X → x.com/Xiau0226Matsu
Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Alex OD Aerial Knee Smash ⇨⇩ ✚ K K
motion
1,700 / 10,000
1,500 / 60,000
Frame Active : 10-17
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 53 D -46 ⚔ Punish List(Start-up 46F or less)
Alex SA3 The Final Prison ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
12 53 D -38 ⚔ Punish List(Start-up 38F or less)
Alex CA The Final Prison (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
12 53 D -38 ⚔ Punish List(Start-up 38F or less)
C.Viper SA1 Limit Decoupler ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 8-11, 15-20
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 53 D -34 ⚔ Punish List(Start-up 34F or less)
Jamie OD Arrow Kick ⇨⇩ ✚ K K
motion
1,500 / 10,000
4,000 / 60,000
Frame Active : 6-12, 37-38, 50-51
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 53 D -43 ⚔ Punish List(Start-up 43F or less)
Lily L Mexican Typhoon (When near opponent)↻ ✚ LP
motion
2,000 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : -
5 53 D - -
Lily M Mexican Typhoon (When near opponent)↻ ✚ MP
motion
2,400 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2400
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : -
5 53 D - -
Lily H Mexican Typhoon (When near opponent)↻ ✚ HP
motion
2,800 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : -
5 53 D - -
Lily OD Mexican Typhoon (When near opponent)↻ ✚ P P
motion
2,900 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2900
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : -
5 53 D - -
1~9 / 9




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : OD Aerial Knee Smash
[02] Frame Start-up : 10
[03] Frame Active : 10-17
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -46
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 17Considered airborne from frames 12 - 38

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : SA3 The Final Prison
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : CA The Final Prison
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : SA1 Limit Decoupler
[02] Frame Start-up : 8
[03] Frame Active : 8-11, 15-20
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 11Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 12 - 20Considered airborne from frames 12 - 42Adds a timer set to 700 frames, during this time Viper can perform follow-up attacks and High Jumps without consuming any Drive (During Burnout the timer is consumed, and follow-up attacks and High Jumps can be performed)Recovers 3000 Drive Gauge when follow-up attack hits while the timer is activeValues do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Arrow Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-12, 37-38, 50-51
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 9Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 10 - 12The second hit and subsequent attacks only come out if the first attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : L Mexican Typhoon
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : -
[15] Miscellaneous :
Damage set to 2300 on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : M Mexican Typhoon
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2400
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : -
[15] Miscellaneous :
Damage set to 2760 on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : H Mexican Typhoon
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : -
[15] Miscellaneous :
With Classic ControlsDoes 3220 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3220 individual damage when the attack lands as a Punish Counter*Does 2576 individual damage using simplified inputs

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : OD Mexican Typhoon
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : -
[15] Miscellaneous :
With Classic ControlsDoes 3350 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3350 individual damage when the attack lands as a Punish Counter*Does 2680 individual damage using simplified inputs