Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Standing Heavy Punch HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
12 21 1 -4 List of startUp 4F or less.
Blanka M Rolling Attack ⇨ ✚ MP
motion
1,200 / 10,000
7,500 / 60,000
Frame Active : 12-30
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 11 D -23 List of startUp 23F or less.
Blanka [Lightning Beast] M Rolling Attack ⇨ ✚ MP
motion
1,300 / 10,000
7,500 / 60,000
Frame Active : 12-30
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 11 D -21 List of startUp 21F or less.
Chun-Li M Kikoken ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 12-66
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... -3 -7 List of startUp 7F or less.
Chun-Li H Aerial Hundred Lightning Kicks (During a neutral or forward jump)⇩⇨ ✚ HK
motion
1,100 / 10,000
1,000 / 60,000
Frame Active : 12-13, 18-19, 23-24, 29-30, 34-35
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 ... - - -
Dee Jay Standing Heavy Kick HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
12 ... 1 -5 List of startUp 5F or less.
Dee Jay Funky Dance (2) MP▸MP
motion
500 / 10,000
1,000 / 60,000
Frame Active : 12-13
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 400
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 17 2 -2 List of startUp 2F or less.
Dee Jay Quick Rolling Sobat ⇨ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 12-14
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
12 23 D -6 List of startUp 6F or less.
Dee Jay Funky Slicer (During Jus Cool)LK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 12-14
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low
12 ... 2 -3 List of startUp 3F or less.
Dee Jay SA2 Lowkey Sunrise Festival ⇨⇩⇨ ✚ LP
motion
300 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -1000
Properties : High
12 46 6 -29 List of startUp 29F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 11

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

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[00] Character : Chun-Li
[01] Move Name : M Kikoken
[02] Frame Start-up : 12
[03] Frame Active : 12-66
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : H Aerial Hundred Lightning Kicks
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 23-24, 29-30, 34-35
[04] Frame Recovery : 15 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses

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[00] Character : Dee Jay
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : *22
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* 4 frames of recovery are added if the attack missesAdds +18 of frame advantage on Punish Counter

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[00] Character : Dee Jay
[01] Move Name : Funky Dance (2)
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 400
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : Dee Jay
[01] Move Name : Quick Rolling Sobat
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Funky Slicer
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : *22
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
2 frames of recovery subtracted when attack is blockedAdds +3 frames of recovery on armor hit or if the attack misses

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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 18 - 30Values do not change on counter or Punish CounterMinimum guaranteed damage is 40%