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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Drive Reversal (while recovering): Feng Shi (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Alex H Slashing Elbow (During Prowler Stance or Low Rush)⇨ ✚ HP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 18-21
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
18 18 3 -1 -
Alex Drive Reversal (while recovering): Headbutt (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Blanka Wild Nail ⇨ ✚ HP
motion
1,100 / 10,000
6,000 / 60,000
Frame Active : 18-21
Cancel : *
Damage : 1100
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 31 D -15 ⚔ Punish List(Start-up 15F or less)
Blanka OD Rolling Attack ⇨ ✚ P P
motion
800 / 10,000
1,0000 / 60,000
Frame Active : 18-39
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 D -7 ⚔ Punish List(Start-up 7F or less)
Blanka [Lightning Beast] OD Rolling Attack ⇨ ✚ P P
motion
900 / 10,000
1,0000 / 60,000
Frame Active : 18-39
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 D -7 ⚔ Punish List(Start-up 7F or less)
Blanka Drive Reversal (while recovering): Quick Rolling Attack (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Cammy Delayed Ripper ⇨ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-20
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 25 D -12 ⚔ Punish List(Start-up 12F or less)
Cammy Reverse Edge (During Hooligan Combination)⇩ ✚ K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-21
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
18 ... 6~9 ... -
Cammy Reverse Edge(Charged) (During Hooligan Combination)⇩ ✚ K
motion
1,200 / 10,000
6,000 / 60,000
Frame Active : 18-21, 36-39
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : MidMid
18 ... 8 -2 -
Cammy OD Reverse Edge (During Hooligan Combination)⇩ ✚ K
motion
1,200 / 10,000
8,000 / 60,000
Frame Active : 18-21, 36-39
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -7000
Properties : MidMid
18 ... 8 -2 -
Cammy Drive Reversal (while recovering): Countersnipe (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Chun-Li Drive Reversal (while recovering): Hoyoku Kick (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20, 31-33
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
C.Viper OD Thunder Dash ⇦ ✚ P P
motion
1,600 / 10,000
5,000 / 60,000
Frame Active : 18-21, 38-41
Cancel : SA2
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
18 21 D -2 -
C.Viper H Aerial Burning Kick (During a neutral or forward jump)⇩⇨ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 18-24
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
18 ... D ... -
C.Viper OD Aerial Burning Kick (During a neutral or forward jump)⇩⇨ ✚ K K
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 18-24
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
18 ... D 1~7 -
C.Viper Drive Reversal (while recovering): Counter Spark (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 ⚔ Punish List(Start-up 6F or less)
Dee Jay SA2 Lowkey Sunrise Festival (7) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK▸MK▸HK
motion
1,400 / 10,000
5,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 79 D -61 ⚔ Punish List(Start-up 61F or less)
Dee Jay SA2 Marvelous Sunrise Festival (7) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK▸MK▸HK
motion
400 / 10,000
1,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18 64 D -43 ⚔ Punish List(Start-up 43F or less)
Dee Jay SA2 Headliner Sunrise Festival (7) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK▸MK▸HK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 18-20, 26-28
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
18 64 D -43 ⚔ Punish List(Start-up 43F or less)
Next >1~20 / 90




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[00] Character : A.K.I
[01] Move Name : Drive Reversal (while recovering): Feng Shi
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : H Slashing Elbow
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a counter or Punish Counter.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Drive Reversal (while recovering): Headbutt
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 205 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Wild Nail
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : *
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can transition to Coward Crouch between frames 33 - 34Properties change to the following when the attack lands as a Punish Counter:- Produces a crumple stun if the opponent is standing on the ground- Forces a ground bound if the attack hits a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 41Can cancel into Level 3 Super Art until active frame 2

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 40Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Drive Reversal (while recovering): Quick Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Delayed Ripper
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Recovery is reduced by 5 frame on hitIncrease juggle state time when attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Reverse Edge
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 6~9
[06] Recovery Block : -4~-1
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : Mid
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Reverse Edge(Charged)
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Reverse Edge
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Drive Reversal (while recovering): Countersnipe
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Drive Reversal (while recovering): Hoyoku Kick
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 31-33
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 207 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Thunder Dash
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 38-41
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1600
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : H Aerial Burning Kick
[02] Frame Start-up : 18
[03] Frame Active : 18-24
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -4~1
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesRecovery on block changes depending on the height of the attack when it is blockedAdds 1 frame to landing recovery when the attack leaps over the opponent and they block itAdds 8 frame to landing recovery when the attack leaps over the opponent and misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Aerial Burning Kick
[02] Frame Start-up : 18
[03] Frame Active : 18-24
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1~7
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesRecovery on block changes depending on the height of the attack when it is blockedAdds 8 frame to landing recovery when the attack leaps over the opponent and misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Drive Reversal (while recovering): Counter Spark
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 205 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 79
[05] Recovery Hit : D
[06] Recovery Block : -61
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to a branching attack from frames 11 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (7)
[02] Frame Start-up : 18
[03] Frame Active : 18-20, 26-28
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to a branching attack from frames 11 - 36