Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay SA2 Marvelous Sunrise Festival (7) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK▸MK▸HK
motion
400 / 10,000
1,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18 64 D -43 List of startUp 43F or less.
Dee Jay SA2 Headliner Sunrise Festival (7) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK▸HK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18 64 D -43 List of startUp 43F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (7) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK▸HK
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18 64 D -43 List of startUp 43F or less.
ED SA3 Psycho Chamber ⇨⇩⇨✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-19
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 64 D -49 List of startUp 49F or less.
ED CA Psycho Chamber (when under 25% vitality)⇩⇨⇩⇨✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-19
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 64 D -49 List of startUp 49F or less.
Jamie L Freeflow Kicks(3) ⇨ ✚ LP▸⇨ ✚ K▸⇨ ✚ K
motion
450 / 10,000
2,500 / 60,000
Frame Active : 18-19
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
18 64 D -49 List of startUp 49F or less.
Jamie M Freeflow Kicks(3) ⇨ ✚ MP▸⇨ ✚ K▸⇨ ✚ K
motion
500 / 10,000
2,500 / 60,000
Frame Active : 21-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
21 64 D -49 List of startUp 49F or less.
Jamie H Freeflow Kicks(3) ⇨ ✚ HP▸⇨ ✚ K▸⇨ ✚ K
motion
550 / 10,000
2,500 / 60,000
Frame Active : 24-25
Cancel : -
Damage : 550
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
24 64 D -49 List of startUp 49F or less.
Jamie OD Freeflow Kicks(3) ⇨ ✚ P P▸⇨ ✚ K▸⇨ ✚ K
motion
600 / 10,000
2,500 / 60,000
Frame Active : 18-19
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
18 64 D -49 List of startUp 49F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to a branching attack from frames 11 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to a branching attack from frames 11 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : SA3 Psycho Chamber
[02] Frame Start-up : 10
[03] Frame Active : 10-19
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 14The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves* 30% Immediate Scaling added when canceled into from a Light or Medium Psycho Flicker

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : CA Psycho Chamber
[02] Frame Start-up : 10
[03] Frame Active : 10-19
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 14Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves* 30% Immediate Scaling added when canceled into from a Light or Medium Psycho Flicker

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Kicks(3)
[02] Frame Start-up : 18
[03] Frame Active : 18-19
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 55Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Kicks(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-22
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 59Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Kicks(3)
[02] Frame Start-up : 24
[03] Frame Active : 24-25
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 550
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 62Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Freeflow Kicks(3)
[02] Frame Start-up : 18
[03] Frame Active : 18-19
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 56Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4