Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Chi Wen ⇨ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 16-18
Cancel : SA
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
16 21 3 -4 List of startUp 4F or less.
A.K.I OD Nightshade Pulse ⇦ ✚ P P
motion
700 / 10,000
2,000 / 60,000
Frame Active : -
Cancel : *SA2
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
16 ... D 1 -
Chun-Li Yokusen Kick ⇨ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 16-17
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
16 23 -1 -4 List of startUp 4F or less.
Chun-Li M Spinning Bird Kick ⇧ ✚ MK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... D -17 List of startUp 17F or less.
Chun-Li OD Spinning Bird Kick ⇧ ✚ K K
motion
800 / 10,000
4,200 / 60,000
Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... D -12 List of startUp 12F or less.
Dhalsim Standing Heavy Punch HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 16-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
16 27 -6 -11 List of startUp 11F or less.
Dhalsim L Yoga Flame ⇦ ✚ LP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 16-30
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
16 ... D -4 List of startUp 4F or less.
ED H Psycho Uppercut ⇨⇩ ✚ HP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 16-21
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 33 D -21 List of startUp 21F or less.
ED L Psycho Flicker ⇨ ✚ LK
motion
800 / 10,000
2,500 / 60,000
Frame Active : 16-19
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -8000
Properties : High - Projectile
16 26 1 -6 List of startUp 6F or less.
Gouki/Akuma Tenmaku Blade Kick (During a forward jump)⇩ ✚ MK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 16-until landing
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... - - -
Next




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[00] Character : A.K.I
[01] Move Name : Chi Wen
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
1 frame of recovery added when the attack hits or is blocked

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[00] Character : A.K.I
[01] Move Name : OD Nightshade Pulse
[02] Frame Start-up : 16
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : *SA2
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitCan be canceled into branching moves from frames 34 - 35* Can be canceled into Overdrive Snake Step from frames 32 - 33

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[00] Character : Chun-Li
[01] Move Name : Yokusen Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 23
[05] Recovery Hit : -1
[06] Recovery Block : -4
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or blockCauses a crumple stun when the attack lands as a Punish CounterForces a juggle state when the attack lands as a Punish Counter on a mid-air opponentConsidered airborne from frames 6 - 28

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[00] Character : Chun-Li
[01] Move Name : M Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
[04] Frame Recovery : 8+21 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 15 - 56

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[00] Character : Chun-Li
[01] Move Name : OD Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
[04] Frame Recovery : 8+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 14 - 63

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[00] Character : Dhalsim
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 27
[05] Recovery Hit : -6
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on Punish Counter

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[00] Character : Dhalsim
[01] Move Name : L Yoga Flame
[02] Frame Start-up : 16
[03] Frame Active : 16-30
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : H Psycho Uppercut
[02] Frame Start-up : 16
[03] Frame Active : 16-21
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 19

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[00] Character : ED
[01] Move Name : L Psycho Flicker
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 26
[05] Recovery Hit : 1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for more than 26 frames to change propertiesCan be canceled into Kill Rush (Forward) and Kill Rush (Backward) while the button is heldProduces a crumple stun for 21 frames when the attack lands as a Punish CounterRecovery is reduced by 2 frame on hit

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[00] Character : Gouki/Akuma
[01] Move Name : Tenmaku Blade Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-until landing
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :