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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Jamie OD Bakkai (Drink level 2 or higher)⇩⇨ ✚ K K
motion
2,000 / 10,000
6,500 / 60,000
Frame Active : 18-23, 27-28, 37-38, 42-43, 51-52, 60-61, 74-75, 87-88, 93-94, 99-100
Cancel : SA2
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -6500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
18 59 D -43 ⚔ Punish List(Start-up 43F or less)
Marisa SA2 Meteorite ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 9-16,49-51
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
9 59 D -44 ⚔ Punish List(Start-up 44F or less)
1~2 / 2




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[00] Character : Jamie
[01] Move Name : OD Bakkai
[02] Frame Start-up : 18
[03] Frame Active : 18-23, 27-28, 37-38, 42-43, 51-52, 60-61, 74-75, 87-88, 93-94, 99-100
[04] Frame Recovery : 59
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : SA2
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3200
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 3 - 28Only the 7th hit can be canceled into SA3/Critical Art

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[00] Character : Marisa
[01] Move Name : SA2 Meteorite
[02] Frame Start-up : 9
[03] Frame Active : 9-16,49-51
[04] Frame Recovery : 59
[05] Recovery Hit : D
[06] Recovery Block : -44
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling : Immediate scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Minimum guaranteed damage is set to 40%Considered airborne from frames 16 - 48Values do not change on counter or Punish CounterProperties change to the following if the attack lands between frames 49 - 51- Damage is 2500- Does not go into full cinematic animation