Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Venomous Fang (During Sinister Slide)P
motion
1,100 / 10,000
5,000 / 60,000
Frame Active : 19-33
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
19 30 D -25 List of startUp 25F or less.
Dee Jay Sunrise Heel ⇨ ✚ MK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 19-23
Cancel : SA
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
19 16 5 1 -
Dee Jay OD Double Rolling Sobat ⇨ ✚ K K
motion
1,300 / 10,000
2,000 / 60,000
Frame Active : 19-20, 30-32
Cancel : SA2
Damage : 1300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3500
Properties : High
19 19 D -2 List of startUp 2F or less.
Dee Jay OD Waning Moon (During OD Jus Cool)MK
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 19-23
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
19 17 7 -2 List of startUp 2F or less.
Dhalsim Crouching Heavy Punch ⇩ ✚ HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 19-22
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : Low
19 24 -1 -12 List of startUp 12F or less.
E.Honda OD Hundred Hand Slap ⇦ ✚ P P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 12 4 -3 List of startUp 3F or less.
E.Honda [Sumo Spirit]OD Hundred Hand Slap ⇦ ✚ P P
motion
850 / 10,000
5,000 / 60,000
Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
Cancel : SA2
Damage : 850
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 12 6 -3 List of startUp 3F or less.
Gouki/Akuma M Adamant Flame(1) ⇦ ✚ MP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 19-21
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
19 20 2 -4 List of startUp 4F or less.
Jamie H Freeflow Strikes(1) ⇨ ✚ HP
motion
450 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : SA3
Damage : 450
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 24 -1 -6 List of startUp 6F or less.
Jamie [Drink level 4]H Freeflow Strikes(1) ⇨ ✚ HP
motion
600 / 10,000
5,000 / 60,000
Frame Active : 19-20,30-32
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
19 19 1 -3 List of startUp 3F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Venomous Fang
[02] Frame Start-up : 19
[03] Frame Active : 19-33
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 1100 damage and produces a crumple stun on Toxic Blossom trigger

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[00] Character : Dee Jay
[01] Move Name : Sunrise Heel
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Double Rolling Sobat
[02] Frame Start-up : 19
[03] Frame Active : 19-20, 30-32
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Can be canceled into a Level 2 or 3 Super Art or Critical Art only on the 2nd attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Waning Moon
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Adds a floor bounding effect during a mid-air hit

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-22
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
[04] Frame Recovery : 12
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]OD Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
[04] Frame Recovery : 12
[05] Recovery Hit : 6
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 850
[09] Combo Scaling : Combo scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 5th hit connectsForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Adamant Flame(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 23 - 263 frames of recovery added when the attack missesAdds +10 frames of advantage on a Punish Counter

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : [Drink level 4]H Freeflow Strikes(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-20,30-32
[04] Frame Recovery : 19
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4