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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Jumping Heavy Punch (During a jump) HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 11-16
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
11 ... - - -
A.K.I H Serpent Lash ⇨ ✚ HP
motion
*700 / 10,000
6,000 / 60,000
Frame Active : 11-16
Cancel : SA3
Damage : *700
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
11 32 D -20 ⚔ Punish List(Start-up 20F or less)
A.K.I Heel Strike (During Sinister Slide)K
motion
600 / 10,000
4,000 / 60,000
Frame Active : 11-13, 23-25
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 20 4 -3 -
Alex Sweep Combination(1) (During Prowler Stance)HK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 11-13
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 43 D -17 ⚔ Punish List(Start-up 17F or less)
Alex Sweep Combination(2) (During Prowler Stance)HK▸HK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 11-13
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 46 D -20 ⚔ Punish List(Start-up 20F or less)
Blanka Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 23 D -12 ⚔ Punish List(Start-up 12F or less)
Blanka Jumping Heavy Kick (During a jump) HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 11-16
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
11 ... - - -
Cammy Standing Heavy Kick HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 11-13
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 21 2 -3 -
Chun-Li Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 11-13, 19-23
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
11 18 1 -3 -
Chun-Li H Kikoken ⇨ ✚ HP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 11-35
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
11 ... -2 -6 ⚔ Punish List(Start-up 6F or less)
Chun-Li OD Kikoken ⇨ ✚ P P
motion
800 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
11 ... 5 0 -
Chun-Li Lightning Kick Barrage (After an OD Hundred Lightning Kicks)K K
motion
700 / 10,000
5,000 / 60,000
Frame Active : 11-12, 18-19, 24-25, 31-32, 46
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 25 D -13 ⚔ Punish List(Start-up 13F or less)
Chun-Li SA2 Hoyoku-sen ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
5,000 / 60,000
Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
Cancel : *
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 48 D -35 ⚔ Punish List(Start-up 35F or less)
C.Viper Jumping Heavy Punch (During a jump) HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 11-15
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
11 ... - - -
C.Viper Double Kick ⇨ ✚ HK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 11-13, 29-31
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 16 4 -2 -
Dee Jay Dee Jay Special (2) MP▸HP
motion
500 / 10,000
3,000 / 60,000
Frame Active : 11-17
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 24 -2 -11 ⚔ Punish List(Start-up 11F or less)
Dee Jay OD Maximum Strike (During OD Jus Cool)HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 11-15
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 21 D -8 ⚔ Punish List(Start-up 8F or less)
Dee Jay SA2 Lowkey Sunrise Festival (2) ⇨⇩⇨ ✚ LP▸LP
motion
175 / 10,000
800 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 175
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -800
Drive Gauge Decrease Punish Counter : -800
Properties : High
11 24 6 -7 ⚔ Punish List(Start-up 7F or less)
Dee Jay SA2 Marvelous Sunrise Festival (2) ⇨⇩⇨ ✚ MP▸LP
motion
200 / 10,000
1,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
11 24 6 -7 ⚔ Punish List(Start-up 7F or less)
Dee Jay SA2 Headliner Sunrise Festival (2) ⇨⇩⇨ ✚ HP▸LP
motion
200 / 10,000
1,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
11 24 6 -7 ⚔ Punish List(Start-up 7F or less)
Next >1~20 / 88




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[00] Character : A.K.I
[01] Move Name : Jumping Heavy Punch
[02] Frame Start-up : 11
[03] Frame Active : 11-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown on counter or Punish Counter when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : H Serpent Lash
[02] Frame Start-up : 11
[03] Frame Active : 11-16
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : *700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 16Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom trigger

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Heel Strike
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 23-25
[04] Frame Recovery : 20
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Sweep Combination(1)
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 43
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 800
[14] Properties : Low
[15] Miscellaneous :
Can cancel into any follow-up attack from frame 43Transitions into Flying Suplex on Counter and Punish CounterDeals 1700 damageGains 1000 Super Art gauge

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Sweep Combination(2)
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 46
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :
Can cancel into any follow-up attack from frame 46Transitions into Flying Suplex on Counter and Punish CounterDeals 1700 damageGains 1000 Super Art gauge

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Jumping Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 21
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on Punish Counter2 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 19-23
[04] Frame Recovery : 18
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when the first attack hits a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Kikoken
[02] Frame Start-up : 11
[03] Frame Active : 11-35
[04] Frame Recovery : 43 total frames
[05] Recovery Hit : -2
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Kikoken
[02] Frame Start-up : 11
[03] Frame Active : -
[04] Frame Recovery : 39 total frames
[05] Recovery Hit : 5
[06] Recovery Block : 0
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 400
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Lightning Kick Barrage
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 18-19, 24-25, 31-32, 46
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : SA2 Hoyoku-sen
[02] Frame Start-up : 11
[03] Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 12Minimum guaranteed damage is 40%Values do not change on counter or Punish CounterThe final hit can be canceled into a jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Jumping Heavy Punch
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Produces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Double Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 29-31
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-17
[04] Frame Recovery : 24
[05] Recovery Hit : -2
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Maximum Strike
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 175
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 19 - 24

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 10 - 23If the 3rd attack is input between frames 2 - 9, or 24 - 25, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 15 - 20If the 3rd attack is input between frames 2 - 14, or 21 - 25, it will fail to come out