01] Move Name : Tenshin
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 52
[05] Recovery Hit : 8
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling : *Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : Throw
[15] Miscellaneous :
Available at Drink Level 3 or higher* Combo scaling starts from the 3rd hit

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[00] Character : Jamie
[01] Move Name : OD Tenshin
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 650
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : Throw
[15] Miscellaneous :
Available at Drink Level 3 or higherProduces a crumple stun on hit

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[00] Character : Juri
[01] Move Name : SA3 Kaisen Dankai Raku
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Juri
[01] Move Name : CA Kaisen Dankai Raku
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : M.Bison
[01] Move Name : SA2 Psycho Punisher
[02] Frame Start-up : 26
[03] Frame Active : 26-32
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 25Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 40%