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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Drive Reversal (while blocking): Feng Shi (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Alex Drive Reversal (while blocking): Headbutt (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Blanka Rock Crusher ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : *MidHigh
20 20 3 -3 -
Blanka Drive Reversal (while blocking): Quick Rolling Attack (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Cammy Drive Reversal (while blocking): Countersnipe (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Chun-Li H Spinning Bird Kick ⇧ ✚ HK
motion
1,400 / 10,000
4,200 / 60,000
Frame Active : 20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-64
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20 ... D -18 ⚔ Punish List(Start-up 18F or less)
Chun-Li Drive Reversal (while blocking): Hoyoku Kick (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22, 33-35
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
C.Viper M Aerial Burning Kick (During a neutral or forward jump)⇩⇨ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 20-26
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
20 ... D ... -
C.Viper OD Focus Force(Lv1) ⇦ ✚ K K
motion
1,500 / 10,000
4,000 / 60,000
Frame Active : 20-23, 28-31
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
20 36 D -16 ⚔ Punish List(Start-up 16F or less)
C.Viper Drive Reversal (while blocking): Counter Spark (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Dee Jay Funky Dance (3) MP▸MP▸HP
motion
900 / 10,000
7,000 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
20 24 D -8 ⚔ Punish List(Start-up 8F or less)
Dee Jay Drive Reversal (while blocking): Leg Scratch (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Dhalsim M Yoga Flame ⇦ ✚ MP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 19-34
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
20 ... D -4 ⚔ Punish List(Start-up 4F or less)
Dhalsim Drive Reversal (while blocking): Yoga Illusion (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22, 29-31
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
ED M Psycho Flicker ⇨ ✚ MK
motion
900 / 10,000
3,000 / 60,000
Frame Active : 20-23
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Projectile
20 26 3 -6 ⚔ Punish List(Start-up 6F or less)
ED Drive Reversal (while blocking): Hammer Blow (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
E.Honda Drive Reversal (while blocking): Raiden-Ho (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 ⚔ Punish List(Start-up 6F or less)
Elena Handstand Whip(1) ⇨ ✚ MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
20 19 2 -3 -
Elena M Spinning Scythe ⇦ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 20-23, 43-45, 68-72, 75-76
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
20 27 D -14 ⚔ Punish List(Start-up 14F or less)
Elena L Moon Glider(1) ⇦ ✚ LP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 20-22
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
20 20 1 -3 -
Next >1~20 / 77




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[00] Character : A.K.I
[01] Move Name : Drive Reversal (while blocking): Feng Shi
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Alex
[01] Move Name : Drive Reversal (while blocking): Headbutt
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 225 frames of recovery added on hit

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[00] Character : Blanka
[01] Move Name : Rock Crusher
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : *MidHigh
[15] Miscellaneous :
*Second attack becomes an overhead only if the first attack whiffs

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[00] Character : Blanka
[01] Move Name : Drive Reversal (while blocking): Quick Rolling Attack
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Cammy
[01] Move Name : Drive Reversal (while blocking): Countersnipe
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Chun-Li
[01] Move Name : H Spinning Bird Kick
[02] Frame Start-up : 20
[03] Frame Active : 20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-64
[04] Frame Recovery : 8+22 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 -72

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[00] Character : Chun-Li
[01] Move Name : Drive Reversal (while blocking): Hoyoku Kick
[02] Frame Start-up : 20
[03] Frame Active : 20-22, 33-35
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 227 frames of recovery added on hit

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[00] Character : C.Viper
[01] Move Name : M Aerial Burning Kick
[02] Frame Start-up : 20
[03] Frame Active : 20-26
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -3~3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesRecovery on block changes depending on the height of the attack when it is blockedAdds 1 frame to landing recovery when the attack leaps over the opponent and they block itAdds 8 frame to landing recovery when the attack leaps over the opponent and misses

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[00] Character : C.Viper
[01] Move Name : OD Focus Force(Lv1)
[02] Frame Start-up : 20
[03] Frame Active : 20-23, 28-31
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Gains full body armor properties to absorb 1 hit from frames 3 - 10, hold version extends this window until frame 57When a strike-based attack hits the armor hitbox, the technique automatically counterattacksCan be canceled into a forward dash between frames 8 - 10, hold version extends this window until frame 57Changes to Level 2 version if the button is held for more than 20 frames and then releasedChanges to Level 3 version if the button is held for more than 57 framesJuggle state time is extended when attack lands as a Punish Counter.

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[00] Character : C.Viper
[01] Move Name : Drive Reversal (while blocking): Counter Spark
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 225 frames of recovery added on hit

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[00] Character : Dee Jay
[01] Move Name : Funky Dance (3)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Drive Reversal (while blocking): Leg Scratch
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Dhalsim
[01] Move Name : M Yoga Flame
[02] Frame Start-up : 20
[03] Frame Active : 19-34
[04] Frame Recovery : 51 total frames
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Drive Reversal (while blocking): Yoga Illusion
[02] Frame Start-up : 20
[03] Frame Active : 20-22, 29-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 226 frames of recovery added on hit

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[00] Character : ED
[01] Move Name : M Psycho Flicker
[02] Frame Start-up : 20
[03] Frame Active : 20-23
[04] Frame Recovery : 26
[05] Recovery Hit : 3
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for more than 30 frames to change propertiesCan be canceled into Kill Rush (Forward) or Kill Rush (Backward) while the button is heldCan be canceled into Kill Rush (Forward) and Kill Rush (Backward) when the attack hitsProduces a crumple stun for 45 frames when the attack lands as a Punish CounterRecovery is reduced by 1 frame on hitClashes with projectiles (Once)

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[00] Character : ED
[01] Move Name : Drive Reversal (while blocking): Hammer Blow
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible between frames 1 - 225 frames of recovery added on hit

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[00] Character : E.Honda
[01] Move Name : Drive Reversal (while blocking): Raiden-Ho
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Elena
[01] Move Name : Handstand Whip(1)
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 19
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : Elena
[01] Move Name : M Spinning Scythe
[02] Frame Start-up : 20
[03] Frame Active : 20-23, 43-45, 68-72, 75-76
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to Lynx Whirl on hit from frames 48 - 50Can transition to Lynx Whirl on block on frame 50

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[00] Character : Elena
[01] Move Name : L Moon Glider(1)
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 21 - 23Forces the opponent into a standing position