X → x.com/Xiau0226Matsu
Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Standing Heavy Punch HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
12 21 1 -4 ⚔ Punish List(Start-up 4F or less)
Alex Standing Heavy Punch HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : SA
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
12 19 4 -3 -
Alex L Slashing Elbow (During Prowler Stance or Low Rush)⇨ ✚ LP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 12-15
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 18 3 -1 -
Alex Heavy Lariat (During Prowler Stance)HP
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
12 19 6 3 -
Alex SA3 The Final Prison ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
12 53 D -38 ⚔ Punish List(Start-up 38F or less)
Alex CA The Final Prison (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
12 53 D -38 ⚔ Punish List(Start-up 38F or less)
Blanka M Rolling Attack ⇨ ✚ MP
motion
1,200 / 10,000
7,500 / 60,000
Frame Active : 12-30
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 11 D -23 ⚔ Punish List(Start-up 23F or less)
Blanka [Lightning Beast] M Rolling Attack ⇨ ✚ MP
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 12-30
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 11 D -21 ⚔ Punish List(Start-up 21F or less)
Chun-Li M Kikoken ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 12-66
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... -3 -7 ⚔ Punish List(Start-up 7F or less)
Chun-Li M Hundred Lightning Kicks ⇨ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 12-13, 18-19, 24-25, 31-32
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 22 3 -8 ⚔ Punish List(Start-up 8F or less)
Chun-Li H Aerial Hundred Lightning Kicks (During a neutral or forward jump)⇩⇨ ✚ HK
motion
1,100 / 10,000
1,000 / 60,000
Frame Active : 12-13, 18-19, 23-24, 29-30, 34-35
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 ... - - -
C.Viper Standing Heavy Punch HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 21 3 -2 -
C.Viper Knuckled Pursuit (During Burning Kick)P P
motion
800 / 10,000
4,000 / 60,000
Frame Active : 12-15
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 34 D -15 ⚔ Punish List(Start-up 15F or less)
Dee Jay Standing Heavy Kick HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
12 ... 1 -5 ⚔ Punish List(Start-up 5F or less)
Dee Jay Funky Dance (2) MP▸MP
motion
500 / 10,000
1,000 / 60,000
Frame Active : 12-13
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 400
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 17 2 -2 -
Dee Jay Quick Rolling Sobat ⇨ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 12-14
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
12 23 D -6 ⚔ Punish List(Start-up 6F or less)
Dee Jay Funky Slicer (During Jus Cool)LK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 12-14
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low
12 ... 2 -3 -
Dee Jay SA2 Lowkey Sunrise Festival ⇨⇩⇨ ✚ LP
motion
300 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -1000
Properties : High
12 46 6 -29 ⚔ Punish List(Start-up 29F or less)
Dee Jay SA2 Lowkey Sunrise Festival (4) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP
motion
175 / 10,000
800 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 175
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -800
Drive Gauge Decrease Punish Counter : -800
Properties : High
12 23 6 -5 ⚔ Punish List(Start-up 5F or less)
Dee Jay SA2 Marvelous Sunrise Festival ⇨⇩⇨ ✚ MP
motion
300 / 10,000
5,000 / 60,000
Frame Active : 12-16
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -500
Properties : High
12 46 6 -29 ⚔ Punish List(Start-up 29F or less)
Next >1~20 / 107




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 19
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold down the button for over 16 frames to change its properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : L Slashing Elbow
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a counter or Punish Counter.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Heavy Lariat
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 19
[05] Recovery Hit : 6
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
When the button is held, 2 hits of super armor is added from frame 6Hold down the button for over 13 frames to change its properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : SA3 The Final Prison
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : CA The Final Prison
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 11

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Kikoken
[02] Frame Start-up : 12
[03] Frame Active : 12-66
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Hundred Lightning Kicks
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 24-25, 31-32
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 3rd hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Aerial Hundred Lightning Kicks
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 23-24, 29-30, 34-35
[04] Frame Recovery : 15 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit crouching opponents3 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Knuckled Pursuit
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : *22
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* 4 frames of recovery are added if the attack missesAdds +18 of frame advantage on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Funky Dance (2)
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 400
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Quick Rolling Sobat
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Funky Slicer
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : *22
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
2 frames of recovery subtracted when attack is blockedAdds +3 frames of recovery on armor hit or if the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 18 - 30Values do not change on counter or Punish CounterMinimum guaranteed damage is 40%

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (4)
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 23
[05] Recovery Hit : 6
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 175
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 5th attack from frames 1 - 26

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 46
[05] Recovery Hit : 6
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 25%Combo scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 16Can only go into the following attacks if the first attack hitsCan transition to the 2nd attack from frames 12 - 17If the 2nd attack is input between frames 2 - 11, or 18 - 30, it will fail to come outValues do not change on counter or Punish CounterMinimum guaranteed damage is 40%