Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Entrapment (During Sinister Slide)LPLK
motion
1,852 / 10,000
0 / 60,000
Frame Active : 23-25
Cancel : -
Damage : 1852
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10010
Properties : Throw
23 55 D - -
Jamie L Arrow Kick ⇨⇩ ✚ LK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 5-11, 41-50
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 55 D -45 List of startUp 45F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Entrapment
[02] Frame Start-up : 23
[03] Frame Active : 23-25
[04] Frame Recovery : 55
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1852
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10010
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Does 2222 individual damage when the attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Arrow Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-11, 41-50
[04] Frame Recovery : 55
[05] Recovery Hit : D
[06] Recovery Block : -45
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 12Will only transition to the 2nd hit and after when the first attack hits