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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Nightshade Pulse ⇦ ✚ LP
motion
500 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : *SA3
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
17 ... -5 -10 ⚔ Punish List(Start-up 10F or less)
Alex M Flash Axe ⇨ ✚ MP
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 17-20
Cancel : SA3*
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
17 23 D -6 ⚔ Punish List(Start-up 6F or less)
C.Viper L Thunder Dash ⇦ ✚ LP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 17-20
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
17 23 1 -4 ⚔ Punish List(Start-up 4F or less)
C.Viper H Tracer Combination (During H Thunder Dash)⇨ ✚ P P
motion
500 / 10,000
4,000 / 60,000
Frame Active : 17-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
17 37 D -
Dee Jay M Air Slasher ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3,*
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : Projectile
17 ... 0 -5 ⚔ Punish List(Start-up 5F or less)
Dee Jay H Air Slasher ⇨ ✚ HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : -
Cancel : SA3,*
Damage : 1000
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -3000
Properties : Projectile
17 ... 3 -3 -
Dee Jay SA2 Lowkey Sunrise Festival (6) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK
motion
200 / 10,000
800 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -800
Drive Gauge Decrease Punish Counter : -800
Properties : High
17 45 6 -22 ⚔ Punish List(Start-up 22F or less)
Dee Jay SA2 Marvelous Sunrise Festival (6) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK▸MK
motion
200 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 ⚔ Punish List(Start-up 22F or less)
Dee Jay SA2 Headliner Sunrise Festival (6) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK
motion
250 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 ⚔ Punish List(Start-up 22F or less)
Dee Jay (Failed version) SA2 Sunrise Festival (6) ⇨⇩⇨ ✚ P▸LP▸MP▸HP▸LK▸MK
motion
100 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
17 45 6 -22 ⚔ Punish List(Start-up 22F or less)
Dhalsim Standing Heavy Kick HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 17-19
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 20 3 -6 ⚔ Punish List(Start-up 6F or less)
Dhalsim H Yoga Blast ⇦ ✚ HK
motion
1,200 / 10,000
6,000 / 60,000
Frame Active : 17-26
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
17 ... D -3 -
ED Cobra Punch ⇨ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
17 21 1 -3 -
ED H Psycho Flicker ⇨ ✚ HK
motion
800 / 10,000
0 / 60,000
Frame Active : 17-24
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Projectile
17 18 - - -
Elena Starling Beak(2) MP▸MP
motion
400 / 10,000
2,000 / 60,000
Frame Active : 17-21
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3000
Properties : High
17 20 -4 -10 ⚔ Punish List(Start-up 10F or less)
Elena Turning Tail(2) HP▸HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 17-20, 24-27
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
17 17 D -3 -
Elena M Rhino Horn ⇨ ✚ MK
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : 17-21, 33-38
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 20 D -9 ⚔ Punish List(Start-up 9F or less)
Guile Reverse Spin Kick ⇨ ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
17 26 -1 -8 ⚔ Punish List(Start-up 8F or less)
INGRID Halo Flight ⇨ ✚ HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 17-19
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 24 D -4 ⚔ Punish List(Start-up 4F or less)
INGRID L Sun Shot ⇨ ✚ LP
motion
700 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High
17 ... -2 -6 ⚔ Punish List(Start-up 6F or less)
Next >1~20 / 53




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Nightshade Pulse
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 52 total frames
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : *SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitCan be canceled into branching moves from frames 30 - 36* Can be canceled into Overdrive Snake Step from frames 35 - 52

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : M Flash Axe
[02] Frame Start-up : 17
[03] Frame Active : 17-20
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : SA3*
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can only transition to Prowler Stance on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : L Thunder Dash
[02] Frame Start-up : 17
[03] Frame Active : 17-20
[04] Frame Recovery : 23
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Can transition into Feint on frame 12Can transition into follow-up attack on frame 20 on either hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : H Tracer Combination
[02] Frame Start-up : 17
[03] Frame Active : 17-20
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : ー
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : M Air Slasher
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : SA3,*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frame 23

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : H Air Slasher
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 60 total frames
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3,*
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frames 35 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 31 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 14 - 33If the 7th attack is input between frames 2 - 13, or 34 - 36, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 17 - 30If the 7th attack is input between frames 2 - 16, or 31 - 36, it will fail to come out

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (6)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 45
[05] Recovery Hit : 6
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 7th attack from frames 31 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponentAdds 21 frames of advantage on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : H Yoga Blast
[02] Frame Start-up : 17
[03] Frame Active : 17-26
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Cobra Punch
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Feet are invincible between frames 7 - 19Forces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : H Psycho Flicker
[02] Frame Start-up : 17
[03] Frame Active : 17-24
[04] Frame Recovery : 18
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for more than 30 frames to change propertiesCan be canceled into Kill Rush (Forward) or Kill Rush (Backward) while the button is heldCan be canceled into Kill Rush (Forward) and Kill Rush (Backward) when the attack hitsDoes not hit an opponent standing on the groundClashes with projectiles (Once)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : Starling Beak(2)
[02] Frame Start-up : 17
[03] Frame Active : 17-21
[04] Frame Recovery : 20
[05] Recovery Hit : -4
[06] Recovery Block : -10
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : Turning Tail(2)
[02] Frame Start-up : 17
[03] Frame Active : 17-20, 24-27
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : M Rhino Horn
[02] Frame Start-up : 17
[03] Frame Active : 17-21, 33-38
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 17 - 414 frames of recovery subtracted on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Reverse Spin Kick
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 26
[05] Recovery Hit : -1
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible to throws and low attacks on frames 4 - 28Forces a juggle state knockdown on counter hitProduces a crumple stun on PunisH Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Halo Flight
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
3 frames of recovery added when the attack missesCan be canceled into Solar Burst (Overdrive version included)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : L Sun Shot
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 49 total frames
[05] Recovery Hit : -2
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Hold down the button for over 17 frames to change its properties