Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Nightshade Pulse ⇦ ✚ LP
motion
500 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : *SA3
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
17 ... -5 -10 List of startUp 10F or less.
A.K.I M Serpent Lash ⇨ ✚ MP
motion
*600 / 10,000
5,000 / 60,000
Frame Active : 17-22
Cancel : SA3
Damage : *600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
17 24 D -12 List of startUp 12F or less.
Dee Jay M Air Slasher ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3,*
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : Projectile
17 ... 0 -5 List of startUp 5F or less.
Dee Jay H Air Slasher ⇨ ✚ HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : -
Cancel : SA3,*
Damage : 1000
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -3000
Properties : Projectile
17 ... 3 -3 List of startUp 3F or less.
Dee Jay SA2 Lowkey Sunrise Festival (6) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK
motion
200 / 10,000
800 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -800
Drive Gauge Decrease Punish Counter : -800
Properties : High
17 45 6 -22 List of startUp 22F or less.
Dee Jay SA2 Marvelous Sunrise Festival (6) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK▸MK
motion
200 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 List of startUp 22F or less.
Dee Jay SA2 Headliner Sunrise Festival (6) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK
motion
250 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 List of startUp 22F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (6) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK
motion
100 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 List of startUp 22F or less.
Dhalsim Standing Heavy Kick HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 17-19
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 20 3 -6 List of startUp 6F or less.
ED Cobra Punch ⇨ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
17 21 1 -3 List of startUp 3F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Nightshade Pulse
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 52 total frames
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : *SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitCan be canceled into branching moves from frames 30 - 36* Can be canceled into Overdrive Snake Step from frames 35 - 52

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[00] Character : A.K.I
[01] Move Name : M Serpent Lash
[02] Frame Start-up : 17
[03] Frame Active : 17-22
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : *600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 700 damage and produces a crumple stun on Toxic Blossom triggerClashes with projectiles

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[00] Character : Dee Jay
[01] Move Name : M Air Slasher
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : SA3,*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frame 23

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[00] Character : Dee Jay
[01] Move Name : H Air Slasher
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 60 total frames
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3,*
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frames 35 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 31 - 36

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 14 - 33If the 7th attack is input between frames 2 - 13, or 34 - 36, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 17 - 30If the 7th attack is input between frames 2 - 16, or 31 - 36, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 31 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponentAdds 21 frames of advantage on Punish Counter

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[00] Character : ED
[01] Move Name : Cobra Punch
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Feet are invincible between frames 7 - 19Forces a slam knockdown when hitting a mid-air opponent