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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Venomous Fang (During Sinister Slide)P
motion
1,100 / 10,000
5,000 / 60,000
Frame Active : 19-33
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
19 30 D -25 ⚔ Punish List(Start-up 25F or less)
C.Viper OD Seismic Hammer ⇨⇩ ✚ P P
motion
900 / 10,000
2,000 / 60,000
Frame Active : 19-26
Cancel : SA2
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
19 26 D -8 ⚔ Punish List(Start-up 8F or less)
Dee Jay Sunrise Heel ⇨ ✚ MK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 19-23
Cancel : SA
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
19 16 5 1 -
Dee Jay OD Double Rolling Sobat ⇨ ✚ K K
motion
1,300 / 10,000
2,000 / 60,000
Frame Active : 19-20, 30-32
Cancel : SA2
Damage : 1300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3500
Properties : High
19 19 D -2 -
Dee Jay OD Waning Moon (During OD Jus Cool)MK
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 19-23
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
19 17 7 -2 -
Dhalsim Crouching Heavy Punch ⇩ ✚ HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 19-22
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : Low
19 20 3 -8 ⚔ Punish List(Start-up 8F or less)
E.Honda H Hundred Hand Slap ⇦ ✚ HP
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 17 2 -8 ⚔ Punish List(Start-up 8F or less)
E.Honda [Sumo Spirit]H Hundred Hand Slap ⇦ ✚ HP
motion
1,250 / 10,000
8,000 / 60,000
Frame Active : 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62
Cancel : SA3
Damage : 1250
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 17 4 -4 ⚔ Punish List(Start-up 4F or less)
E.Honda OD Hundred Hand Slap ⇦ ✚ P P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 12 4 -3 -
E.Honda [Sumo Spirit]OD Hundred Hand Slap ⇦ ✚ P P
motion
850 / 10,000
8,000 / 60,000
Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
Cancel : SA2
Damage : 850
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 12 6 1 -
Gouki/Akuma M Adamant Flame(1) ⇦ ✚ MP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 19-21
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
19 20 2 -4 ⚔ Punish List(Start-up 4F or less)
Jamie H Freeflow Strikes(1) ⇨ ✚ HP
motion
450 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : SA3
Damage : 450
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 24 -1 -6 ⚔ Punish List(Start-up 6F or less)
Jamie [Drink level 4]H Freeflow Strikes(1) ⇨ ✚ HP
motion
600 / 10,000
5,000 / 60,000
Frame Active : 19-20,30-32
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
19 19 1 -3 -
Jamie H Freeflow Strikes(2) ⇨ ✚ HP▸⇨ ✚ P
motion
450 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 28 -3 -9 ⚔ Punish List(Start-up 9F or less)
Jamie H Freeflow Strikes(3) ⇨ ✚ HP▸⇨ ✚ P▸⇨ ✚ P
motion
650 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : SA3
Damage : 650
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 30 D -13 ⚔ Punish List(Start-up 13F or less)
Jamie Swagger Hermit Punch (Drink level 4 or higher)⇩⇦✚P▸⇨ ✚ P
motion
900 / 10,000
4,000 / 60,000
Frame Active : 19-21
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 39 D -23 ⚔ Punish List(Start-up 23F or less)
Jamie OD Swagger Hermit Punch (Drink level 4 or higher)⇩⇦✚P P▸⇨ ✚ P
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 19-21
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 39 D -23 ⚔ Punish List(Start-up 23F or less)
JP OD Stribog ⇨ ✚ P P
motion
1,000 / 10,000
3,500 / 60,000
Frame Active : 19-21, 28-30
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 ... D 2 -
Kimberly Neck Hunter (During Sprint)HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 19-23
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : Mid
19 19 D -3 -
Lily OD Condor Wind ⇦ ✚ P P
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 19-22
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
19 23 D -5 ⚔ Punish List(Start-up 5F or less)
Next >1~20 / 30




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Venomous Fang
[02] Frame Start-up : 19
[03] Frame Active : 19-33
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 1100 damage and produces a crumple stun on Toxic Blossom trigger

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Seismic Hammer
[02] Frame Start-up : 19
[03] Frame Active : 19-26
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA2
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Sunrise Heel
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Double Rolling Sobat
[02] Frame Start-up : 19
[03] Frame Active : 19-20, 30-32
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Can be canceled into a Level 2 or 3 Super Art or Critical Art only on the 2nd attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Waning Moon
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Adds a ground bounding effect during a mid-air hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-22
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
4 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : H Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]H Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62
[04] Frame Recovery : 17
[05] Recovery Hit : 4
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 1250
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 8th hit connectsForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
[04] Frame Recovery : 12
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]OD Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
[04] Frame Recovery : 12
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : SA2
[08] Damage : 850
[09] Combo Scaling : Combo scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 5th hit connectsForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Adamant Flame(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 23 - 263 frames of recovery added when the attack missesAdds +10 frames of advantage on a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : [Drink level 4]H Freeflow Strikes(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-20,30-32
[04] Frame Recovery : 19
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(2)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(3)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA3
[08] Damage : 650
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Swagger Hermit Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Swagger Hermit Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD Stribog
[02] Frame Start-up : 19
[03] Frame Active : 19-21, 28-30
[04] Frame Recovery : 52 total frames
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Increases the Drive Gauge by 10,000 during a Perfect ParryClashes with projectiles (Once)3 frames of recovery added on Perfect ParryOnly the first attack can be canceled into Super Art 2/Super Art 3/Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Neck Hunter
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : OD Condor Wind
[02] Frame Start-up : 19
[03] Frame Active : 19-22
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -5
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds 1 stock of Windclad on the 1st active frame of the attack if the button is released by frame 25.If the button is held, adds a Windclad stock on frames 38, or for the full 40 frames of the move.Changes the properties of Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird and Sky Thunderbird after a stock is added.