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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Chi Wen ⇨ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 16-18
Cancel : SA
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
16 21 3 -4 ⚔ Punish List(Start-up 4F or less)
A.K.I OD Nightshade Pulse ⇦ ✚ P P
motion
700 / 10,000
2,000 / 60,000
Frame Active : -
Cancel : *SA2
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
16 ... D 1 -
Alex Standing Heavy Kick HK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 16-18
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
16 23 1 -4 ⚔ Punish List(Start-up 4F or less)
Chun-Li Yokusen Kick ⇨ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 16-17
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
16 23 -1 -4 ⚔ Punish List(Start-up 4F or less)
Chun-Li M Spinning Bird Kick ⇧ ✚ MK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... D -17 ⚔ Punish List(Start-up 17F or less)
Chun-Li OD Spinning Bird Kick ⇧ ✚ K K
motion
800 / 10,000
4,200 / 60,000
Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... D -12 ⚔ Punish List(Start-up 12F or less)
C.Viper M Thunder Dash ⇦ ✚ MP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 16-19
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
16 22 1 -3 -
Dhalsim Standing Heavy Punch HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 16-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
16 27 -6 -11 ⚔ Punish List(Start-up 11F or less)
Dhalsim L Yoga Flame ⇦ ✚ LP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 16-30
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
16 ... D -4 ⚔ Punish List(Start-up 4F or less)
ED H Psycho Uppercut ⇨⇩ ✚ HP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 16-21
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 33 D -21 ⚔ Punish List(Start-up 21F or less)
ED L Psycho Flicker ⇨ ✚ LK
motion
800 / 10,000
2,500 / 60,000
Frame Active : 16-19
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -8000
Properties : High - Projectile
16 26 1 -6 ⚔ Punish List(Start-up 6F or less)
E.Honda M Hundred Hand Slap ⇦ ✚ MP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 17 2 -8 ⚔ Punish List(Start-up 8F or less)
E.Honda [Sumo Spirit]M Hundred Hand Slap ⇦ ✚ MP
motion
1,050 / 10,000
7,000 / 60,000
Frame Active : 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47
Cancel : SA3
Damage : 1050
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 17 4 -4 ⚔ Punish List(Start-up 4F or less)
Elena Trunk Slap(1) ⇨ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 16-19
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
16 20 1 -4 ⚔ Punish List(Start-up 4F or less)
Elena Moon Glider(2) ⇦ ✚ P ▸⇨ ✚ P
motion
600 / 10,000
1,000 / 60,000
Frame Active : 16-17, 22-25
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
16 25 D -13 ⚔ Punish List(Start-up 13F or less)
Elena OD Moon Glider(2) ⇦ ✚ P P ▸⇨ ✚ P
motion
1,100 / 10,000
2,000 / 60,000
Frame Active : 16-17, 22-25, 45-47
Cancel : SA2
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -1000
Properties : High
16 35 D -19 ⚔ Punish List(Start-up 19F or less)
Gouki/Akuma Tenmaku Blade Kick (During a forward jump)⇩ ✚ MK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 16-until landing
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... - - -
Gouki/Akuma L Gou Hadoken(Lv1) ⇨ ✚ LP
motion
700 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
16 ... 0 -4 ⚔ Punish List(Start-up 4F or less)
Gouki/Akuma Demon Guillotine (During Demon Raid)P
motion
1,300 / 10,000
6,000 / 60,000
Frame Active : 16-until landing
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
16 ... D ... -
Guile Spinning Back Knuckle ⇨ ✚ HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 16-18
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
16 20 5 3 -
Next >1~20 / 70




Moving the mouse cursor on the video to control the sequence.
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[00] Character : A.K.I
[01] Move Name : Chi Wen
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
1 frame of recovery subtracted when the attack hits or is blocked

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[00] Character : A.K.I
[01] Move Name : OD Nightshade Pulse
[02] Frame Start-up : 16
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : *SA2
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitCan be canceled into branching moves from frames 34 - 35* Can be canceled into Overdrive Snake Step from frames 32 - 33

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[00] Character : Alex
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 23
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 15%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun for 23 frames when the attack lands as a Punish CounterHold down the button for over 16 frames to change its properties

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[00] Character : Chun-Li
[01] Move Name : Yokusen Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 23
[05] Recovery Hit : -1
[06] Recovery Block : -4
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or blockCauses a crumple stun when the attack lands as a Punish CounterForces a juggle state when the attack lands as a Punish Counter on a mid-air opponentConsidered airborne from frames 6 - 28

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[00] Character : Chun-Li
[01] Move Name : M Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
[04] Frame Recovery : 8+21 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 15 - 56

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[00] Character : Chun-Li
[01] Move Name : OD Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
[04] Frame Recovery : 8+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 14 - 63

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[00] Character : C.Viper
[01] Move Name : M Thunder Dash
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 22
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Can transition into Feint on frame 8Can transition into follow-up attack on frame 19 on either hit or block

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[00] Character : Dhalsim
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 27
[05] Recovery Hit : -6
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on Punish Counter

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[00] Character : Dhalsim
[01] Move Name : L Yoga Flame
[02] Frame Start-up : 16
[03] Frame Active : 16-30
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : H Psycho Uppercut
[02] Frame Start-up : 16
[03] Frame Active : 16-21
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 19

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[00] Character : ED
[01] Move Name : L Psycho Flicker
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 26
[05] Recovery Hit : 1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for more than 26 frames to change propertiesCan be canceled into Kill Rush (Forward) and Kill Rush (Backward) while the button is heldCan be canceled into Kill Rush (Forward) and Kill Rush (Backward) when the attack hitsProduces a crumple stun for 21 frames when the attack lands as a Punish CounterRecovery is reduced by 2 frame on hitClashes with projectiles (Once)

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[00] Character : E.Honda
[01] Move Name : M Hundred Hand Slap
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

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[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]M Hundred Hand Slap
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47
[04] Frame Recovery : 17
[05] Recovery Hit : 4
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 1050
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 5th hit connectsForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Elena
[01] Move Name : Trunk Slap(1)
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : Moon Glider(2)
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-25
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling : Combo scaling 15%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 550
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : OD Moon Glider(2)
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-25, 45-47
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA2
[08] Damage : 1100
[09] Combo Scaling : Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : Tenmaku Blade Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-until landing
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : L Gou Hadoken(Lv1)
[02] Frame Start-up : 16
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : 0
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold and release the button for 25 frames or more to activate Level 2Hold and release the button for 49 frames or more to activate Level 3

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[00] Character : Gouki/Akuma
[01] Move Name : Demon Guillotine
[02] Frame Start-up : 16
[03] Frame Active : 16-until landing
[04] Frame Recovery : 9 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1~10
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Recovery changes depending strength of the attack blocked

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[00] Character : Guile
[01] Move Name : Spinning Back Knuckle
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 20
[05] Recovery Hit : 5
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :