Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Drive Reversal (while recovering): Feng Shi (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 List of startUp 6F or less.
Blanka Wild Nail ⇨ ✚ HP
motion
1,100 / 10,000
6,000 / 60,000
Frame Active : 18-21
Cancel : *
Damage : 1100
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 31 D -15 List of startUp 15F or less.
Blanka OD Rolling Attack ⇨ ✚ P P
motion
800 / 10,000
1,0000 / 60,000
Frame Active : 18-39
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 D -7 List of startUp 7F or less.
Blanka [Lightning Beast] OD Rolling Attack ⇨ ✚ P P
motion
900 / 10,000
1,0000 / 60,000
Frame Active : 18-39
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 D -7 List of startUp 7F or less.
Blanka Drive Reversal (while recovering): Quick Rolling Attack (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 List of startUp 6F or less.
Cammy Delayed Ripper ⇨ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-20
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 25 D -12 List of startUp 12F or less.
Cammy Reverse Edge (During Hooligan Combination)⇩ ✚ K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-21
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
18 ... 6~9 ... -
Cammy Reverse Edge(Charged) (During Hooligan Combination)⇩ ✚ K
motion
1,200 / 10,000
6,000 / 60,000
Frame Active : 18-21, 36-39
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : MidMid
18 ... 8 -2 List of startUp 2F or less.
Cammy OD Reverse Edge (During Hooligan Combination)⇩ ✚ K
motion
1,200 / 10,000
8,000 / 60,000
Frame Active : 18-21, 36-39
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -7000
Properties : MidMid
18 ... 8 -2 List of startUp 2F or less.
Cammy Drive Reversal (while recovering): Countersnipe (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 List of startUp 6F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Drive Reversal (while recovering): Feng Shi
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

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[00] Character : Blanka
[01] Move Name : Wild Nail
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : *
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can transition to Coward Crouch between frames 33 - 34Properties change to the following when the attack lands as a Punish Counter:- Produces a crumple stun if the opponent is standing on the ground- Forces a floor bound if the attack hits a mid-air opponent

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[00] Character : Blanka
[01] Move Name : OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 41Can cancel into Level 3 Super Art until active frame 2

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 40Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Blanka
[01] Move Name : Drive Reversal (while recovering): Quick Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

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[00] Character : Cammy
[01] Move Name : Delayed Ripper
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Increase juggle state time when attack lands as a Punish Counter

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[00] Character : Cammy
[01] Move Name : Reverse Edge
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 6~9
[06] Recovery Block : -4~-1
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : Mid
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

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[00] Character : Cammy
[01] Move Name : Reverse Edge(Charged)
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Reverse Edge
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Drive Reversal (while recovering): Countersnipe
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit