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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I OD Serpent Lash ⇨ ✚ P P
motion
*600 / 10,000
4,000 / 60,000
Frame Active : 21-25
Cancel : *
Damage : *600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
21 25 4 -14 ⚔ Punish List(Start-up 14F or less)
Alex Heavy Lariat(Charged) (During Prowler Stance)Hold HP
motion
1,200 / 10,000
1,0000 / 60,000
Frame Active : 21-23
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -10000
Properties : -
21 19 6 5 -
Alex Dangerous Armbar (During Prowler Stance)(When close to a standing opponent)⇩ ✚ LPLK
motion
2,000 / 10,000
0 / 60,000
Frame Active : 21-23
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
21 32 D - -
Alex Flying Cross Chop (During a jump) ⇩ ✚ HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 21-until landing
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
21 ... ... ... -
Cammy L Quick Spin Knuckle ⇦ ✚ LP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 21-24
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
21 16 2 -3 -
Chun-Li Water Lotus Fist  ✚ HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 21-23
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
21 15 2 -3 -
C.Viper M Tracer Combination (During M Thunder Dash)⇨ ✚ P P
motion
600 / 10,000
4,000 / 60,000
Frame Active : 21-24
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
21 25 D -13 ⚔ Punish List(Start-up 13F or less)
C.Viper Double Burn (During Burning Kick)K K
motion
600 / 10,000
4,000 / 60,000
Frame Active : 21-25
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
21 20 D 2 -
Elena H Rhino Horn ⇨ ✚ HK
motion
1,300 / 10,000
5,000 / 60,000
Frame Active : 21-25, 37-42
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
21 20 D -9 ⚔ Punish List(Start-up 9F or less)
Guile M Sonic Blade ⇦ ✚ MP
motion
400 / 10,000
2,500 / 60,000
Frame Active : 21-105
Cancel : SA3
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
21 ... -6 -7 ⚔ Punish List(Start-up 7F or less)
INGRID Sun Bright ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 21-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
21 16 3 -3 -
INGRID Sun Flare(Lv1) ⇦ ✚ MPM/(No Sun Crests)⇩⇦ ✚ HP
motion
900 / 10,000
2,500 / 60,000
Frame Active : 21-26
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
21 21 D -4 ⚔ Punish List(Start-up 4F or less)
Jamie Intoxicated Assault(2) (Drink level 3 or higher)⇦ ✚ HP▸HP
motion
600 / 10,000
4,000 / 60,000
Frame Active : 21-24
Cancel : SA
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
21 20 1 -11 ⚔ Punish List(Start-up 11F or less)
Jamie Intoxicated Assault(3) (Drink level 3 or higher)⇦ ✚ HP▸HP▸HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 21-23
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
21 37 D -20 ⚔ Punish List(Start-up 20F or less)
Jamie M Freeflow Kicks(3) ⇨ ✚ MP▸⇨ ✚ K▸⇨ ✚ K
motion
500 / 10,000
2,500 / 60,000
Frame Active : 21-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
21 64 D -49 ⚔ Punish List(Start-up 49F or less)
JP Zilant Mid HK▸HP▸HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 21-23
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Mid
21 22 3 -4 ⚔ Punish List(Start-up 4F or less)
JP Zilant Low HK▸HP▸HK
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 21-23
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
21 22 3 -4 ⚔ Punish List(Start-up 4F or less)
Juri Senkai Kick ⇨ ✚ MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 21-22
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
21 ... 2 -3 -
Juri [Chain combo]Senkai Kick ⇨ ✚ MK
motion
400 / 10,000
625 / 60,000
Frame Active : 21-22
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 375
Drive Gauge Decrease Block : -625
Drive Gauge Decrease Punish Counter : -1250
Properties : Mid
21 ... D -3 -
Kimberly Torso Cleaver (During Sprint)LK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 21-27
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
21 16 D 1 -
Next >1~20 / 36




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[00] Character : A.K.I
[01] Move Name : OD Serpent Lash
[02] Frame Start-up : 21
[03] Frame Active : 21-25
[04] Frame Recovery : 25
[05] Recovery Hit : 4
[06] Recovery Block : -14
[07] Cancel : *
[08] Damage : *600
[09] Combo Scaling : Starter scaling 15%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitProperties change and Toxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and produces a crumple stun on Toxic Blossom trigger* Can be cancelled into SA2 or SA3 on Toxic Blossom trigger onlyClashes with projectiles (Once)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Heavy Lariat(Charged)
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 19
[05] Recovery Hit : 6
[06] Recovery Block : 5
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : -
[15] Miscellaneous :
Super Armor for 2 attack from frames 6 - 16Turns the opponent around on Counter and Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Dangerous Armbar
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Considered airborne from frames 15 - 26Transitions into Spiral DDT on Counter and Punish CounterDeals 2300 damageGains 3000 Super Art gauge

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Flying Cross Chop
[02] Frame Start-up : 21
[03] Frame Active : 21-until landing
[04] Frame Recovery : 36 frame(s) after landing
[05] Recovery Hit : 2~13
[06] Recovery Block : -12~-1
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : L Quick Spin Knuckle
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Water Lotus Fist
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 15
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : M Tracer Combination
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.Produces a ground bound during a mid-air hit

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[00] Character : C.Viper
[01] Move Name : Double Burn
[02] Frame Start-up : 21
[03] Frame Active : 21-25
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : H Rhino Horn
[02] Frame Start-up : 21
[03] Frame Active : 21-25, 37-42
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 21 - 454 frames of recovery subtracted on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : M Sonic Blade
[02] Frame Start-up : 21
[03] Frame Active : 21-105
[04] Frame Recovery : 50 total frames
[05] Recovery Hit : -6
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to any Sonic Cross from frames 40 - 46

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Sun Bright
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 16
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Sun Flare(Lv1)
[02] Frame Start-up : 21
[03] Frame Active : 21-26
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Intoxicated Assault(2)
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -11
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Intoxicated Assault(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Kicks(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-22
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 59Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : Zilant Mid
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : Zilant Low
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Senkai Kick
[02] Frame Start-up : 21
[03] Frame Active : 21-22
[04] Frame Recovery : *23
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : Mid
[15] Miscellaneous :
* 2 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Chain combo]Senkai Kick
[02] Frame Start-up : 21
[03] Frame Active : 21-22
[04] Frame Recovery : *23
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 375
[11] Drive Gauge Decrease Block : -625
[12] Drive Gauge Decrease Punish Counter : -1250
[13] Super Art Gauge Increase : 0
[14] Properties : Mid
[15] Miscellaneous :
* 2 frames of recovery added when the attack missesProduces a slam knockdown

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[00] Character : Kimberly
[01] Move Name : Torso Cleaver
[02] Frame Start-up : 21
[03] Frame Active : 21-27
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :